Monster Hunter Wilds

Monster Hunter Wilds

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[NTOG] Rave Mar 17 @ 10:05am
5
12
6
2
2
7
$69.99 for mediocrity.
Is this where we are now gamers?

Less content.
Less QOL.
Garbage story.
Rehashed music.
90% useless gear.
Boring zones.
Boring repetitive monsters.
Awful cutscenes especially that ending LOL. TEARS IN THEIR EYES lol.

What are we doing here. WTF was this. $70. How did we go from World to this.
HOW.
There is zero replayability in a game FOCUSED AROUND REPLAYING IT. WHY replay it? There are no options here.

There's no farming.
There's zero use for Palicos.
Why even have the stupid Seikret if you can just run everywhere anyway and it only gets in the way in fights????
Why have lil nooks and crannys in zones if there is NOTHING THERE TO FIND?
Where is the exploration value????
There's no need for fishing.
No need to capture endemic life.
No need to capture monsters.

Why. Did. You. All. Want. This. Over. World.
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Showing 226-240 of 302 comments
Netsa Mar 18 @ 11:59am 
Originally posted by Popcorn:
No, World was not a new engine, just reworking the gameplay.

In honesty though, "endgame" is what people do at the end of the game.
Idk what people considered "endgame" for World nor what they're rexpecting from Wilds.

For me, its deco farming in World, fashion hunting for Rise and Wilds, and weapon collecting.
It's just certain endgame grind mechanics. Guiding Lands was exclusive to Iceborne, Qurio Crafting was exclusive to Sunbreak. I don't remember if Augments in World were added in a title update or not.

I didn't do pretty much any grinding in World before Kulve Taroth released, and the only grinding I did in Rise before Sunbreak was a little bit of farming on Narwha.

It's a personal pet peeve of mine, since I don't actually like dropping the game entirely until an update releases. I like having an excuse to grind something, and we had the Everwood as far as back as MH4.
Originally posted by Killance:
Originally posted by Canard_de_Bain:
Go play rise. 10x better than this garbage. WOrld also sucked btw

Lmao okay. Is that why Rise didn't reach the numbers this game had at the beginning? Rise was also sold on the switch first which is one of the best selling consoles of all time.

Doesn't seem to me people agree with you. At least when we go by sales.
Sales does not means something is better is worse. Both this ♥♥♥♥ and World are games meant for babies.
Originally posted by Canard_de_Bain:
Originally posted by Killance:

Lmao okay. Is that why Rise didn't reach the numbers this game had at the beginning? Rise was also sold on the switch first which is one of the best selling consoles of all time.

Doesn't seem to me people agree with you. At least when we go by sales.
Sales does not means something is better is worse. Both this ♥♥♥♥ and World are games meant for babies.
How are you liking it, then?
robert35861 Mar 18 @ 3:35pm 
Time out, are people seriously defending vanilla World's horrid launch? Gamers really do have a short memory. Allow me to clear up some of that rose tint from those glasses. Let's not forget that in vanilla World:

1.) You start with an UNSKIPPABLE cutscene, do a movement tutorial on Zorah's back, watch another UNSKIPPABLE cutscene, do another movement tutorial where you learn to "hide in the grass" from a group of tiny Jargarus get introduced to the hub area in a similar "on rails" section until roughly 1 hour into ganeplay you are finally allowed to access the quest board to go on your first hunt.

2.) World had 16 player lobbies but only a specfic area in the lobby allowed you to see other players otherwise you were traveling this huge empty ass online hub, alone.

3.) There was so much artificial padding. Example during progession you had to collect tracks for monsters you should not have been able to fight (pink rathian) and if you somehow bypassed via someone else posting the monster then you had to spend your time collecting tracks to formally "unlock" the monster. For comparison at the end of Wilds you go to talk to someone to unlock the high rank apex for each environment while in World you were expected to just go to the environment and look for old foot prints of the Elder Dragons to unlock the quest to fight them.

