Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
Chatacabra best first monster in the series?
I honestly think he might be the best one.
He is slow, low to the ground and telegraphs his attacks well.
He is the perfect training dummy.
Super forgiving for people trying to come to grips with the controls or a new weapon.
He even has the power clash/temporary wound weakspot after a big move mechanics.

Why has it taken them so long to make the intro monster like this?

Like GU had great maccao as the first monster? he was fast and quick, and he often jumped away from you only to zoom across the map to nail you.

Then great jagras in World was also much quicker than chatacabra, and his roll attack had little telegraphing and meant a new player trying to position themselves "well" ie not near his head was gonna get flattened.

Finally rise had Great Izuchi, another quick monster who even had little minions to mess you up.
Cause thats a good idea, a new player trying to get to grips with MH controls really needs to worry about adds in the first big fight, when almost no monsters have adds.

Like seriously why have they always have a quick agile monster as the first one? It seems like such an objectively bad design choice.
< >
Showing 1-13 of 13 comments
it doesnt have a tail to chop

edit: as in it should teach newbies that u can chop tails, also i think a newt or salamander with an easily detachtable tail would be better tutor mon
Last edited by Khergit Horse Archer; Mar 16 @ 4:46am
Originally posted by Mrrshan68:
Chatacabra best first monster in the series?
I honestly think he might be the best one.
He is slow, low to the ground and telegraphs his attacks well.
He is the perfect training dummy.
Super forgiving for people trying to come to grips with the controls or a new weapon.
He even has the power clash/temporary wound weakspot after a big move mechanics.

Why has it taken them so long to make the intro monster like this?

Like GU had great maccao as the first monster? he was fast and quick, and he often jumped away from you only to zoom across the map to nail you.

Then great jagras in World was also much quicker than chatacabra, and his roll attack had little telegraphing and meant a new player trying to position themselves "well" ie not near his head was gonna get flattened.

Finally rise had Great Izuchi, another quick monster who even had little minions to mess you up.
Cause thats a good idea, a new player trying to get to grips with MH controls really needs to worry about adds in the first big fight, when almost no monsters have adds.

Like seriously why have they always have a quick agile monster as the first one? It seems like such an objectively bad design choice.

I personally disagree - it is so bad because it is so easy. But then I also am convinced, that the first challenge needs to be hard enough to make new players sweat to make them feel the rewarding victory.

Having it too easy ridicules the spirit of Monster Hunter.

On the other hand, I can also see how it was in the past overwhelming, with zone changes, and so on.

By the end of the day it might be a matter of personal taste - though I like it the classic way, where you start mining things, gathering, slaying small monsters first, before then tackling a big one after you made yourself familiar with everything else.
Retsubty Mar 16 @ 4:46am 
Great Maccao was neat. I mean, I guess because you mean we didn't get a drome type monster. Chatacabra reminds me a bit of a second monster you face. Like a Tetsucabra.
Originally posted by Khergit Horse Archer:
it doesnt have a tail to chop

Good point, though neither did any other first monster so you cant really hold it against him.

But yeah it would be better if he had something cuttable, maybe the tounge?
Retsubty Mar 16 @ 4:49am 
The thing with bigger monsters that are supposed to be tutorials, they end up being easier because they are such huge punching bags.

The dromes are faster and harder to hit lol.
Jaasrg Mar 16 @ 5:03am 
No, I think the FU introduction was perfectly fine way to handle things.
And by that I mean if you subscribe to the old way of teaching by dropping in the deep end of the pool.
Originally posted by アンジェル:
I personally disagree - it is so bad because it is so easy. But then I also am convinced, that the first challenge needs to be hard enough to make new players sweat to make them feel the rewarding victory.

Having it too easy ridicules the spirit of Monster Hunter.

I dont think the difficulty of the starter monster is such a big deal, i mean right from the start you can see MH is not an easy game.
Chatacabra is packing some heat, he also has some quicker attacks like his 360 tounge spin.
If he hits you you will feel it and the fight still takes new people 10-15 minutes.

