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Báo cáo lỗi dịch thuật
Then there are the people whose main goal of playing the game is the progression of it. They are fighting the monster to get specific drops or assume others are fighting to get specific drops. Because the drop pool is largely similar, these people are looking to save time by capturing the monster. More monsters captured means less time spent overall and they can more quickly try to complete builds or craft things than if they did that extra time fighting the monster
Both these groups tend to assume that everyone playing the game wants the same experience out of the game. So fighters join hunts hoping to kill monsters and trappers join hunts hoping to save everyone’s time.
Why they are so insufferable on the forums though, who knows?
Having gathering hall rooms that you could name went so much more smoothly, because you could just name your room after your goal. Of course, you get someone rude every now and then, but you just kick them and move on. In SoS calls, people ignore quick chats for requests because for some reason, this community asssumes an SoS call is an actual call for help and they're some valiant saviour coming to rescue you, without taking into account that right now, SoS are the only matchmaking system in the game right now. People SoS not because they need help, but because they want to play multiplayer, and share their investigations. 3 charges shared amongst 4 people gives more rewards total then one person doing it.
During the first hour I had my carving meal, so I would spam a message for people to kill instead of capture, and its translated to the language of the most common players I run in to. 5 of the 6 quests still ended in capture.
People refused to give a ♥♥♥♥. I even messaged one of them to ask why they refused to listen when I wanted them to kill since I had the carve meal and the dude went on a rant about how if he joins an sos, he gets to make the choice as the host clearly cant.
I feel that is much more elitist than wanting people to pay attention to what the host wants.
So here is my take on it, If you join an SOS and only think of yourself and not the team, you are an elitist idiot.
'Just play solo lmao' I want to spice my gameplay up by playing with others. I shouldn't be required to ONLY play with friends to kill monsters.
I assume that the majority of players are somewhat similar. I think people enjoy killing the monsters and don't care if it takes a couple minutes longer, but most people are already minmaxing time spent on hunts. It's just annoying. If people waited to capture until there was 1 down left OR if the host already ok'd capturing, it would be so much easier.
My solution, that I have sent two feedback messages to capcom about, is to add an option to select if a quest it slay only, capture only or both and in slay only it disables tranqs entirely.
This would mean you can't panic capture in slay only quests, but ehh, people learn more from failure than close calls.
The only issue I had with older title lobbies was that kicking someone did not permanently remove them as they could just rejoin instantly. Was horrific in 3U and 4U when people would do that over and over to spam their urgent and leave immediately after helping them.
Its also not a one way road of "just don't sos" cause i will counter with, if they cant read or pay attention to others in a hunt, they shouldnt join an sos.