4.) Once you completed the story the "end game" was doing tempered investigations. How do i unlock those? Why going into the environment and picking up "tempered foot prints" of course with a mere CHANCE to unlock a tempered investigation. The prize for tempered monsters was not armor or weapons but instead decorations with AYBSSMAL drop rates (as in under 1% chace for a basic attack deco) to min/max your sets. Of course the best decos dropped with the harder quests which was the tempered elder dragons so the "entire" endgame for vanilla World was collecting tempered foot prints to HOPE to unlock a tempered investigation with limited attempts to HOPE for the perfect deco to complete your build. This meant spamming tempered Nergigante and Teotstra investigations (tempered Val and Kushala were less favored because of not wanting to engage with their gimmicks) So it was quite literally the same 4 tempered investigations getting spammed.

5.) World had trash weapon designs. Even the secret "final" boss did not have a unique weapon design and was merely the basic iron weapon with some monster parts slapped on. So imagine the iron path weapon with a few Arkvel scales slapped on. Even for some returning monster weapon who had classic designs prioir were give the basic bone/iron weapon with a few scales slapped on. So if Wilds was like vanilla world imagine everyone running around with Arkvel and Gore armor but instead of cool and/or unique weapons you seen them with iron/bone weapons with a few Arkvel/Gore scales on them.

6.) There was no calendar for when to expect new content. Now Capcom is very good about telling you about title updates but with vanilla World? It was a very vague promise of "free DLC" down the line. How far down the line? Well nobody knew. How much or how little "free" DLC? Nobody knew. Outside of rumors of a "treasure dragon" that was datamined there were no concrete plans just copium and/or speculation on forums with people posting "is this it?" and getting pounced for being entitled for wanting more.

7.) World's monsters were very "samey" because while World added more fanged beasts added (Jargarus, Girros, Dodogamma) pretty much everything else was a standard wyvern (pukkei pukkei, the white sleep one, rathian, pink rathian, rathalos, azure rathlos, diablos, black diablos) or a elder base (Kushala, Teostra, Val) Just like every first entry Wilds does not have a large monster count but what is in Wilds is diverse it feels like you aren't hunting the same stuff. You have Wyverns, spiders, octopus, bipedal fang aka bear, quadpedal fang aka odo, etc.

To compare Wilds launch to vanilla World's launch is laughable to me. World's lauch was butt cheeks and only "got a pass" because World was the first MH in a VERY long time not on a handheld console like the psp/3DS and/or not a Nintendo exclusive. If vanilla World released in the same state today and somehow was after Rise or Wilds were released prior...I wholeheartedly believe vanilla World would get absolutely crucified for the barebones mess it was at launch.
GamingWithSilvertail (Banned) Mar 18 @ 4:35pm 
Originally posted by Netsa:
Originally posted by Popcorn:
Imho, id rather play a fun game over hunting decorations for 800 hours.
Btw, same, that's why I tell people to play Rise. World was still good before the title updates, and it had the excuse of literally reworking the entire game on a new engine. Rise also came with a ton of huge gameplay changes.

Wilds just noticeably does less, even if you ignore the stuff it does wrong. It moved the hub towns into the expedition zones, and added the Wound system. Offsets are fine, too, but only a few weapons have one.

Not discounting the work that was put into Wilds, but yeah, it's disappointing. We also really shouldn't be okay with the lack of endgame at all. It's stupid to wait a year for what could easily have been in the game at launch.
World was absolutely not good before TU''s.
The feeling I have is that you shouldn't buy Monster Hunter at launch, but rather after the first two free updates, because by then there will be plenty of content to enjoy. Right now, the game has very little content, and that's disappointing. For the next Monster Hunter, I won’t buy it at launch—I’ve learned my lesson.

Let's be honest—when you compare Monster Hunter Wilds with other games, such as single-player RPGs (for example, Baldur’s Gate or Final Fantasy) or even games inspired by Monster Hunter like Granblue Fantasy (which, despite being a multiplayer grinding title, offers an impressive amount of content at launch and can even be played offline), the difference is clear.

For instance, titles like Final Fantasy 7 Rebirth provide an expansive experience—you can easily invest 190 hours (or more) in them, and there’s still plenty left to explore, all without constant grinding. These games offer solid content and a robust endgame right from the start.

