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https://i.gyazo.com/8cd0f71a42af95fbc88006512a0ff318.png Ds 1 (*More on console, ♥♥♥♥ this PC release in general omfg. No I'm not buying the remaster, they massacred my boy)
https://i.gyazo.com/b39944c2e21fdbfa124d1b2a411cfa72.png Ds 2
https://i.gyazo.com/2eea78e44ceff54c40bdc44ef757930e.png Ds 3
https://i.gyazo.com/1ae0d113e78a713e8cb42b51c30a0f04.png Elden Ring.
They aren't installed on this pc rn.
Dark Souls is all about real fake difficulty due to enemies with unfair statistics but really really really stupid and exploitable AI.
If you don't believe me, just play any ranged/sorc build throughout the series and watch how hard they've been struggling to nerf ranged abilities to compensate for their horribly bad AI that legitimately cannot handle such complex and overwhelming gamer strategies as "moving to the left while targeted" or "being flattened with a very big sword before they get a chance to move while the player abuses hyper armor aka 'high poise'.
Dark souls is legitimately kind of easy, they just hide the easy mode behind the sorcery class.
Don't give me any of that "That's not how it's supposed to be played" ♥♥♥♥, they wouldn't have hundreds of items and spells throughout the entire series if it wasn't an intended playstyle. I say this as someone who has beaten each of these titles nude with a shield. Noone is bound by your dumbass challenge run playstyle.
haha love this. Sorcery is so easy up till ds3 and elden ring... when they finally decided to address it. Ds2 was a cakewalk with it. even without it, just hugging 90% of the bosses left sides gets you through it.
Ds3/Elden ring easy mode is just hyper armor abuse with heavy weapons tbh. There's so many player options to make the games easier, you just really need to discover them for yourself through exploration. Basically the point of the titles is to make things easier through exploration and exploitation.
MH easy mode is not paying attention to the fact you're only fighting 3 star untempered monsters and then calling 3 friends to beat its head in with you every time.
MH allows you to heal 20+ times and die 3 times per battle. But it's also more lenient in many more ways. MH is more about endurance.
Hardest encounters in GU are the EX Deviants. You'd say they are harder than Promised Consort Radahn?
Maybe solo. But as a group, no shot.
Solo fatalis is harder than consort (i forgot his new name before) radahn, with or without cheese. In a group fatalis is definitely harder as (assuming you are the host) your mates dying wont fail you the fight in radahn. Plus a lot of radahns damage can be negated by the golden braid