Just the sheer amount of damage coming out/the sheer amount of HP he has nicely sets the tone for how the game will be moving forward.

Nobody coming into MH will assume its a normal AAA action game after having to duke it out for 10min with the first guy.
Originally posted by Jaasrg:
No, I think the FU introduction was perfectly fine way to handle things.
And by that I mean if you subscribe to the old way of teaching by dropping in the deep end of the pool.
The old way of teaching was not even letting you hunt monsters at first, and doing chores. I mean, how far back you want to go? Point is there was never one way a MH game introduced the game to the player. Things have changed back and forth.
Originally posted by Mrrshan68:
Originally posted by アンジェル:
I personally disagree - it is so bad because it is so easy. But then I also am convinced, that the first challenge needs to be hard enough to make new players sweat to make them feel the rewarding victory.

Having it too easy ridicules the spirit of Monster Hunter.

I dont think the difficulty of the starter monster is such a big deal, i mean right from the start you can see MH is not an easy game.
Chatacabra is packing some heat, he also has some quicker attacks like his 360 tounge spin.
If he hits you you will feel it and the fight still takes new people 10-15 minutes.

Just the sheer amount of damage coming out/the sheer amount of HP he has nicely sets the tone for how the game will be moving forward.

Nobody coming into MH will assume its a normal AAA action game after having to duke it out for 10min with the first guy.

Maybe... for me it is far less than 10 minutes, but I have also mastered since long all weapons. So I sure cannot tell as a fresh newbie could. :MHRISE_Felyne:
侍Kage Mar 16 @ 5:23am 
Easily the best first monster ever. He is cute as ♥♥♥♥, I want them to go crazy on him as an event mission. Like huge frog, arch tempered frenzied some other bs chatacabra event mission that one shots everyone. I would fight it.
Chatacabra is a good first monster in terms of good movement and attacks, plus two big breakable targets in his arms to introduce that mechanic plus an obvious weak spot to attack with the head/tongue. As someone who started with Tri whose first monster was Great Jaggi, I think he was also a good introduction despite his meme status amongst long term players - I remember struggling with him at first but he was great for getting used to the controls, learning positioning and taking advantage of openings.

I also liked Great Izuchi. It was faster but had long attack telegraphing animations and while you couldn't sever the tail, you could break it. Great Jagras didn't feel like it did much at all. Kulu and Pukei-Pukei were better early game monsters in World.

Going to GU from playing Rise on the Switch, I felt Great Maccao was a bit too fast and tough as I was getting used to the old style movement again, and having fought Velocidrome in a couple of games I also find it kinda annoying with how it jumps around so much.
I find the lack of Great Jaggi appreciation disturbing.
Originally posted by Mrrshan68:
I honestly think he might be the best one.
He is slow, low to the ground and telegraphs his attacks well.
He is the perfect training dummy.
Super forgiving for people trying to come to grips with the controls or a new weapon.
He even has the power clash/temporary wound weakspot after a big move mechanics.

Why has it taken them so long to make the intro monster like this?

Like GU had great maccao as the first monster? he was fast and quick, and he often jumped away from you only to zoom across the map to nail you.

Then great jagras in World was also much quicker than chatacabra, and his roll attack had little telegraphing and meant a new player trying to position themselves "well" ie not near his head was gonna get flattened.

Finally rise had Great Izuchi, another quick monster who even had little minions to mess you up.
Cause thats a good idea, a new player trying to get to grips with MH controls really needs to worry about adds in the first big fight, when almost no monsters have adds.

Like seriously why have they always have a quick agile monster as the first one? It seems like such an objectively bad design choice.
Well Rise you wernt you able able to pick between key quests untill urgent. I am pretty sure I fought Logambi first... lol
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Mar 16 @ 4:42am
Posts: 13