On the other hand, while I really enjoyed almost every aspect of Monster Hunter Wilds, the lack of content is hard to ignore. The optimization is fine, but the base game feels noticeably light. It seems like the focus is 100% on future DLC instead of enriching the core experience with a fun, well-developed endgame. As a result, after finishing the base game, there’s little incentive to keep playing—except, perhaps, to collect all the armor sets and talismans.

Moreover, as a grinding game, it should already have a solid endgame, but it doesn't. They always focus on future content, and that's truly disappointing.

In my opinion, launching a game without a solid endgame is a disservice to the players. It leaves you feeling like the real fun is locked behind future DLC rather than being part of the initial experience.

Don't get me wrong—the game is still fun if you just want to jump in, kill monsters, and have a good time. However, it didn’t fully meet my expectations in terms of endgame. I believe they should have released a more robust endgame at launch instead of making us wait for future DLCs. Also, I’ve almost completed everything in the game; I just need to max out my talismans and collect all the armor sets (I’m almost there). I only stopped because I don’t have much free time, which is why I’ve only played 88 hours.
Netsa Mar 18 @ 5:44pm 
Originally posted by GamingWithSilvertail:
World was absolutely not good before TU''s.
Yes it was.

So anyway...
Originally posted by robert35861:
*clipped for brevity*
1) Wilds has a ton of unskippable cutscenes. That's what all those walking sections are.

2) I want my hub to be empty, this isn't an MMO. This is super subjective, though.

3) Those walking sections I mentioned in 1? That's padding. Also, in what world is tracking a monster yourself less fun than talking to a dude and having him do the work for you?

4) This is just you complaining about base World's endgame without explaining how Wilds does it any better. World was an easy game, there was zero real reason for you to ever grind for decos. You did it for fun.

5) World remade nearly every system and revamped the graphics, it wasn't hard to excuse some copypasta weapon designs. Also, again, this is subjective.

6) Who cares about the calendar...?

7) Wilds is diverse? Are you just not counting Ajarakan, Blangonga, Congalala, Doshaguma, and Guardian Doshaguma? Yian Kut-ku, Rey Dau, Gravios, Rathian, Rathalos, and Guardian Rathalos? On top of having no elders, are we playing the same game? There's only a few monsters here that don't feel suspiciously familiar.

Vanilla World releasing after Rise is literally what we're playing right now, and apparently you don't think it should be crucified.
Still more content than Avowed
Kiririn Mar 18 @ 6:20pm 
Originally posted by Netsa:
Originally posted by GamingWithSilvertail:
World was absolutely not good before TU''s.
Yes it was.

So anyway...

It's really strange how some people want to try and compare Wilds to a seven year old game as it launched and think that makes Wilds look good.
Originally posted by Netsa:
Originally posted by GamingWithSilvertail:
World was absolutely not good before TU''s.
Yes it was.

So anyway...
Originally posted by robert35861:
*clipped for brevity*
1) Wilds has a ton of unskippable cutscenes. That's what all those walking sections are.

2) I want my hub to be empty, this isn't an MMO. This is super subjective, though.

3) Those walking sections I mentioned in 1? That's padding. Also, in what world is tracking a monster yourself less fun than talking to a dude and having him do the work for you?

4) This is just you complaining about base World's endgame without explaining how Wilds does it any better. World was an easy game, there was zero real reason for you to ever grind for decos. You did it for fun.

5) World remade nearly every system and revamped the graphics, it wasn't hard to excuse some copypasta weapon designs. Also, again, this is subjective.

6) Who cares about the calendar...?

7) Wilds is diverse? Are you just not counting Ajarakan, Blangonga, Congalala, Doshaguma, and Guardian Doshaguma? Yian Kut-ku, Rey Dau, Gravios, Rathian, Rathalos, and Guardian Rathalos? On top of having no elders, are we playing the same game? There's only a few monsters here that don't feel suspiciously familiar.

Vanilla World releasing after Rise is literally what we're playing right now, and apparently you don't think it should be crucified.

1.) Wilds still has significantly LESS unskippables compared to World.

