Monster Hunter Wilds

Monster Hunter Wilds

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Poisenbery 3 月 16 日 下午 7:00
Why are so many players getting mad at Capturing the monster???
I've been seeing a lot of posts about players getting angry when they SOS and someone captures the monster.

This is only my 5th monster hunter game, so maybe there is something I don't know, but doesn't capturing give more rewards than killing?


Is there a specific type of award that can only be gained by killing? I always figured that capturing was faster and lower risk than killing.

If we are fighting a tempered monster and we have 2 carts, you can bet your behind that I will try to capture that monster instead of risking game over.
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目前顯示第 61-75 則留言,共 149
Malthar 3 月 17 日 上午 12:06 
Honestly i see more people killing instead of capturing, saves room in my pouch for more random crap that way too
Platapoop 3 月 17 日 上午 12:57 
引用自 NiamhNyx
引用自 Tenz
Capture > kill. You can get gore feelers from capture.
No... no you do not, they only drop from breaking, carving and loot blips on investigations. Don't spread misinformation ffs.
Lmao you're the one spreading misinformation. They can drop from carves, capture, the palrang too. All of this has already been datamined and there are screenshots of people getting feelers from captures lmao.

https://i.imgur.com/SVRBEHQ.png
最後修改者:Platapoop; 3 月 17 日 上午 12:59
NiamhNyx 3 月 17 日 上午 1:00 
引用自 Platapoop
引用自 NiamhNyx
No... no you do not, they only drop from breaking, carving and loot blips on investigations. Don't spread misinformation ffs.
Lmao you're the one spreading misinformation. They can drop from carves, capture, the palrang too. All of this has already been datamined and there are screenshots of people getting feelers from captures lmao.

https://i.imgur.com/SVRBEHQ.png
he was talking about kill vs capture, not palarang. Did you read?
Also thats the loot bonus from the "three carve" drops it gives. The capture rewards will NEVER give it. Its like you guys cant understand that.
最後修改者:NiamhNyx; 3 月 17 日 上午 1:01
lolschrauber 3 月 17 日 上午 1:01 
Has NOBODY read the actual field guide?
The answer is incredibly simple. Some monster parts have a higher chance of being obtained through a carve. Some parts need to be broken. NO parts benefit from a capture. And that's all there is to it. Slaying the monster means additional chances to break a part and higher chances to get carve rewards. And considering now we can choose to skip the 60 second timer, captures really aren't even that much faster. You're saving 5 seconds.

The ONLY benefit to a capture is if your squad is so completely terrible you're worried there will be a 3rd cart.
Nope. Nobody reads it.

Just look how many people say "capturing gives more rewards" which straight up isn't true anymore. They're elitists that are bad at being elitists.
sugmaballs 3 月 17 日 上午 1:04 
引用自 lolschrauber
Has NOBODY read the actual field guide?
The answer is incredibly simple. Some monster parts have a higher chance of being obtained through a carve. Some parts need to be broken. NO parts benefit from a capture. And that's all there is to it. Slaying the monster means additional chances to break a part and higher chances to get carve rewards. And considering now we can choose to skip the 60 second timer, captures really aren't even that much faster. You're saving 5 seconds.

The ONLY benefit to a capture is if your squad is so completely terrible you're worried there will be a 3rd cart.
Nope. Nobody reads it.

Just look how many people say "capturing gives more rewards" which straight up isn't true anymore. They're elitists that are bad at being elitists.

because it doesnt matter. You literally can get any of the parts from capture and the hunt rewards at the end of quests are so generous that carving is an afterthought.
VELKYN 3 月 17 日 上午 1:52 
引用自 DragynDance
引用自 Quick-Draw
If you call in an SOS and complain about how the other players play you are an elitist idiot. Doesn't matter how you play. If they call for a SOS and need help and they start in with how you should play. Leave them. They don't need the help. Works wonders IRL also. Guy in the parking lot needs help changing a tire and you step in to help. He immediately says you're doing it wrong, just walk away. They didn't need the help. They just want someone to do it for them.
See, this is exactly my point. This games awful community has crappy opinions like this, and this is most of the reason there is so much toxicity. Ironic how they call others who disagree with them elitist, when they are actually prostrating a very elitist and arrogant attitude themself.

I don't really get what you're saying. I f you need to ask for help you're doing something wrong. If the person helping has some good tips on how to improve your game play, just accept it and try to learn. If they are arrogant just tell them you want to have fun. What's so hard to understand.

引用自 NiamhNyx
引用自 Quick-Draw
If you call in an SOS and complain about how the other players play you are an elitist idiot. Doesn't matter how you play. If they call for a SOS and need help and they start in with how you should play. Leave them. They don't need the help. Works wonders IRL also. Guy in the parking lot needs help changing a tire and you step in to help. He immediately says you're doing it wrong, just walk away. They didn't need the help. They just want someone to do it for them.
I opened crown quests to sos the other day cause I thought "ohh, why not help out random people since I have 39 crown investigations"
During the first hour I had my carving meal, so I would spam a message for people to kill instead of capture, and its translated to the language of the most common players I run in to. 5 of the 6 quests still ended in capture.

People refused to give a ♥♥♥♥. I even messaged one of them to ask why they refused to listen when I wanted them to kill since I had the carve meal and the dude went on a rant about how if he joins an sos, he gets to make the choice as the host clearly cant.

I feel that is much more elitist than wanting people to pay attention to what the host wants.

So here is my take on it, If you join an SOS and only think of yourself and not the team, you are an elitist idiot.

Now see this is what should happen. The player that responds to an SOS tries to help. The player/group that needed help refused to listen to advise. You call for an SOS it means you need help and need to accept said help, weather you like it or not.
lolschrauber 3 月 17 日 上午 1:53 
引用自 sugmaballs
引用自 lolschrauber
Nope. Nobody reads it.

