Monster Hunter Wilds

Monster Hunter Wilds

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Honest Quesiton: How is this not considered a live service game?
Isn't the idea of a live service game to drip feed content to the player base in order to keep them engaged?

We have;
Title updates to include more monsters
Event's
Cross overs/tie in's
An upcoming Expansion

Are these not the basis of a 'Live Service game'. Yet people keep saying this isn't considered a live service game, Why is that?
Originally posted by Kiririn:
Originally posted by ᔑᓭ∴ᔑリ⊣:
Originally posted by Kiririn:
Other crossover quests were left in, but that's not the point of the topic.

I was just pointing out that MH can now be considered a live service game because it does a lot of things live service games do.

"MH does drip-feed content. It has timed events that take place according to a schedule. Events that are miss-able. Monsters only available during certain weeks, on a schedule. It gives you daily and weekly rewards for completing certain tasks, including simply logging in."
ya im not arguing against it
i just still think it isnt actually a live service until its, yknow, trying to be an actual service
it kinda defeats the purpose of naming things live services when every game could be considered one just because it has post-launch updates and rotating ingame events. or am i weird for thinking that way?

I don't think you are wrong. I think that MH is closer to the edge of what most people would call a live service. I can see people going both ways on it. I personally think it has enough to qualify it as a live service, but I don't fault anyone for saying they feel the opposite.

Also, to be clear, I am not using the term live service as a pejorative. I think a game can be both a live service and really good.
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Showing 1-15 of 23 comments
these are typically found in live service titles however one big distinction is that you can run monster hunter wilds completely offline. which means these are optional features.

a "true" live service title would be one where you cannot play offline and your character/data is stored on the database, and typically come with those features u mentioned.

and then you might say oh thats just semantics however this one big distinction brings about a very large difference in that you have the ability to mod your game without fear of repercussions. unless capcom really wants to ban you due to some obstructive behavior.
Last edited by Khergit Horse Archer; Mar 16 @ 9:12pm
Originally posted by Khergit Horse Archer:
these are typically found in live service titles however one big distinction is that you can run monster hunter wilds completely offline. which means these are optional features.

a "true" live service title would be one where you cannot play offline and your character/data is stored on the database, and typically come with those features u mentioned.

and then you might say oh thats just semantics however this one big distinction brings about a very large difference in that you have the ability to mod your game without fear of repercussions. unless capcom really wants to ban you due to some obstructive behavior.
Ah I thought modding/cheating was bannable though
Originally posted by FallenActual:
Originally posted by Khergit Horse Archer:
these are typically found in live service titles however one big distinction is that you can run monster hunter wilds completely offline. which means these are optional features.

a "true" live service title would be one where you cannot play offline and your character/data is stored on the database, and typically come with those features u mentioned.

and then you might say oh thats just semantics however this one big distinction brings about a very large difference in that you have the ability to mod your game without fear of repercussions. unless capcom really wants to ban you due to some obstructive behavior.
Ah I thought modding/cheating was bannable though
there are different kinds of mods and most of them are not going to be obvious unless you show em off or its the cheating kind where u do 9999999dmg to one shot dudes or wear every deco under the sun and get inspected by another player.

i doubt capcom looks at each individual players, so they probably rely on peeps reporting offenders.

and theres no anti cheat so lol, and its pointless cuz even if u have an anti cheat you arent even running on a dedicated server.
Last edited by Khergit Horse Archer; Mar 16 @ 9:26pm
SvegetaX Mar 16 @ 9:43pm 
These are usually pre-planned in advance for a single game and non MMO service. Content expansion often in 2 or 3 segments with some fan service tossed in between. After that it's a wrap, and the DEV's move onto other projects.
Many events even time with monthly event/holidays, that trigger with system clocks/calendars so they still happen years later in single player local/self hosted Co-Op.
The game is also more Peer 2 Peer than connection to a world server like FF14.

The line began blurring with peoples perception when Co-Op began displaying a more live service world type system. In reality it's no different than Mortal Kombat with it's own pre-planned DLC before moving on. While tossing in some free/paid skins between releases.

Why do this? Keeps the player happy with what if's/wants, company doesn't need major Server upkeep, and players don't loose a game because the server shut down.
Kiririn Mar 16 @ 9:54pm 
Live service games do not require that you are always online even if the majority of them do.

MH has definitely become a type of live service game. I think World ended up with over $540 of DLC in the Steam store once all was said and done, along with the many title updates and expansion.
Zatick Mar 16 @ 9:58pm 
A lot of what makes a live service game is about how it's monetized too. They often have the battle pass system where there is are regular updates with new content that bring rewards, and you can buy in to get increased rewards. Many of them are also free to play, with the live service part trying to retain engagement to sell stuff via microtransactions.

Even back in the Nintendo DS days Capcom did things the way they still do, release, few title updates, expansion that brings master/g rank, more title updates, done until next game. With Monster Hunter the title updates are more like they're trying to keep players engaged with the series in order to sell the next expansion or game, rather than bleed the customer with microtransactions/battle passes.
SvegetaX Mar 16 @ 9:59pm 
Originally posted by Kiririn:
Live service games do not require that you are always online even if the majority of them do.

