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It used to be accurate. Given that they were both largely about boss fighting and careful deliberate input that punished spamming. Along with heavy environmental story telling.
World started to deviate, and with Wilds the comparison is essentially void.
Yeah but it's just one fight lol. That's the problem with MH.
They add like 2 fights that are hard, the rest is fodder.
Feels like a waste of time every time I get these games after all is said and done.
Overall I'm getting more thrills from souls games.
People die alot more on the way to bosses then actually fighting bosses.... lmao
Sorry, No. You're not being tested harder. There's no endurance test at all. Only iframe roll tests in DS.
ER added jump testing, but still wasnt endurance.... lol
Ds 1 and 2 had all of the sorceries to carry you if you struggled.
Ds 3 was just piss easy in general except for Ariendel and Friede oh god that ♥♥♥♥ was great.
These games are only as hard as you make them for yourself. They use the difficulty as a marketing tactic when they are legit about just abusing very bad AI with very broken mechanics to make you feel like a very very smart boy.
If you need to randomize it to be difficult, then it's not difficult tho.
I had the most problems with Hoarah Luox in my first playthrough. Not even with melania. XD