Just look how many people say "capturing gives more rewards" which straight up isn't true anymore. They're elitists that are bad at being elitists.

because it doesnt matter. You literally can get any of the parts from capture and the hunt rewards at the end of quests are so generous that carving is an afterthought.
What about items that specifically mention carving in the guide?
DragynDance 3 月 17 日 上午 2:07 
引用自 VELKYN
引用自 DragynDance
See, this is exactly my point. This games awful community has crappy opinions like this, and this is most of the reason there is so much toxicity. Ironic how they call others who disagree with them elitist, when they are actually prostrating a very elitist and arrogant attitude themself.

I don't really get what you're saying. I f you need to ask for help you're doing something wrong. If the person helping has some good tips on how to improve your game play, just accept it and try to learn. If they are arrogant just tell them you want to have fun. What's so hard to understand.

引用自 NiamhNyx
I opened crown quests to sos the other day cause I thought "ohh, why not help out random people since I have 39 crown investigations"
During the first hour I had my carving meal, so I would spam a message for people to kill instead of capture, and its translated to the language of the most common players I run in to. 5 of the 6 quests still ended in capture.

People refused to give a ♥♥♥♥. I even messaged one of them to ask why they refused to listen when I wanted them to kill since I had the carve meal and the dude went on a rant about how if he joins an sos, he gets to make the choice as the host clearly cant.

I feel that is much more elitist than wanting people to pay attention to what the host wants.

So here is my take on it, If you join an SOS and only think of yourself and not the team, you are an elitist idiot.

Now see this is what should happen. The player that responds to an SOS tries to help. The player/group that needed help refused to listen to advise. You call for an SOS it means you need help and need to accept said help, weather you like it or not.
SoS is the only form of matchmaking. People aren't popping an SoS because they need help. They're popping an SoS because they want to play multiplayer. They are providing their investigation rewards to the public for the sake of some jolly co-operation. Wanting to co op is not desperately needing help. And this community is just too simple minded to understand that.
Lycaon1765 3 月 17 日 上午 2:22 
It happened to me once that I was doing like either a story quest or a side quest (can't recall) and some ♥♥♥♥ came in and captured it. I was mad because, for one it wasn't his quest so it wasn't up to him to decide and thus it felt like he stole my kill. Because he literally did. Second, he did the >:3c emote sticker in the chat to me, so he was clearly doing it on purpose to be a ♥♥♥♥.

I don't care if maybe I could get more for capturing something, or it's faster, or whatever, killing it is more fun and he ruined the fun. And I didn't even notice him join (it wasn't SOS, so I didn't expect anyone), let alone know how to kick him or have the foresight to know he was an ass. So it was basically out of nowhere. That was my line of thought at the time. My friends were on discord with me and they tried to tell me how capturing gives more etc etc etc, but it didn't exactly make me feel less annoyed.

TL;DR: Capturing is just lamer lol.

I now just join a lot of other people's quests, and few people join mine because I don't do SOS, so it hasn't happened again and I get to avoid that situation for the most part because if it happens to someone else then sure the end was lame but I didn't feel deliberately disrespected because it isn't my quest.
最後修改者:Lycaon1765; 3 月 17 日 上午 2:36
Kriya Takagi 3 月 17 日 上午 2:34 
I always go into an SOS with the assumption that the objective is to kill unless the host makes it known that the objective is to capture. If they throw down a trankbomb before engaging I'm going to assume the objective is to capture.
Darkside99x 3 月 17 日 上午 5:08 
Don't play with people.

People are awful.

They literally provide an AI option this time to help if doing it alone is daunting.
Chaos 3 月 17 日 上午 5:17 
Maybe they thirst for that kill and capturing rob them of that satisfaction of the kill.
Capturing just doesn't curb that bloodlust, it doesn't hit the same even you win either way.
Joe John 3 月 17 日 上午 5:19 
Because they want the fights to last 5 minutes instead of 4 minutes.
PhantomΩ 3 月 17 日 上午 5:24 
I assume this wasnt as much a problem in world because of the fair amount of Elder dragons?
DragynDance 3 月 17 日 上午 5:43 
引用自 PhantomΩ
I assume this wasnt as much a problem in world because of the fair amount of Elder dragons?
I don't think it's that, although that probably did help. I think it's just the much higher population of new players. This is the most new blood the MH franchise has ever had, Monster Hunter has always been a sort of cult following game. Worlds brought a lot of new hunters to the fold, but it still felt like the overwhelming majority were veterans, and their opinions and playstyle rubbed off on the new players. But Wilds has an overwhelming majority of new players, and monster hunter devs have always had... problems... designing UX. The game does a really bad job of telling you how things are or should be, and somehow that has managed to get worse in wilds, despite it being a modern title. Not to mention, with the lobby system and link party system being useless for matchmaking, it forces players to rely on the SoS system for random party matchmaking. The SoS system is called that for immersion and lore reasons, but it is effectively just a public group matchmaking system. Unfortunetly a lot of people have got it into their heads, that because of the lore, it is players begging for help, and thus as the "Saviors" joining players get to make all the rules, because they're "saving" the host. In older titles, you made rooms, and you could name them and give them descriptions. This tended to get a group together that prospered (usually) for two reasons. 1. Everyone knew what they were there for. If the room was named "Seregious carve farm" people who wanted a different monster, or to capture would just not join. And 2. Rooms were not disbanded upon completing a hunt, so after finishing you could immediately eat and repost, leading to comraderie due to hunting with the same few people for an hour or so.
最後修改者:DragynDance; 3 月 17 日 上午 5:46
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張貼日期: 3 月 16 日 下午 7:00
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