2.) World merging offline and online modes caused a problem Capcom has yet to fix. So far their solution so far is to throw everyone online and force everyone to experience the story.

3.) The on rails sections are padding. If i don't care for the story i should be able to skip it. Tracking a monster as a gameplay mechanic is fine. Tracking an "unknown" monster as story progression was dumb. Wilds gave the play more freedom to just talk to whoever and hunt what you needed to which was less tedious than what vanilla world did. Vanilla World expected you to either go on random hunts and search for nonrelated monster tracks to fill a "wait not yet" bar was a dumb way to just slow player progression down.

4.) How does Wilds do endgame better than vanilla World? Easy. Well in my opinion having players fight tempered monsters to receive tickets (I, II and III) used to upgrade their weapon to max and craft better talismans is a better system hands down than 3 layers of rng to just get a deco. Bonus points because you get both decos and artian weapon parts just trying to get the tickets to upgrade your stuff. So at the end of Wilds you can work to upgrade your weapons, craft a customizable weapon, upgrade tailsmans and get decos by choosing to engage with tempered monsters. In comparison vanilla World, unless i am mistaken, tempered monsters were just to unlock decos to min/max...in other words you could max out your weapons/armors in vanilla World just fighting the normal versions of monsters and ignore tempered monsters all together. Also in vanilla World to just unlock tempered investigations you had:

-rng #1: (collecting tempered tracks and/or breaking tempered parts hoping to unlock an investigation)
-rng#2: If you did unlock an investigation hope that it was a tempered investigation
-rng #3: If it was a tempered investigation that it was the tier you wanted

ALL OF THAT just for decos was just...dumb. As you said, vanilla World was an easy game and there was basically zero reason to do all that. At least with Wilds you have a reason with upgrading your weapon to max, creating/upgrading tailsmans, getting weapon parts to make a custom weapon and unlocking decos and that is why it is better.

5.) Vanilla World did all that which caused the problem with the unskippable "on rails sections" in Wilds with Capcom glazing themshelves (aka NPC saying "oh wow look at how pretty the environment is. What is your favorite part player?") The bulk of the franchise have been playing MH to make cool armor and weapons so doing copypasta on weapons was lazy especially since World had a low base monster count. In comparison at least Wilds tries to do the bare minimum and give unique weapon designs.

6.) Modern gamers care about the calendar for when new content drops. Youtube channels care to make speculation content. I am in the minority of people that want a complete experience out of the box but new gamers seem to enjoy "looking forward to content to be released in April" or whatever.

7.) Yes. I would argue even with the lower base roster Wilds feels more "diverse" than vanilla World in what hunts you can do

With World you had:
- Amphibian (Jargarus, dodogama, etc.)
-Bird Wyvern (kulu, tsi, etc.)
-Quadpeds (tobi, odo, girros)
-Brute (anjanath, barroth, uragaan)
- Piscine (turd sanwhucg, lavasioth)
-Flying (rathian, rathalos, etc.)
-Elders (kushala, toaster, etc.)

With Wilds you have
- Amphibian (toad boy)
- Brute (chicken and anja)
-Quadped (odo)
- Monkey (Conga, Aja, Blango)
- Leviathan (sand boi)
-Octopus (Nu udra, Xu Wu)
- Spider (petal cheeks and poison boi)
- Flying (rathalos, rathian, etc.)
- Elder

What i mean is the fights in Wilds do not feel nearly as "samey" because the various monster types. That and some fights have unique quirks to them like the forest apex using its massive body to use waves to attack, Tundra Apex using aggro/AoE shield mechanics from Elders in MHW/I, etc. to further make the hunts feel more diverse.

You think i don't think Wilds should be crucified? Haha No by all mean crucify Wilds. The PC port is absolutely unacceptable. Restricting player freedom to have "on rails" section to tell a story I don't care about made playing with my friends a pain in the butt. Having no arena mode was stupid when previous games had them. That's not my problem. My issue is how the state of vanilla World is not being remembered accurately by players who may have come after the title updates.

