Monster Hunter Wilds

Monster Hunter Wilds

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I'm not happy with the start of this game.
I'm not happy with the start of this game.

(For reference, I'm playing on a 4070 Super.)

1. The game throws you in medias res, but my mouse/camera settings were way off during the opening chase scene. Worse, I couldn't invert the Y-axis. I was forced to play through the sequence with default controls, and there was no way to adjust them while paused.

2. Aiming sensitivity for the slingshot is separate from normal controls. Why? Why would I ever want different sensitivity/inversion settings for the slingshot?

3. There's a weird dithering effect when background characters pop in and out of existence. The game really can't handle a handful of NPCs on screen at once?

4. My character has an ugly, glowing white outline when behind the monster. Who thought this was a good design choice? It looks horrible.

5. The animal I was riding just took off on its own. I had to look up which button to press to regain control. Also, it auto-climbs cliffs and jumps by itself. Why is the game playing for me? I want to actually play the game.

6. The in-game frame cap doesn't work, so I set one in the Nvidia control panel. But with frame generation on, the game completely ignored the GPU's cap. Insane. My GPU got really hot, so I had to turn off frame generation entirely.
Last edited by Chrisern; Mar 15 @ 1:55pm
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Showing 1-8 of 8 comments
Cadaver Mar 15 @ 2:00pm 
6. Yes that's how FG works.

5. Theres literally a pop up explaining to you how the ride system works, if you refuse to read thats on you.

4. Fair, thats preference. It doesnt have any objective issues with it tho.

3. The dithering has nothing to do with how many things can be on screen at ocne, this kinda cut out dither effect is used in favor of transperancy as its lighter. Transparency to this day is a non trivial issue.

2. A lot of games allow you to have different senisitivities and settings for different aim modes as theres plenty of difference in preference to how those controls are set up.

1. Fair would be better if you could access it better initially but not too terrible tbh
Welcome to Fake Frame Gen Gayming Kid.
Chrisern Mar 15 @ 2:24pm 
Welcome to Fake Frame Gen Gayming Kid.
Is the game's in-game frame generation in addition to DLSS 3.0's frame generation, or are those the same thing?
Nauct Mar 15 @ 2:24pm 
Every option is wrong by default, they couldn't have done the default settings worse
Originally posted by Chrisern:
Welcome to Fake Frame Gen Gayming Kid.
Is the game's in-game frame generation in addition to DLSS 3.0's frame generation, or are those the same thing?

It's unplayable without it. And the Game is still gonna crash unexpectedly eventually.

There are all kinds of wrong with the Steam release, a lot of Stuff.
Last edited by DAVOS CENSORSHIP 2030 FTW!!!; Mar 15 @ 2:26pm
Hardwenzen Mar 15 @ 2:34pm 
Imagine playing an action game with a keyboard/mouse. Jesus Christ.
Chrisern Mar 15 @ 2:42pm 
Originally posted by Hardwenzen:
Imagine playing an action game with a keyboard/mouse. Jesus Christ.
I've been playing with a mouse and keyboard since the nineties. Never owned a console nor a controller. Some games do m+kb really well, like the Horizon games and the Witcher 3.
Merry Mar 15 @ 2:50pm 
2. Have you ever played games before? Numerous titles have different sensitivities for different cameras. FPS, TPS, ADS, Over the Shoulder ADS, Scoped etc.

4. Imagine needing to know the orientation of your character when it can be obscured by a body. That's the purpose of it. You can adjust it in settings. Enjoy whiffing your hits.

You don't want the game to be played for you but you want the settings to be explained to you like you're a toddler.
Last edited by Merry; Mar 15 @ 2:53pm
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Date Posted: Mar 15 @ 1:51pm
Posts: 8