Monster Hunter Wilds

Monster Hunter Wilds

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Frame rate issue
I did a similar question before but since nobody answered, and I got an update about the info, so I'll do a similar question.

Firstly, the game is capped at 60 fps whatever graphic settings I use. (I have the cap set at 120 FPS.) I know that with 2K res 4070 ti super, I'll only get 60 ish fps with DLSS 3, but it being capped is a concern. This doesn't happen with other games.

Second, the fps drops to 20 mid battle, 30 when not in battle after 5~10 mins starting the game. During this, DLSS doesn't work. Turing it on and off doesn't affect the FPS.
During this FPS drop, the usage of my GPU rises up to 99%. But before the drop, when I'm at 60 fps, the usage fluctuates around 92%~98%. As for the CPU, it stays around 30% after the drop, but before the drop it stays around 45%. The usage is opposite with the GPU.
Capping the FPS didn't chnge a thing.
This FPS drop can be solved by spending a time at a different tab like watching YouTube or writing a thread on Steam just like now. But it's only temporary and it drops again after a few minutes. Sometimes, instantly.

I am writing this thread while actually playing the game so I don't have to note all the values, and now suddenly the drop does not happen anymore. Before writing this paragraph I was at the base camp of the desert, and I wanted to check exactly how many minutes it takes for the drop to reoccur, so I went out to the fields since during the hunt was the time the drop happens the most. The next is at the base camp. Virtually there's no safe area.
But now, The drop is not happening. I really don't know why, but for 30 mins straight the FPS is stabilized at 60. I even fought Arkveld, but no FPS drop.
But if there's a difference, I was just at the field and saw arkveld and fought it. I didn't do a quest through the usual step.
I came back to the camp, ran around for a while, and talked to gemma, and after a few seconds leaving the conversation, the drop happened.

Since like what just happened now, I know that my PC is beefy enough, so it's definitely a bug. Any help or info provided would be appreciated. Thanks in advance.
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Showing 1-15 of 27 comments
Sounds like you're running out of Vram. What you described is what happens when you run our of Vram. The fact that sometimes performance comes back when you alt TAB is because Alt-Tabing can sometimes free up some of the GPU memory.

Context Switch: Alt-tabbing is a context switch, meaning the game temporarily loses focus and the operating system can reclaim resources.
Resource Release: This can include releasing GPU memory (VRAM) that the game was using.
Stuttering/Low FPS: If your GPU memory is becoming full or fragmented, alt-tabbing can sometimes help smooth out performance issues like stutters or low frame rates.

Monster Hunter Wilds uses almost 20 GB of VRAM at the highest quality settings. This doesn't vary much across resolutions, with 1440p peaking at 18.9 GB and 1080 at 18.6 GB. Very Low uses up to 8.5 GB
Last edited by ΜΣ†ΛĿ; Mar 17 @ 1:08pm
Hwaryun Mar 17 @ 1:16pm 
Running out of Vram... Never thought of it since the in-game options showed that the approximate Vram usage would be around 50%. If this is the case what can I do to solve the issue? Lowering the graphic settings didn't solve the issue, which means that didn't effect the Vram usage. Btw the driver is up to date.
not sure... did you use a vram usage monitoring tool to verify? HWinfo with RTSS can do just that.
reducing vram heavy settings is what I would do. probably ray tracing too. frame generation can use up vram. I would turn it off and just FPS limit to 60.
once you set the settings how you like I would uninstall the drivers using DDU. then reinstall the drivers and start the game, this should rebuild all the shaders.
Last edited by ΜΣ†ΛĿ; Mar 17 @ 1:24pm
hajven1 Mar 17 @ 1:51pm 
Originally posted by Hwaryun:
Running out of Vram... Never thought of it since the in-game options showed that the approximate Vram usage would be around 50%. If this is the case what can I do to solve the issue? Lowering the graphic settings didn't solve the issue, which means that didn't effect the Vram usage. Btw the driver is up to date.
You have 16 gigs bro, VRAM is NOT the issue unless you are using High resolution texture pack. Delete that garbage if that is the case
Kiririn Mar 17 @ 1:58pm 
Originally posted by Hwaryun:
Running out of Vram... Never thought of it since the in-game options showed that the approximate Vram usage would be around 50%. If this is the case what can I do to solve the issue? Lowering the graphic settings didn't solve the issue, which means that didn't effect the Vram usage. Btw the driver is up to date.

Multiple sources have reported that Capcom screwed up the in-game VRAM meter.