TL;DR: Vanilla World's launch was also booty cheeks despite the rose tinted glasses due to what MHW became after the fact. Many of the criticisms and/or issues people have with Wilds originated with and/or are continuation of vanilla World's release because Capcom knows they can release an unfinished product and patch it later and y'all (including myself) will still pay full price. Sure y'all can complain but on paper this game sold like hotcakes so i expect the next MH game launch to be booty cheeks as well as history repeats itself. The 5th generation seeing what it was like when people were pointing out these same problems when vanilla World launched.
Netsa Mar 18 @ 9:19pm 
Originally posted by robert35861:
*clipped for brevity*
1) Not by much. And if you don't skip the regular cutscenes... bleh...

(Skipping 2)
3) The amount of time wasted between the two games is about the same unless you took a really long time to find the tracks, since all Wilds does is gate you behind HR.

4) Is it just me, or does that sound like exactly the same endgame, just with more rewards? You're still fighting Tempereds, you just don't have to deal with as much RNG, so you skip through the endgame faster.

(Skipping 5 since, I swear, if I start talking about weapon design, I'm going to get pissed.)
6) I think modern gamers care more about what's in the update than when it releases. I like speculation as much as the next guy, but when I see "Mizutsune and maybe something else" I don't get excited. That's just me, though.

7) Half the monsters have felt pretty same-y to me since starting the game, but I agree that some of the modifiers are pretty good.

I think you're skipping over something vital about how World is remembered: World came after Generations. World was a pretty big reset for the series, and the sheer amount of QoL features was staggering between old-school and new-school. That's why it's so easy to forgive World's shortcomings, it was legitimately a new experience at the time.

Trust me, I wasn't all sunshine and rainbows about World when it launched, but it was an opportunity to finally get my friends into the series, and we had a blast.

Wilds, in comparison, isn't a new paradigm. I'm fighting mostly the same monsters I already fought in World and Rise, but with a couple of downgraded features (my HBG :steamsad:).

It's even more frustrating considering that Rise came between these two games. Rise, even though it had similar issues with launch content, was a fantastic addition to the series. When I played Rise, I felt like the games were getting a bit too easy (Wyvern Riding, and the weird phenomenon where monsters would never linger in the same area together), but were at least going in a rule-of-cool direction with better map design.

Now we're in Wilds and it just feels like a clear step back, but without any of the excuses World had.
GamingWithSilvertail (Banned) Mar 19 @ 4:03am 
Originally posted by Kiririn:
Originally posted by Netsa:
Yes it was.

So anyway...

It's really strange how some people want to try and compare Wilds to a seven year old game as it launched and think that makes Wilds look good.
It's really strange how you dont take into account that ultimate editions shouldnt be compared to launches.....

Cause in world you only had the dumb augment grind bnased on RNG it wouldnt even be weapons you played.
GamingWithSilvertail (Banned) Mar 19 @ 4:10am 
Originally posted by robert35861:
Originally posted by Netsa:
Yes it was.

So anyway...

1) Wilds has a ton of unskippable cutscenes. That's what all those walking sections are.

2) I want my hub to be empty, this isn't an MMO. This is super subjective, though.

3) Those walking sections I mentioned in 1? That's padding. Also, in what world is tracking a monster yourself less fun than talking to a dude and having him do the work for you?

4) This is just you complaining about base World's endgame without explaining how Wilds does it any better. World was an easy game, there was zero real reason for you to ever grind for decos. You did it for fun.

5) World remade nearly every system and revamped the graphics, it wasn't hard to excuse some copypasta weapon designs. Also, again, this is subjective.

6) Who cares about the calendar...?

7) Wilds is diverse? Are you just not counting Ajarakan, Blangonga, Congalala, Doshaguma, and Guardian Doshaguma? Yian Kut-ku, Rey Dau, Gravios, Rathian, Rathalos, and Guardian Rathalos? On top of having no elders, are we playing the same game? There's only a few monsters here that don't feel suspiciously familiar.

Vanilla World releasing after Rise is literally what we're playing right now, and apparently you don't think it should be crucified.

1.) Wilds still has significantly LESS unskippables compared to World.

2.) World merging offline and online modes caused a problem Capcom has yet to fix. So far their solution so far is to throw everyone online and force everyone to experience the story.

