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Don't need to quickstep with the Lance at all anymore. As long as you're holding a direction, and block, you almost cancel any animation you're in, and immediately block, allowing you to reposition much faster, on top of being able to block any incoming damage, faster than you would be able to with a quickstep/backstep. Still trying to adjust my brain around this, and muscle memory tells me to quickstep/backstep with the Lance, but it's become absolutely useless in this game. Not gonna lie, it's kind of broken, but fun while it lasts.
Sadly, can't say the same for Gunlance, but Gunlance in it's own right is pretty beastly now with the new combo's, and immediately being able to shoot off a Wyvern fire during combo's (almost). It's actually made me love the Gunlance in this game.
So the different from World to Wild here is quite clear, sadly so.
But I guess the old version is too good lol.
I've been using rathalos ever since I got it. More iframes and +30 attack on perfect dodges seemed more useful than 90% of the rest to me. Works on hammers special dodge, too. You can also dodge roars easily with it.
It's not, but at the moment we don't have Nergigante meteor bombing you for 9999 damage moves in the game yet. So without it you get a little bit of chip damage when you block (outside of perfect block, which is 100% damage reduction) and with it - you get 80% less chip damage which is barely visible. Both are so miniscule that having Guard Up makes no sense at the moment.
The only moves that it makes sense are fire stream breath attacks, where chip damage is through the roof, over and over and over - like the fire squid or Gravios. Instead of half your HP bar, blocking the fire breath only does like 5% total with Guard Up. But then again, you can just dodge those, they have a pretty long wind up and are very obvious.
Now maybe it's Gore that's "bugged" (and Arkveld, possibly), not guard up, but i swear some attacks just ignore guard up, which is not only supposed to reduce chip damage by 80% at lvl3, but also allow you to "block unblockable attacks" (not including grabs).