Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
a "true" live service title would be one where you cannot play offline and your character/data is stored on the database, and typically come with those features u mentioned.
and then you might say oh thats just semantics however this one big distinction brings about a very large difference in that you have the ability to mod your game without fear of repercussions. unless capcom really wants to ban you due to some obstructive behavior.
i doubt capcom looks at each individual players, so they probably rely on peeps reporting offenders.
and theres no anti cheat so lol, and its pointless cuz even if u have an anti cheat you arent even running on a dedicated server.
Many events even time with monthly event/holidays, that trigger with system clocks/calendars so they still happen years later in single player local/self hosted Co-Op.
The game is also more Peer 2 Peer than connection to a world server like FF14.
The line began blurring with peoples perception when Co-Op began displaying a more live service world type system. In reality it's no different than Mortal Kombat with it's own pre-planned DLC before moving on. While tossing in some free/paid skins between releases.
Why do this? Keeps the player happy with what if's/wants, company doesn't need major Server upkeep, and players don't loose a game because the server shut down.
MH has definitely become a type of live service game. I think World ended up with over $540 of DLC in the Steam store once all was said and done, along with the many title updates and expansion.
Even back in the Nintendo DS days Capcom did things the way they still do, release, few title updates, expansion that brings master/g rank, more title updates, done until next game. With Monster Hunter the title updates are more like they're trying to keep players engaged with the series in order to sell the next expansion or game, rather than bleed the customer with microtransactions/battle passes.
If they want to keep high player purchase # on future games they may want to tone that down a bit. Sheesh
Hair styles, gestures, decorations for your room, who cares?
That's kind of the point, you buy a monster hunter game, you know that you don't need to spend any more money on that base game. You know that you are going to get several free title updates that will add additional content to what is promised for release.
Then you know that you will be offered an expansion in the same price range as the base game, which adds master/g rank. From there you know there are no further costs, and you get more title updates, then the game is done and you wait for the next MH game.
thank God they're not or I'd have to gather those stupid birds in Rise every time I hunt a monster.
You also have the very anti-consumer, character and palico edit vouchers. Those were quite popular, unfortunately.
and in the bigger picture many games are already adopting these features but similarly lack always online requirement (which also aids in the promotion of mtx)
some may lack some of the above features like having expansions but no title updates/regular updates, do these still count as live service titles? i think pretty much all games would be able to qualify as a live service title if the requirements are this vague.
edit: food for thought, paradox games like eu4 and hoi are all fully playable offline, have regular updates, have dlcs and mtx. are these live service games?
people just want to avoid a stigma that comes with the term
once they release the expansion DLC then there will never be another update for the base game, and once they release the final title update for said DLC then there will never be another content update for the game as a whole. drip fed content is hardly exclusive to live services, the difference here being you can avoid it all if you prefer by just waiting a year or so
I agree. I also haven't bought anything. I don't think MH is at all like some of the other "live service" games, but I do think that it has made several steps in that direction.
I don't think it's that vague.
MH does drip-feed content. It has timed events that take place according to a schedule. Events that are miss-able. Monsters only available during certain weeks, on a schedule. It gives you daily and weekly rewards for completing certain tasks, including simply logging in.
These are all things you would rightly associate with a "live service" game.