Monster Hunter Wilds

Monster Hunter Wilds

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Artian Weapons
Artian Weapons are a mistake: The Artian weapons waste the great variety and artistic aspect, making the game look boring and ugly.
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Αναρτήθηκε αρχικά από This PC:
as far as I've seen so far, lala barina > most artian weapons for para, for example.
Artian weapons are far from optimal in all cases. ^^''
The lbg's can only get normal shot rapid fire, they can't get pierce, another thing that is meh about them. Lots of things like this I could say. :P
The big gimmick artians have is 3 lvl 3 slots, but most monster weapons have decent skills baked in. ^^''


I agree with you, but these are pretty exceptional cases, and sometimes, even if it has more status effects, you’d prefer the 3 level 3 slots and its great damage and affinity
Αναρτήθηκε αρχικά από Trustruki:
Artian Weapons are a mistake: The Artian weapons waste the great variety.
Worlds had the Kulve'Taroth Weapons which were pretty much the same; Hunt big Monster, get random Parts (weapons for Kulve) with random Perks/Skills. Why complaining about this now and not back then?
Αναρτήθηκε αρχικά από Trustruki:
Αναρτήθηκε αρχικά από Fluffy Monster Thing:

But Artians were like this in every title that had Artians lol.


Yeah... but that doesn't mean I think it's okay. A lot of people complain that MH is stuck in the past with many things, maybe it would be good to change. In no case where a meta gets stuck on a single weapon do I like it, not even with Safi'jiiva, where the weapons were great in my opinion.
the meta isnt really truly stuck on artians. The best players arent necessarily using an artian. For example, HBG pierce is better on the gore gun, wyvern heart is the congalala gun, ect ect. Hunting horn supports dont use the artians at all because the song selection doesnt include healing, and the lala barina paralysis weapons are just huge dps uptime.
Αναρτήθηκε αρχικά από casdarius:
Αναρτήθηκε αρχικά από Trustruki:
Artian Weapons are a mistake: The Artian weapons waste the great variety and artistic aspect, making the game look boring and ugly.
i feel like if artian weapons were to be released it should have been either a dlc thing or like a massive long ass event quest thing that gave you lore to support their existence... like oh hey we were reading some books in the ruins of wyveria and weve been seeing these blueprints n stuff but were not sure oope and this uh this mark keeps showing up oh look another fragment of the puzzle... oope another mark another fragment of the puzzle ect ect heres an actual puzzle for you to do and it could have been this big community wide event that could have been awsome.. but nah here ya go bro... wtf is this... eh who cares deal with it.


Haha, that was literally my thought when I saw a piece of metal... the monsters drop pipes and discs, okay... I guess? Haha, there’s nothing behind it to back it up... the ancient civilization? Sorry, that argument feels way too weak, haha
Αναρτήθηκε αρχικά από Alma:
Αναρτήθηκε αρχικά από Trustruki:
Artian Weapons are a mistake: The Artian weapons waste the great variety.
Worlds had the Kulve'Taroth Weapons which were pretty much the same; Hunt big Monster, get random Parts (weapons for Kulve) with random Perks/Skills. Why complaining about this now and not back then?


I also complained back then, but in this one I saw some changes in the saga and thought they would take another path... I don't want to be misunderstood, I like having variety in weapons, what I don't want is for it to be an 'equalizing' meta. I didn't like the Safi'jiiva weapons, I didn't like the Kulve weapons, and I don't like the artisan ones either; I think it's a very poor resource
Well when it comes to bowguns and HH, i find Artian variants kinda iffy.

So am still rocking a highly spec'd out Gore HBG and a G.Arkveld HH (or Arkveld HH depending on monster). They are both very versatile and can be focused 2 ways compared to their Artian variants
Τελευταία επεξεργασία από ChisaiiNeko; 19 Μαρ, 4:26
Yeah but I wish I had lv3 gem 3 slots in monster weapons even if it could require 5 monster gems or something. Otherwise I'm keeping my artians till they get obsolete.
Artian for min max wep.. but aesthetic wise its not good. Artian element can beat regular monster wep if you roll 4 element + aff if you know how to save scum.. with artian elem you can get 3x+1 deco with element damage as the +1 on the 3slot deco.
each monster hunter has a group of weapons that are considered the must use for optimization, which means everyone is running around with near identical style weapons.