3.) The on rails sections are padding. If i don't care for the story i should be able to skip it. Tracking a monster as a gameplay mechanic is fine. Tracking an "unknown" monster as story progression was dumb. Wilds gave the play more freedom to just talk to whoever and hunt what you needed to which was less tedious than what vanilla world did. Vanilla World expected you to either go on random hunts and search for nonrelated monster tracks to fill a "wait not yet" bar was a dumb way to just slow player progression down.

4.) How does Wilds do endgame better than vanilla World? Easy. Well in my opinion having players fight tempered monsters to receive tickets (I, II and III) used to upgrade their weapon to max and craft better talismans is a better system hands down than 3 layers of rng to just get a deco. Bonus points because you get both decos and artian weapon parts just trying to get the tickets to upgrade your stuff. So at the end of Wilds you can work to upgrade your weapons, craft a customizable weapon, upgrade tailsmans and get decos by choosing to engage with tempered monsters. In comparison vanilla World, unless i am mistaken, tempered monsters were just to unlock decos to min/max...in other words you could max out your weapons/armors in vanilla World just fighting the normal versions of monsters and ignore tempered monsters all together. Also in vanilla World to just unlock tempered investigations you had:

-rng #1: (collecting tempered tracks and/or breaking tempered parts hoping to unlock an investigation)
-rng#2: If you did unlock an investigation hope that it was a tempered investigation
-rng #3: If it was a tempered investigation that it was the tier you wanted

ALL OF THAT just for decos was just...dumb. As you said, vanilla World was an easy game and there was basically zero reason to do all that. At least with Wilds you have a reason with upgrading your weapon to max, creating/upgrading tailsmans, getting weapon parts to make a custom weapon and unlocking decos and that is why it is better.

5.) Vanilla World did all that which caused the problem with the unskippable "on rails sections" in Wilds with Capcom glazing themshelves (aka NPC saying "oh wow look at how pretty the environment is. What is your favorite part player?") The bulk of the franchise have been playing MH to make cool armor and weapons so doing copypasta on weapons was lazy especially since World had a low base monster count. In comparison at least Wilds tries to do the bare minimum and give unique weapon designs.

6.) Modern gamers care about the calendar for when new content drops. Youtube channels care to make speculation content. I am in the minority of people that want a complete experience out of the box but new gamers seem to enjoy "looking forward to content to be released in April" or whatever.

7.) Yes. I would argue even with the lower base roster Wilds feels more "diverse" than vanilla World in what hunts you can do

With World you had:
- Amphibian (Jargarus, dodogama, etc.)
-Bird Wyvern (kulu, tsi, etc.)
-Quadpeds (tobi, odo, girros)
-Brute (anjanath, barroth, uragaan)
- Piscine (turd sanwhucg, lavasioth)
-Flying (rathian, rathalos, etc.)
-Elders (kushala, toaster, etc.)

With Wilds you have
- Amphibian (toad boy)
- Brute (chicken and anja)
-Quadped (odo)
- Monkey (Conga, Aja, Blango)
- Leviathan (sand boi)
-Octopus (Nu udra, Xu Wu)
- Spider (petal cheeks and poison boi)
- Flying (rathalos, rathian, etc.)
- Elder

What i mean is the fights in Wilds do not feel nearly as "samey" because the various monster types. That and some fights have unique quirks to them like the forest apex using its massive body to use waves to attack, Tundra Apex using aggro/AoE shield mechanics from Elders in MHW/I, etc. to further make the hunts feel more diverse.

You think i don't think Wilds should be crucified? Haha No by all mean crucify Wilds. The PC port is absolutely unacceptable. Restricting player freedom to have "on rails" section to tell a story I don't care about made playing with my friends a pain in the butt. Having no arena mode was stupid when previous games had them. That's not my problem. My issue is how the state of vanilla World is not being remembered accurately by players who may have come after the title updates.