"the issue with this though is that looking in the menu at this vram meter here it wasn't showing me any sort of warning or telling me that vram was in fact an issue it was showing everything healthily below the yellow and red bars so the vram meter and the game itself thinks everything should be fine"

https://www.youtube.com/watch?v=0yhacyXcizA
one thing you can try because this is an issue as of the latest patch. try playing solo online rather than joining a server. for me this gives me 10 more fps on average and stops the terrible freezing issue where it keeps booting me from parties. its unplayable for me with friends. only solo. see if that helps at all. however. you do have a 4070ti. And I really hate to sound like an amd fanboy here. but nvidia has been screwing gamers over by being so hilariously stingy with vram for what they are getting. often times they just cap their gpu's performance over vram amounts. like the 3070ti having only 8gb. and then the newer 3060 has like 12gb. the prices were not worth it and amd has had way more foresight there. Not to say the cards are bad. just. not enough vram.

I'd suggest turning up fsr and turning down post effects stuff. that eats up vram. If you can deal with it just playing at 1080p instead of 2k would help alot.

nvm im dumb lol. I read your gpu as "4070ti" and just missed the super. that has 16gb of vram.. that should be enough for 1440p high ish settings. I run mine at 1440p high with my 7800xt.

Do try playing online no server and see what your frames look like.
Last edited by ShadowlessNexus; Mar 17 @ 2:04pm
Hwaryun Mar 17 @ 4:18pm 
Originally posted by ΜΣ†ΛĿ:
not sure... did you use a vram usage monitoring tool to verify? HWinfo with RTSS can do just that.
reducing vram heavy settings is what I would do. probably ray tracing too. frame generation can use up vram. I would turn it off and just FPS limit to 60.
once you set the settings how you like I would uninstall the drivers using DDU. then reinstall the drivers and start the game, this should rebuild all the shaders.
I'll try downloading HWinfo. To me the main reason I use frame gen is because the main game I play is ARK which is probably the most un optimized game, and I alwas thought it's an instant savior. I'll check it out disabled.


Originally posted by hajven1:
Originally posted by Hwaryun:
Running out of Vram... Never thought of it since the in-game options showed that the approximate Vram usage would be around 50%. If this is the case what can I do to solve the issue? Lowering the graphic settings didn't solve the issue, which means that didn't effect the Vram usage. Btw the driver is up to date.
You have 16 gigs bro, VRAM is NOT the issue unless you are using High resolution texture pack. Delete that garbage if that is the case
Yeah I use them since it didn't say it's bad in the options and since the fps was stuck changing it to high didn't do any difference. I'll try rebooting the system without enabling it. Bruh after seeing the video below there's no way I'm playing the game with "High" settings. But the fact that I might have to is so depressing.

Originally posted by Kiririn:
Originally posted by Hwaryun:
Running out of Vram... Never thought of it since the in-game options showed that the approximate Vram usage would be around 50%. If this is the case what can I do to solve the issue? Lowering the graphic settings didn't solve the issue, which means that didn't effect the Vram usage. Btw the driver is up to date.

Multiple sources have reported that Capcom screwed up the in-game VRAM meter.

"the issue with this though is that looking in the menu at this vram meter here it wasn't showing me any sort of warning or telling me that vram was in fact an issue it was showing everything healthily below the yellow and red bars so the vram meter and the game itself thinks everything should be fine"

https://www.youtube.com/watch?v=0yhacyXcizA
Wow this is so sad. I had the same issue related to turning but I thought it was a me problem.

Originally posted by ShadowlessNexus:
one thing you can try because this is an issue as of the latest patch. try playing solo online rather than joining a server. for me this gives me 10 more fps on average and stops the terrible freezing issue where it keeps booting me from parties. its unplayable for me with friends. only solo. see if that helps at all. however. you do have a 4070ti. And I really hate to sound like an amd fanboy here. but nvidia has been screwing gamers over by being so hilariously stingy with vram for what they are getting. often times they just cap their gpu's performance over vram amounts. like the 3070ti having only 8gb. and then the newer 3060 has like 12gb. the prices were not worth it and amd has had way more foresight there. Not to say the cards are bad. just. not enough vram.

I'd suggest turning up fsr and turning down post effects stuff. that eats up vram. If you can deal with it just playing at 1080p instead of 2k would help alot.

nvm im dumb lol. I read your gpu as "4070ti" and just missed the super. that has 16gb of vram.. that should be enough for 1440p high ish settings. I run mine at 1440p high with my 7800xt.