i do admit i find the artian weapons kinda ugly and looking out of place especially compared to most armor,

the solution is to just not use them, unless your speed running they are only marginally better then the other max tier options, with the main reason to use them is tier 3 decos.

me im running around with a giant syringe for a lance
Artian weapons are good for flat damage and afinity builds. If you want to run an ele build, then monster weapons are way better
Αναρτήθηκε αρχικά από Jayrehm:
Artian weapons are good for flat damage and afinity builds. If you want to run an ele build, then monster weapons are way better
Thats objectively untrue. In nearly every situation, artian weapons are directly better in terms of elemental damage builds than monster weapons when rolled correctly. Sharpness/capacity, attack, attack, attack, attack. Two attack parts one affinity and very few weapons in the list can directly compete.

Status weapons, in particular a few paralysis weapons, favour monster weapons. Raw and affinity builds are NOT where the artian weapons shine, even rolled correctly they are sub par compared to monster weapons.

This does not mean that monster weapons are bad. It essentially amounts to how many attack rolls your weapon has as to whether or not you should look at a monster weapon for peak performance. 2 rolls are about equal. 3 rolls are pulling ahead. 4 rolls and you have a 210 damage 10% affinity element weapon with 3 lvl 3 deco slots. Sure, they dont really have a beneficial skill attached, but most monster weapon skills aren't exactly better then a level 3 slot with two skills of your choice.
Τελευταία επεξεργασία από Varagonax; 26 Μαρ, 3:31
Αναρτήθηκε αρχικά από Lisa:
Αναρτήθηκε αρχικά από Trustruki:
Artian Weapons are a mistake: The Artian weapons waste the great variety.
Worlds had the Kulve'Taroth Weapons which were pretty much the same; Hunt big Monster, get random Parts (weapons for Kulve) with random Perks/Skills. Why complaining about this now and not back then?

True, I believe they should've made the kulve taroth only be a component in those weapon, not the entire and sole thing required to get them + maxed out. Be it a new weapon base that you need to upgrade with regular monsters' parts or giving us materials to lvl up further the maxed elemental weapons.
Τελευταία επεξεργασία από Young Padawan; 10 Απρ, 8:36
Αναρτήθηκε αρχικά από Young Padawan:
Αναρτήθηκε αρχικά από Lisa:
Worlds had the Kulve'Taroth Weapons which were pretty much the same; Hunt big Monster, get random Parts (weapons for Kulve) with random Perks/Skills. Why complaining about this now and not back then?

True, I believe they should've made the kulve taroth only be a component in those weapon, not the entire and sole thing required to get them + maxed out. Be it a new weapon base that you need to upgrade with regular monsters' parts or giving us materials to lvl up further the maxed elemental weapons.
SOOOO the safi jiiva weapons?

Your whole idea that a single weapon type hurts weapon variety is telling me you dont actually understand what artian weapons are good at.

I will say this as often as I need to, but people need to know. ARTIAN WEAPONS ARE NOT ALWAYS THE BEST CHOICE. For example, for paralysis, lala barina weapons ARE the better option, if your weapon type of choice has one. They have better base damage, affinity, sharpness (kind of an absurd amount, actually, so much that you could feasibly drop sharpness management from a build), and status, and just a tiny amount of built in critical status so you don't need to waste a slot on it. In order to exceed any singular stat from the lala weapons, the artian has to lose a lot of value in the others. Its only better in terms of deco slots.

And for heavy bow guns: thunder damage has the g fulgur gun, water has uth duna, pierce is mizutsune and gore, normal has g arkveld, spread has normal arkveld, and special ammo has congalala.

Each weapon type has weapons that are better, competitive to (such as the zho shia weapons if you like comfy builds over glass cannons), or only moderately worse over artian weapons. Artians arent the only weapon that matters, its just an easy good choice to build. Like, for the lala weapons? Took me like 15 hunts to get the parts. The artian lance took me 2 arkvelds.
Αναρτήθηκε αρχικά από Varagonax:
Αναρτήθηκε αρχικά από Young Padawan:

True, I believe they should've made the kulve taroth only be a component in those weapon, not the entire and sole thing required to get them + maxed out. Be it a new weapon base that you need to upgrade with regular monsters' parts or giving us materials to lvl up further the maxed elemental weapons.
SOOOO the safi jiiva weapons?

