Monster Hunter Wilds

Monster Hunter Wilds

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Artian weapons
-cancerous RNG straight outta rise that cannot be influenced (unless modded/ workarounds)

-same tired table randomization system from DD1 bitterblack island / mh rise that tries to prevent you from saving and loading to get a different set of stats but can still be tediously gamified

-them being ugly isn't important.

-world did weapon upgrades / augments better. (kjarr / safi weapons).

such rigid RNG doesn't make an endgame grind fun it only makes it longer for no reason and when it can instead allow players to influence their builds and play around with different stats for the weapons they grind instead of chasing the meta and stop there.

Edit: the number of videos about how to work around the system shows that it's a boring farm loop that many people would rather skip.
Last edited by Rex Aurora; Mar 17 @ 6:32am
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Showing 16-27 of 27 comments
Are we ready to admit 'artian' was a typo yet?
Originally posted by PhalseDemeise:
Are we ready to admit 'artian' was a typo yet?
I am, just because it's RNG.
Originally posted by Rex Aurora:
Originally posted by Venator:
if you have any skill you can kill any tempered monster and be drowning in parts. once you have a ton of parts there is no rng, just build what you want. its fantastic

the only thing I want is to change the color of the weapons.
the RNG comes when you start reinforcing the weapons you get after creating them
Yeah but that's largely free. Dismantling gives you 100% of the upgrade materials back. You only waste weapon forging materials.
BigJ Mar 17 @ 6:00am 
You can influence and check table seed with similar process to Dragon Dogma Bitterblack.
Originally posted by lolschrauber:
Originally posted by Rex Aurora:
the RNG comes when you start reinforcing the weapons you get after creating them
Yeah but that's largely free. Dismantling gives you 100% of the upgrade materials back. You only waste weapon forging materials.
You retain the materials but you loose the components you get from killing tempered monsters which will make you go get them again just to try and get the exact 5 stats that you want and if you don't you'll break them and get them again for no reason other than RNG
Originally posted by BigJ:
You can influence and check table seed with similar process to Dragon Dogma Bitterblack.
Just like I explained in my original post, this is a bad endgame system because you can tediously work around it while we did get a better system already in world that still emplements RNG but to a lesser degree while giving you in-game way to alter the results
Sai Mar 17 @ 6:37am 
If it was easy, everyone would be done and they'd just complain even more "THERE IS NO END GAME", at least there is *something* driving your reason to kill more monsters instead of literally nothing (except the fun of hunting of course)

Like would you rather have your absolutely perfect weapon immediately? How boring is that.
Farsha Mar 17 @ 6:46am 
Base world did not have anything in endgame just tempered monsters farm.
Later they added some high rank arch tempered fights.
And only in Iceborne did they add layered armor and wapon augments farms.

So Wilds is better in endgame systems than World.
And first april update seems to be containing arch-tempered monsters or similar mechanic.
Last edited by Farsha; Mar 17 @ 6:47am
Originally posted by Sai:
If it was easy, everyone would be done and they'd just complain even more "THERE IS NO END GAME", at least there is *something* driving your reason to kill more monsters instead of literally nothing (except the fun of hunting of course)

Like would you rather have your absolutely perfect weapon immediately? How boring is that.
Again, look at how they did it with safi, the RNG dictated what type of weapon you get and what element it has and what augments it gets, once you get the weapon/ element you want you'll roll the dice again on augments but here you can throw away the specific augment you don't need and roll again and again in its place until you're satisfied with the result and this requires you to go fight safi more and break as much limbs as you can to get to roll again. Here however you have to get 5 stats RNG with no ability to influence what stats to get. I play GS/CB/Hammer/LS which means I'm gonna waste so much time on every single weapon not because I'm experimenting with builds like I used to in world but because I'll keep breaking useless weapons and getting them replaced until I luck out and get what I want (or do what everyone does and get the weapons immediately by scumming/saving)
Sai Mar 17 @ 6:53am 
Safi was such a poor design. It took a lot of time for still RNG rewards. I ran Safi multiple times in one day and still didn't get the element I wanted. I personally think that is a much worse system.

At least here *I* choose the element straight away, *I* choose attack or crit, then I roll the dice. That's fine, I also don't have to farm the same single monster, over and over. At least there is *some* variety in the hunts I can do for the same parts.

Let's be honest, they are both terrible systems but I'd rather have something to at least get rewards for rather than instantly have the best weapon... I mean I'd hunt regardless but at least I have some direction.
Originally posted by Farsha:
Base world did not have anything in endgame just tempered monsters farm.
Later they added some high rank arch tempered fights.
And only in Iceborne did they add layered armor and wapon augments farms.

So Wilds is better in endgame systems than World.
And first april update seems to be containing arch-tempered monsters or similar mechanic.
True, but still hitting the easy RNG system button instead of taking on of their previous fun systems is a red flag for me
Originally posted by Sai:
Safi was such a poor design. It took a lot of time for still RNG rewards. I ran Safi multiple times in one day and still didn't get the element I wanted. I personally think that is a much worse system.

At least here *I* choose the element straight away, *I* choose attack or crit, then I roll the dice. That's fine, I also don't have to farm the same single monster, over and over. At least there is *some* variety in the hunts I can do for the same parts.

Let's be honest, they are both terrible systems but I'd rather have something to at least get rewards for rather than instantly have the best weapon... I mean I'd hunt regardless but at least I have some direction.
RNG is terrible overall. But there's no way to replace it to keep people playing and I get their perspective that's why both systems have it. But I would rather roll on what weapons /element to get instead of rolling on 5 unadjustable stats that are completely random which decreases the odds of me getting what i want and will result in me breaking the weapon and go get its parts again. Also they don't have to make it come from 1 monster this time around I like having the ability to farm multiple monsters so that's the only plus I see.
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Date Posted: Mar 16 @ 8:39pm
Posts: 27