Do try playing online no server and see what your frames look like.
Unfortunately I already was playing with solo online. I'm so cooked.
Hwaryun Mar 17 @ 4:57pm 
Seems like the game uses around 13~14GB of VRAM with ultra settings, frame gen, high res DLC, and ray tracing. Withought frame gen and high res DLC, it drops to 11GB. Though the problem is, this is the case for both during the fps drop, and before the FPS drop. The drop occurs regardless of frame gen and high res dlc. How am I the only one with this problem.
Btw I found a way to instantly trigger the "drop mode". I can instantly trigger it by rapidlly turning the camera for like 1800°. Even if it's triggered by lack of VRAM, isn't t weird that it stays at that state? Shouldn't it go back after a few seconds or so?
Gaidax Mar 17 @ 5:02pm 
If the game is FPS capped then how do I have 127 FPS here?

https://i.gyazo.com/4cbad5b9ff767992ca7dd7095b9e326e.png
Roland Mar 17 @ 5:04pm 
Originally posted by Hwaryun:
Running out of Vram... Never thought of it since the in-game options showed that the approximate Vram usage would be around 50%. If this is the case what can I do to solve the issue? Lowering the graphic settings didn't solve the issue, which means that didn't effect the Vram usage. Btw the driver is up to date.
The in-game bar is an absolute liar.
It says I should be using less than 4 of my 8GB available with my current settings, but when I run HWMonitor that reports I'm using 78-80% of my VRAM.

Do not base anything off the in game bar.
Gaidax Mar 17 @ 5:08pm 
Using 5080, I am running at Ultrawide 1440p with maxed out quality, with full RT, DLSS-Q and FrameGen. From my experience with GPU-Z memory tracking, I clock up to 15GB VRAM usage with those settings.

FPS typically is 80 to 140ish depending on the area. During the main story I noticed strange dips to ~30-40 FPS during cutscenes in some specific places like Oilwell Basin. There is also very rarely some issue with FPS if you skip Gemma's crafting cutscene.

Other than that, 80-140 FPS give or take.
Last edited by Gaidax; Mar 17 @ 5:08pm
I suffer a similar fps dip situation where it usually happens when I browse the equipments in the tent or at Gemma’s shop. Whenever that happens my fps drop from avg 80 to around 30-40, and I noticed that my GPU was running at 50% capacity only when that happens. Usually the fps would bounce back a few seconds later, but it could lock me at that low fps state forever.

I have not yet tried tab switching to other window/app for an extended period of time, but did try to switch and switch back pretty much immediately, which didn’t really help at all. That being said, I have two monitors and when I switched to other apps, Wilds was still running on the other screen I felt, so perhaps I have never switched to other apps successfully? So far the only method that works for me is to reboot the game then the fps will run at the normal range until next time the permanent fps dip happens.

My rig is 5800X + 3080Ti + 32 GB ram + 850W PSU
I do run the game at 4K resolution with overall high setting, no ray tracing, turned off that volume smoke thing, with frame gen on (tried both FSR and DLSS versions of frame gen and I bumped into fps dip using both), installed bunch of mods.

So far I can’t seem to find a solution. Had to reboot the game periodically to solve the fps dip issue. Wonder if it’s really VRAM issue as some folks suggested above.
Last edited by NoodleSwitch; Mar 18 @ 6:20am
Gaidax Mar 18 @ 6:42am 
Originally posted by NoodleSwitch:
I suffer a similar fps dip situation where it usually happens when I browse the equipments in the tent or at Gemma’s shop.

I don't have it with browsing equipment, but I definitely have that at Gemma's sometimes. There is something going on there with the game for sure.

5080/7950X3D, maxed out visuals + RT, everywhere else it's 80+ FPS. so it's not me and not you.
Hwaryun Mar 18 @ 1:56pm 
Originally posted by NoodleSwitch:
I suffer a similar fps dip situation where it usually happens when I browse the equipments in the tent or at Gemma’s shop.

Yeah me too. Other than the rapid camera movement this is one of the cause of the drop. Though the usage of GPU is different so maybe there's multiple bug that leads to same issues? Since there seem to be no solution at all I hope Capcom is gonna release an update patch soon.
Originally posted by Hwaryun:
Originally posted by NoodleSwitch:
I suffer a similar fps dip situation where it usually happens when I browse the equipments in the tent or at Gemma’s shop.

Yeah me too. Other than the rapid camera movement this is one of the cause of the drop. Though the usage of GPU is different so maybe there's multiple bug that leads to same issues? Since there seem to be no solution at all I hope Capcom is gonna release an update patch soon.
r u done da direct storage and reframework mod?

im using those mods and prior i did not notice those issues but allegedly those mods can help with what camera stutter. i have a benchmark of it running in action but no comparison to running it without.

https://youtu.be/iBhKQppPsQk
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Date Posted: Mar 17 @ 12:27pm
Posts: 27