TL;DR: Vanilla World's launch was also booty cheeks despite the rose tinted glasses due to what MHW became after the fact. Many of the criticisms and/or issues people have with Wilds originated with and/or are continuation of vanilla World's release because Capcom knows they can release an unfinished product and patch it later and y'all (including myself) will still pay full price. Sure y'all can complain but on paper this game sold like hotcakes so i expect the next MH game launch to be booty cheeks as well as history repeats itself. The 5th generation seeing what it was like when people were pointing out these same problems when vanilla World launched.

1: Thats far less unskippables then World.
2: Fallacy, cause it works the same way etxept for the fact you can now actually CLICK to make a private lobby instead of having to pull your ethernet court.
3: Its one time and if you dont care, thats not my problem or anyone else's. I personally enjoyed a lore friendly MH
4: Deco grinding only became good in MHWorld when The Greatest Jagras quest released.. a year later then launch
5: The etxact reason why MH stayd NICHE
6: Content drip was always a thing in MH. It just so happens to be massively expanded upon because modern technology such as new consoles, support this instead of just event quests that where time locked.
7:The only reason fights are like this is because the wound system knocks monsters down to easely. I allready said multiple times: You add in what they introduced to the series for flashpods in World's TU3, Resistances, then it would totally be a different story cause you cant constantly stunlock a monster then, therefore fights will be more enjoyable.
Blue Mar 19 @ 4:54am 
Originally posted by Mythily:
Originally posted by Blue:

You're crying.

World was bad, lol.

If World was bad then calling this dogwater is being generous.

World was bad.

You went from GenU, which gave you styles, which made hunting monsters more fun, because you had more ways of using your weapons. You also had abilities, which made the game even more interesting. You could also play as your palico, there were also more fun events that has many more crossovers with titles than world, did.

When we got world, they took away styles, they took away palico as a playable character, they introduced forced escort quest, convoluted maps and the handler. (I dont mind the handler, but the community did)

Monster Hunter World is just Monster Hunter, with better graphics animations and controls.
And make no mistake, the majority of people who bought into world did so, because the game looked absolutely stunning.

Was it a "Fun game" yeah sure, it played well,

But it was a bad monster hunter. Because it took away innovations that Gen U had added to make monster hunter fun, and reverted it all back to "Great sword charges" and "Hammer bonks". Which was... boring.

Ice-borne added back some flavor, but honestly, it wasn't enough.

Rise did better than world , and im talking about game play. They added skills back, and allowed you to play the weapons in different ways, Surge Slash combo for great-sword, as an example, Aerial (spelling?) Dual Blades, and man.. the gun-lance has never been more fun.

The Downside of rise was that it didnt feature Worlds Graphics and when it was released, the game wasn't even done yet, oh and all the people who think that monster hunter is this Dark Gritty game.. without any charm because they started playing in world couldn't handle Rise actually having colors and cool vibrant environments that weren't just jungle branches or brown. and i dont hold it against them but they missed out.

So yeah.

World was bad.
Did it play well, sure, it did, im not going to lie to inflate my points. But it wasnt a good monster hunter, it was several steps back, and only stepped forwards graphically.
UwU Mar 19 @ 5:16am 
Originally posted by NTOG Rave:
Is this where we are now gamers?

Less content.
Less QOL.
Garbage story.
Rehashed music.
90% useless gear.
Boring zones.
Boring repetitive monsters.
Awful cutscenes especially that ending LOL. TEARS IN THEIR EYES lol.

What are we doing here. WTF was this. $70. How did we go from World to this.
HOW.
There is zero replayability in a game FOCUSED AROUND REPLAYING IT. WHY replay it? There are no options here.

There's no farming.
There's zero use for Palicos.
Why even have the stupid Seikret if you can just run everywhere anyway and it only gets in the way in fights????
Why have lil nooks and crannys in zones if there is NOTHING THERE TO FIND?
Where is the exploration value????
There's no need for fishing.
No need to capture endemic life.
No need to capture monsters.

Why. Did. You. All. Want. This. Over. World.

if they give all you wanted, what are they going to give for the next MH game?

The game has been reset like most other games for new gen gamers.
Last edited by UwU; Mar 19 @ 5:17am
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Date Posted: Mar 17 @ 10:05am
Posts: 302