Monster Hunter Wilds

Monster Hunter Wilds

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Damn, evade extender got NERFED
Still useful for basic rolls but lance/gunlance hops barely get 5cm (to scale) of extra range. At this point you're better off using quick sheath to reposition.
Olympic sidesteps are no more and that makes me SAD.
Also i'm 82% sure guard up is bugged. I need to test this further but i feel like i'm absolutely not taking "80% less damage" through the shield on big attacks.
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Showing 1-10 of 10 comments
Namazu Mar 17 @ 4:33am 
Originally posted by Goosetave:
Still useful for basic rolls but lance/gunlance hops barely get 5cm (to scale) of extra range. At this point you're better off using quick sheath to reposition.
Olympic sidesteps are no more and that makes me SAD.
Also i'm 82% sure guard up is bugged. I need to test this further but i feel like i'm absolutely not taking "80% less damage" through the shield on big attacks.
well this sucks evade extender is god like on gunlance
No' Name Mar 17 @ 4:46am 
Originally posted by Goosetave:
Still useful for basic rolls but lance/gunlance hops barely get 5cm (to scale) of extra range. At this point you're better off using quick sheath to reposition.
Olympic sidesteps are no more and that makes me SAD.
Also i'm 82% sure guard up is bugged. I need to test this further but i feel like i'm absolutely not taking "80% less damage" through the shield on big attacks.

Don't need to quickstep with the Lance at all anymore. As long as you're holding a direction, and block, you almost cancel any animation you're in, and immediately block, allowing you to reposition much faster, on top of being able to block any incoming damage, faster than you would be able to with a quickstep/backstep. Still trying to adjust my brain around this, and muscle memory tells me to quickstep/backstep with the Lance, but it's become absolutely useless in this game. Not gonna lie, it's kind of broken, but fun while it lasts.

Sadly, can't say the same for Gunlance, but Gunlance in it's own right is pretty beastly now with the new combo's, and immediately being able to shoot off a Wyvern fire during combo's (almost). It's actually made me love the Gunlance in this game.
Chaos Mar 17 @ 5:15am 
Yeah, I used to slot in EE lvl 3 in world and then roll instead of walking or running.
So the different from World to Wild here is quite clear, sadly so.

But I guess the old version is too good lol.
for long distances I just sheathe on gunlance. If it isn't too far away, I use the lunge attack. It covers a decent distance and tends to be enough against anything that isn't as spastic as gore magala.
I still run EE anyway because the decos for armor slots are so limited, what else are you going to take? Partbreaker maybe? There's just no good options anyway.
Originally posted by Inuakurei:
I still run EE anyway because the decos for armor slots are so limited, what else are you going to take? Partbreaker maybe? There's just no good options anyway.
In general it feels like most armor and deco options are kinda lackluster.

I've been using rathalos ever since I got it. More iframes and +30 attack on perfect dodges seemed more useful than 90% of the rest to me. Works on hammers special dodge, too. You can also dodge roars easily with it.
Last edited by lolschrauber; Mar 17 @ 5:55am
defnotj4 Mar 17 @ 5:53am 
Originally posted by Inuakurei:
I still run EE anyway because the decos for armor slots are so limited, what else are you going to take? Partbreaker maybe? There's just no good options anyway.
resentment and counterstrike are pretty solid 2 slotters
mccloud Mar 17 @ 6:53am 
Originally posted by Goosetave:
Also i'm 82% sure guard up is bugged. I need to test this further but i feel like i'm absolutely not taking "80% less damage" through the shield on big attacks.

It's not, but at the moment we don't have Nergigante meteor bombing you for 9999 damage moves in the game yet. So without it you get a little bit of chip damage when you block (outside of perfect block, which is 100% damage reduction) and with it - you get 80% less chip damage which is barely visible. Both are so miniscule that having Guard Up makes no sense at the moment.

The only moves that it makes sense are fire stream breath attacks, where chip damage is through the roof, over and over and over - like the fire squid or Gravios. Instead of half your HP bar, blocking the fire breath only does like 5% total with Guard Up. But then again, you can just dodge those, they have a pretty long wind up and are very obvious.
Originally posted by mccloud:
Originally posted by Goosetave:
Also i'm 82% sure guard up is bugged. I need to test this further but i feel like i'm absolutely not taking "80% less damage" through the shield on big attacks.

It's not, but at the moment we don't have Nergigante meteor bombing you for 9999 damage moves in the game yet. So without it you get a little bit of chip damage when you block (outside of perfect block, which is 100% damage reduction) and with it - you get 80% less chip damage which is barely visible. Both are so miniscule that having Guard Up makes no sense at the moment.

The only moves that it makes sense are fire stream breath attacks, where chip damage is through the roof, over and over and over - like the fire squid or Gravios. Instead of half your HP bar, blocking the fire breath only does like 5% total with Guard Up. But then again, you can just dodge those, they have a pretty long wind up and are very obvious.
Yeah but let's take Gore for exemple : it has this big claw swipe attack, and both the linear and V shaped virus breath attacks. All of these deal massive chip damage, like 50% of your health massive. In both cases you take approximatively the same amount of damage with or without guard up.
Now maybe it's Gore that's "bugged" (and Arkveld, possibly), not guard up, but i swear some attacks just ignore guard up, which is not only supposed to reduce chip damage by 80% at lvl3, but also allow you to "block unblockable attacks" (not including grabs).
Last edited by Goosetave; Mar 17 @ 7:20am
MrJxt Mar 17 @ 7:35am 
Guard up reduces damage from the "unblockable" attacks. The majority of attacks from the current roster of monsters are blockable except grabs and special mechanics like Jin Dahaad.
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Date Posted: Mar 17 @ 4:31am
Posts: 10