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Depends on where you're at for unique fights. 4-6 minutes is a bit on the fast side. Average is 8-10 minutes solo with approaching 15+ for slow fights. They'll get harder and more interesting as we get later in the game + title updates add different monsters. The expansion is where difficulty will ramp up, as is tradition w/ MonHun games.
The best way to add variety to the combat is to add more weapons. Fighting a Chatacabra feels different with Lance than SnS and both feel different from Switch Axe or Charge Blade.
Reads like satire.
You're not wrong though, Veteran-in-disguise.
If it's unbelievable for you that people are trying to be modest, just remember not everyone has a massively inflated ego like some other people do.
When I was new to Monster Hunter because I only logged a few hours in World, I called myself a newbie and an idiot.
Because I was new, and doing stupid rookie things.
But a lot of the new players are all praising the game and/or playing it.
Not seeing very many of them writing up some really nicely explained detailed answers why the game is so easy in a very clandestine way lol.
This reads like a satirical response to other threads where people keep calling people MH Babies/World babies.
Maybe though.
it's just weird that they are lowkey hating on MH combos too lol
"I'm an MH BABY but this is a baby tier game"
"I'm an MH BABY, please help me understand why this game is so easy" lol
kinda doesn't make any sense.
Fair, but I don't think that was their intention.
If you mean for the second weapon slot. I tend to just bring two of the same weapon type, one element/blast one paralysis. So my Fire Sets have a Fire SnS + Para SnS, Open with the paralysis weapon and then swap to the element once it leaves. If I want to hunt with an SnS, I don't want to swap to Greatsword mid-hunt, I want to hunt with SnS.
But no, I was being genuine. Like I said in the OP, I only played World for like 20 hours and quit and am now trying to get back into it with Wilds. I haven't really engaged with the MH community yet and used the term MH baby to say that I'm still fairly new to the series.
You also have the perfect rush combo or the aerial moves that come from a backwards B input after attacks and rolls.
All of your combos can end with Y+B into charged Y+B for additional damage.
you also have RT+Y for fast repositioning
you can also spam RT+B whilst a monster is attacking to essentially get free perfect guards which help towards initiating power clashes.
2. Id say practice back hop into pefect rush. It´s long but if done fully and correctly with the Y+B air finisher it is the highest dmg combo.
Also it is also fun to use. Spamming B combo gets old fast.
3. Use the sliding chop for repositioning, you can even cancel it into focus strike
Real advantage of SnS is that it can combine all mives at will. So real endgame is player expression with this weapon.
Damage is great and all, but have you considered...
Shield bashing for KOs?
Switching up between using downward slash and shield bash (slash is better for mounting)
Watching for focus points to open early (SNS has a hidden mechanic where if you hit a white wound with your focus strike it will automatically open for you without you needing to hit it more.) This also outright ups your damage, especially if you're using element, as the attack hits multiple times.
Support build for online play, as SNS does not require sheathing to use items
Just to name a few things right off the bat SNS can do other weapons can't.
Best is really to find a decent guide in YouTube, it's kind of hard to explain in a thread like this, given it has quite a bit of tricks that are not immediately apparent.