Monster Hunter Wilds

Monster Hunter Wilds

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Lag only in multiplayer quests?
It seems like when I'm in a multiplayer lobby, everything is fine until I enter a quest, then after maybe 5-10 seconds, my CPU gets overtaxed to hell. everything starts lagging, my peripherals start disconnecting, and I have to just leave the lobby....

..But in online single player everything is fine. I'm getting 70-80fps with frame gen high settings. I joined maybe only one lobby where mercifully this didn't happen, but it feels like it happens in just about every other lobby.

Anyone else getting this problem?
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Showing 1-5 of 5 comments
It's a peer to peer game. Obviously hosting comes with increased CPU and RAM requirements. Don't start your own lobbies. Try sticking to online single player and joining via SOS. Don't use SOS in your own game. Might help.
Kurisu Mar 16 @ 9:28pm 
Originally posted by Redeyeflight:
It's a peer to peer game. Obviously hosting comes with increased CPU and RAM requirements. Don't start your own lobbies. Try sticking to online single player and joining via SOS. Don't use SOS in your own game. Might help.

At this point I haven't been making my own lobbies, just joining public ones that are somewhat populated. Just checked too and my CPU isn't even spiking that bad...it jumps to 70% when the stuttering starts.

In all fairness I am playing this on an ROG Ally X configured with an external 4070S powering an Ultrawide but it plays phenomenally in single player and CPU/GPU utilization never gets high so it's weird to see multiplayer, even when I'm soloing a quest in a public lobby, chug so hard my keyboard and mouse start disconnecting.
Kurisu Mar 16 @ 9:43pm 
Update: Turned settings all down to low and joined a lobby. I started attacking a monster and it felt fine but then I noticed the dialog saying the monster couldn't be used for a quest, so I found a new monster and then BAM, 10 seconds after I get the quest start splash, game starts chugging and stuff starts disconnecting. This can't be my machine's ability to cope because the fight with the monster outside of being an official quest went fine. It's only when the quest gets posted that stuff goes haywire.

At this point I'm thinking it's either netcode or maybe some port I need to forward that takes traffic when in quest? Make it make sense lol.
Originally posted by Kurisu:
Lag only in multiplayer quests?
It seems like when I'm in a multiplayer lobby, everything is fine until I enter a quest, then after maybe 5-10 seconds, my CPU gets overtaxed to hell. everything starts lagging, my peripherals start disconnecting, and I have to just leave the lobby....

..But in online single player everything is fine. I'm getting 70-80fps with frame gen high settings. I joined maybe only one lobby where mercifully this didn't happen, but it feels like it happens in just about every other lobby.

Anyone else getting this problem?

ASUS mainboard?

Originally posted by Kurisu:
Originally posted by Redeyeflight:
It's a peer to peer game. Obviously hosting comes with increased CPU and RAM requirements. Don't start your own lobbies. Try sticking to online single player and joining via SOS. Don't use SOS in your own game. Might help.

At this point I haven't been making my own lobbies, just joining public ones that are somewhat populated. Just checked too and my CPU isn't even spiking that bad...it jumps to 70% when the stuttering starts.

In all fairness I am playing this on an ROG Ally X configured with an external 4070S powering an Ultrawide but it plays phenomenally in single player and CPU/GPU utilization never gets high so it's weird to see multiplayer, even when I'm soloing a quest in a public lobby, chug so hard my keyboard and mouse start disconnecting.

ASUS mainboard...
Kurisu Mar 17 @ 10:19am 
Originally posted by アンジェル:
Originally posted by Kurisu:
Lag only in multiplayer quests?
It seems like when I'm in a multiplayer lobby, everything is fine until I enter a quest, then after maybe 5-10 seconds, my CPU gets overtaxed to hell. everything starts lagging, my peripherals start disconnecting, and I have to just leave the lobby....

..But in online single player everything is fine. I'm getting 70-80fps with frame gen high settings. I joined maybe only one lobby where mercifully this didn't happen, but it feels like it happens in just about every other lobby.

Anyone else getting this problem?

ASUS mainboard?

Originally posted by Kurisu:

At this point I haven't been making my own lobbies, just joining public ones that are somewhat populated. Just checked too and my CPU isn't even spiking that bad...it jumps to 70% when the stuttering starts.

In all fairness I am playing this on an ROG Ally X configured with an external 4070S powering an Ultrawide but it plays phenomenally in single player and CPU/GPU utilization never gets high so it's weird to see multiplayer, even when I'm soloing a quest in a public lobby, chug so hard my keyboard and mouse start disconnecting.

ASUS mainboard...

Any chance you can elaborate why the ASUS mainboard would cause this?
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Date Posted: Mar 16 @ 9:08pm
Posts: 5