MH has definitely become a type of live service game. I think World ended up with over $540 of DLC in the Steam store once all was said and done, along with the many title updates and expansion.
Holy hell.
If they want to keep high player purchase # on future games they may want to tone that down a bit. Sheesh
Zatick Mar 16 @ 10:13pm 
Originally posted by SvegetaX:
Originally posted by Kiririn:
Live service games do not require that you are always online even if the majority of them do.

MH has definitely become a type of live service game. I think World ended up with over $540 of DLC in the Steam store once all was said and done, along with the many title updates and expansion.
Holy hell.
If they want to keep high player purchase # on future games they may want to tone that down a bit. Sheesh

Hair styles, gestures, decorations for your room, who cares?

That's kind of the point, you buy a monster hunter game, you know that you don't need to spend any more money on that base game. You know that you are going to get several free title updates that will add additional content to what is promised for release.

Then you know that you will be offered an expansion in the same price range as the base game, which adds master/g rank. From there you know there are no further costs, and you get more title updates, then the game is done and you wait for the next MH game.
Originally posted by FallenActual:
Originally posted by Khergit Horse Archer:
these are typically found in live service titles however one big distinction is that you can run monster hunter wilds completely offline. which means these are optional features.

a "true" live service title would be one where you cannot play offline and your character/data is stored on the database, and typically come with those features u mentioned.

and then you might say oh thats just semantics however this one big distinction brings about a very large difference in that you have the ability to mod your game without fear of repercussions. unless capcom really wants to ban you due to some obstructive behavior.
Ah I thought modding/cheating was bannable though

thank God they're not or I'd have to gather those stupid birds in Rise every time I hunt a monster.
Kiririn Mar 16 @ 10:16pm 
You will also have outfits for the handler, palico, and now the seikret, more than likely. I can only assume that was one of the reasons to add the seikret. More things to sell.

You also have the very anti-consumer, character and palico edit vouchers. Those were quite popular, unfortunately.
Originally posted by Kiririn:
Live service games do not require that you are always online even if the majority of them do.

MH has definitely become a type of live service game. I think World ended up with over $540 of DLC in the Steam store once all was said and done, along with the many title updates and expansion.
to what end though? i think i agree with the overall message but i think there should be a distinction that all of these live service features are there to promote the sales of the mtx. perhaps some players do buy these mtx when update comes in but personally i dont think i have ever taken a look at the mtx or dlc unless they are free lol.

and in the bigger picture many games are already adopting these features but similarly lack always online requirement (which also aids in the promotion of mtx)

some may lack some of the above features like having expansions but no title updates/regular updates, do these still count as live service titles? i think pretty much all games would be able to qualify as a live service title if the requirements are this vague.

edit: food for thought, paradox games like eu4 and hoi are all fully playable offline, have regular updates, have dlcs and mtx. are these live service games?
Last edited by Khergit Horse Archer; Mar 16 @ 10:40pm
defnotj4 Mar 16 @ 10:30pm 
it is, the only real distinction is monster hunter games don't have an indefinite lifespan and will be feature complete at some point.

people just want to avoid a stigma that comes with the term
its not a live service. live services are... live services? this is a video game that you buy once and then can play to completion. all the additional updates are simply additional content added on top, of which themselves can be completed at any time after the initial download and require no extra purchases nor are needed to complete the game (and no, the tiny cosmetic dlcs on the store are not game updates)

once they release the expansion DLC then there will never be another update for the base game, and once they release the final title update for said DLC then there will never be another content update for the game as a whole. drip fed content is hardly exclusive to live services, the difference here being you can avoid it all if you prefer by just waiting a year or so
Last edited by ᔑᓭ∴ᔑリ⊣; Mar 16 @ 10:37pm
Hardwenzen Mar 16 @ 10:42pm 
The only ones that don't consider it being a live service game, are people that don't its definition. Since World, MH is 100% a live service game.
Kiririn Mar 16 @ 10:45pm 
Originally posted by Khergit Horse Archer:
Originally posted by Kiririn:
Live service games do not require that you are always online even if the majority of them do.

MH has definitely become a type of live service game. I think World ended up with over $540 of DLC in the Steam store once all was said and done, along with the many title updates and expansion.
to what end though? i think i agree with the overall message but i think there should be a distinction that all of these live service features are there to promote the sales of the mtx. perhaps some players do buy these mtx when update comes in but personally i dont think i have ever taken a look at the mtx or dlc unless they are free lol.

and in the bigger picture many games are already adopting these features but similarly lack always online requirement (which also aids in the promotion of mtx)

some may lack some of the above features like having expansions but no title updates/regular updates, do these still count as live service titles? i think pretty much all games would be able to qualify as a live service title if the requirements are this vague.

edit: food for thought, paradox games like eu4 and hoi are all fully playable offline, have regular updates, have dlcs and mtx. are these live service games?

I agree. I also haven't bought anything. I don't think MH is at all like some of the other "live service" games, but I do think that it has made several steps in that direction.

I don't think it's that vague.

MH does drip-feed content. It has timed events that take place according to a schedule. Events that are miss-able. Monsters only available during certain weeks, on a schedule. It gives you daily and weekly rewards for completing certain tasks, including simply logging in.

These are all things you would rightly associate with a "live service" game.
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Date Posted: Mar 16 @ 9:08pm
Posts: 23