Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Context Switch: Alt-tabbing is a context switch, meaning the game temporarily loses focus and the operating system can reclaim resources.
Resource Release: This can include releasing GPU memory (VRAM) that the game was using.
Stuttering/Low FPS: If your GPU memory is becoming full or fragmented, alt-tabbing can sometimes help smooth out performance issues like stutters or low frame rates.
Monster Hunter Wilds uses almost 20 GB of VRAM at the highest quality settings. This doesn't vary much across resolutions, with 1440p peaking at 18.9 GB and 1080 at 18.6 GB. Very Low uses up to 8.5 GB
reducing vram heavy settings is what I would do. probably ray tracing too. frame generation can use up vram. I would turn it off and just FPS limit to 60.
once you set the settings how you like I would uninstall the drivers using DDU. then reinstall the drivers and start the game, this should rebuild all the shaders.
Multiple sources have reported that Capcom screwed up the in-game VRAM meter.
"the issue with this though is that looking in the menu at this vram meter here it wasn't showing me any sort of warning or telling me that vram was in fact an issue it was showing everything healthily below the yellow and red bars so the vram meter and the game itself thinks everything should be fine"
https://www.youtube.com/watch?v=0yhacyXcizA
I'd suggest turning up fsr and turning down post effects stuff. that eats up vram. If you can deal with it just playing at 1080p instead of 2k would help alot.
nvm im dumb lol. I read your gpu as "4070ti" and just missed the super. that has 16gb of vram.. that should be enough for 1440p high ish settings. I run mine at 1440p high with my 7800xt.
Do try playing online no server and see what your frames look like.
Yeah I use them since it didn't say it's bad in the options and since the fps was stuck changing it to high didn't do any difference. I'll try rebooting the system without enabling it. Bruh after seeing the video below there's no way I'm playing the game with "High" settings. But the fact that I might have to is so depressing.
Wow this is so sad. I had the same issue related to turning but I thought it was a me problem.
Unfortunately I already was playing with solo online. I'm so cooked.
Btw I found a way to instantly trigger the "drop mode". I can instantly trigger it by rapidlly turning the camera for like 1800°. Even if it's triggered by lack of VRAM, isn't t weird that it stays at that state? Shouldn't it go back after a few seconds or so?
https://i.gyazo.com/4cbad5b9ff767992ca7dd7095b9e326e.png
It says I should be using less than 4 of my 8GB available with my current settings, but when I run HWMonitor that reports I'm using 78-80% of my VRAM.
Do not base anything off the in game bar.
FPS typically is 80 to 140ish depending on the area. During the main story I noticed strange dips to ~30-40 FPS during cutscenes in some specific places like Oilwell Basin. There is also very rarely some issue with FPS if you skip Gemma's crafting cutscene.
Other than that, 80-140 FPS give or take.
I have not yet tried tab switching to other window/app for an extended period of time, but did try to switch and switch back pretty much immediately, which didn’t really help at all. That being said, I have two monitors and when I switched to other apps, Wilds was still running on the other screen I felt, so perhaps I have never switched to other apps successfully? So far the only method that works for me is to reboot the game then the fps will run at the normal range until next time the permanent fps dip happens.
My rig is 5800X + 3080Ti + 32 GB ram + 850W PSU
I do run the game at 4K resolution with overall high setting, no ray tracing, turned off that volume smoke thing, with frame gen on (tried both FSR and DLSS versions of frame gen and I bumped into fps dip using both), installed bunch of mods.
So far I can’t seem to find a solution. Had to reboot the game periodically to solve the fps dip issue. Wonder if it’s really VRAM issue as some folks suggested above.
I don't have it with browsing equipment, but I definitely have that at Gemma's sometimes. There is something going on there with the game for sure.
5080/7950X3D, maxed out visuals + RT, everywhere else it's 80+ FPS. so it's not me and not you.
Yeah me too. Other than the rapid camera movement this is one of the cause of the drop. Though the usage of GPU is different so maybe there's multiple bug that leads to same issues? Since there seem to be no solution at all I hope Capcom is gonna release an update patch soon.
im using those mods and prior i did not notice those issues but allegedly those mods can help with what camera stutter. i have a benchmark of it running in action but no comparison to running it without.
https://youtu.be/iBhKQppPsQk