Your whole idea that a single weapon type hurts weapon variety is telling me you dont actually understand what artian weapons are good at.

I will say this as often as I need to, but people need to know. ARTIAN WEAPONS ARE NOT ALWAYS THE BEST CHOICE. For example, for paralysis, lala barina weapons ARE the better option, if your weapon type of choice has one. They have better base damage, affinity, sharpness (kind of an absurd amount, actually, so much that you could feasibly drop sharpness management from a build), and status, and just a tiny amount of built in critical status so you don't need to waste a slot on it. In order to exceed any singular stat from the lala weapons, the artian has to lose a lot of value in the others. Its only better in terms of deco slots.

And for heavy bow guns: thunder damage has the g fulgur gun, water has uth duna, pierce is mizutsune and gore, normal has g arkveld, spread has normal arkveld, and special ammo has congalala.

Each weapon type has weapons that are better, competitive to (such as the zho shia weapons if you like comfy builds over glass cannons), or only moderately worse over artian weapons. Artians arent the only weapon that matters, its just an easy good choice to build. Like, for the lala weapons? Took me like 15 hunts to get the parts. The artian lance took me 2 arkvelds.

The jewel slots alone make them above every single weapons lmao, even in the case of the lala barina.
But yeah, the Safi weapons were also problematic in that regard. Maybe having to use different monsters' parts to lvl them up alongside dracolite would've been better.

I didn't knew about bowguns tho but good thing they're still varied.
Τελευταία επεξεργασία από Young Padawan; 10 Απρ, 11:34
Αναρτήθηκε αρχικά από Young Padawan:
Αναρτήθηκε αρχικά από Varagonax:
SOOOO the safi jiiva weapons?

Your whole idea that a single weapon type hurts weapon variety is telling me you dont actually understand what artian weapons are good at.

I will say this as often as I need to, but people need to know. ARTIAN WEAPONS ARE NOT ALWAYS THE BEST CHOICE. For example, for paralysis, lala barina weapons ARE the better option, if your weapon type of choice has one. They have better base damage, affinity, sharpness (kind of an absurd amount, actually, so much that you could feasibly drop sharpness management from a build), and status, and just a tiny amount of built in critical status so you don't need to waste a slot on it. In order to exceed any singular stat from the lala weapons, the artian has to lose a lot of value in the others. Its only better in terms of deco slots.

And for heavy bow guns: thunder damage has the g fulgur gun, water has uth duna, pierce is mizutsune and gore, normal has g arkveld, spread has normal arkveld, and special ammo has congalala.

Each weapon type has weapons that are better, competitive to (such as the zho shia weapons if you like comfy builds over glass cannons), or only moderately worse over artian weapons. Artians arent the only weapon that matters, its just an easy good choice to build. Like, for the lala weapons? Took me like 15 hunts to get the parts. The artian lance took me 2 arkvelds.

The jewel slots alone make them above every single weapons lmao, even in the case of the lala barina.
But yeah, the Safi weapons were also problematic in that regard. Maybe having to use different monsters' parts to lvl them up alongside dracolite would've been better.

I didn't knew about bowguns tho but good thing they're still varied.
I think you are drastically over valuing t3 deco slots over 2s and 1s. Sure, you can do something like razorsharp3/handicraft+criticalboost3+Guardian3/handicraft on a triple attack paralysis skyscraper with sharpness/element4 or sharpness/attack4 but thats not better than Lala in either case with Gaurdian3/handicraft+critboost2+free slot. Lala will either stun more, or do more damage on top of outcritting both rolls and needing basically zero maintenance over a hunt for generally faster clear times over both. (Using lances cuz I know how to build them the best over other weapons).

Edit: Nevermind that Lala weapons are superior in base stats so if you dont have a god roll artian theres not even a discussion to be had.
Τελευταία επεξεργασία από Varagonax; 10 Απρ, 12:11
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