Monster Hunter Wilds

Monster Hunter Wilds

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CAPCOM FIX YOUR BROKEN INPUT DELAY
5-frame delayed iai slash than previous titles? I've got used to it, ish.
8 frames of rolling delay only for LS and IG? well then. Can't you even make a proper ACT game.

https://www.youtube.com/watch?v=WvOqRjPMW_Q
https://www.youtube.com/watch?v=i8fbnMu8O6Y
https://www.bilibili.com/video/BV1F1cDeuEWF
https://www.bilibili.com/video/BV1Kn9hYuEP2
https://www.bilibili.com/video/BV1u6RKYGEKq

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For those skill sh1tters, if you can't feel it immediately in game, I won't blame your skill nor your hardware, given the fact I may have played the franchise way longer than you and have a better PC than yours. However, if you can't read, listen, or watch and then make human level iq conclusions, try thinking with your brain, not your ball.

And yes, yet another Capcom skill issue moment, not us. I know why the delays are there, however, If the devs can't find a better way to have every move set correctly registered without the 5-8 frame, ~100ms delays, just ask someone better to do the job, especially given that such delays don't exist or have been fixed in previous titles.
Last edited by LossyBytes; Mar 14 @ 11:42pm
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Showing 1-14 of 14 comments
Streylok Mar 14 @ 10:27pm 
skill issue
Gravious Mar 14 @ 10:28pm 
clearly a skill issue.
Sono Mar 14 @ 10:28pm 
is that just when the weapon is sheathed or also when out? Still, thats a strange bug, i think some people mentioned roll delays in the beta as well. Sucks it didnt get fixed, then.
Karnivool Mar 14 @ 10:33pm 
Sir you didn't put enough capitals in the title
Kiririn Mar 14 @ 10:34pm 
This is interesting because I participated in the beta and remember remarking on input delay.
just recaliberate and not to onga bonga until it fixes i guess, or use different weapon
Kiririn Mar 14 @ 10:48pm 
Originally posted by OnePunchGay:
just recaliberate and not to onga bonga until it fixes i guess, or use different weapon

How do you recalibrate input delay?
LossyBytes Mar 14 @ 11:10pm 
Originally posted by Kiririn:
Originally posted by OnePunchGay:
just recaliberate and not to onga bonga until it fixes i guess, or use different weapon

How do you recalibrate input delay?

https://www.nexusmods.com/monsterhunterwilds/mods/689?tab=files
There is a mod nuking every single lag frame, essentially turning the LS back to World/Rise performance, in sacrifice of some misinput.
Last edited by LossyBytes; Mar 15 @ 12:05am
Originally posted by LossyBytes:
Originally posted by Kiririn:

How do you recalibrate input delay?

https://www.nexusmods.com/monsterhunterwilds/mods/689?tab=files
There is a mod nuking every single lag frame, essentially turning the LS back to rise performance, in sacrifice of some misinput.

For those skill sh1tters, if you can't read, listen, or watch and then make human level iq conclusions, try thinking with your brain, not your ball.

And yes, yet another Capcom skill issue moment, not us. If the devs can't find a better way to have every move set correctly registered without the 5-8 frame, ~100ms delays, just ask someone better to do your job, especially given that such delays don't exist or have been fixed in previous titles.
das cheeting bro
LossyBytes Mar 14 @ 11:17pm 
Originally posted by Khergit Horse Archer:
das cheeting bro

I just proposed a workaround, not that I am recommending nor using it. Welcome to PC bro.
What that mod actually does, according to its description, is removes input lockout for several moves that don't need it (which is why it includes a warning about making dual-button inputs very difficult for some weapons). This essentially means that you begin the move's startup as soon as you do the input, rather than several frames afterwards. Whether or not that's cheating or an oversight on the part of the developers leading to overly-long input lockout that feels like input lag is going to be up to you. (It does not, according to the description, remove actual startup frames on animations, only the time it takes for the game to acknowledge that that's what you're trying to do. There is a different mod that actually removes chunks of animations or speeds them up.)

I'm not sure whether the game's online uses inputs or outcomes, so there is the potential for a desync, but I haven't seen anyone report one yet.
Kiririn Mar 14 @ 11:35pm 
Originally posted by LossyBytes:
Originally posted by Kiririn:

How do you recalibrate input delay?

https://www.nexusmods.com/monsterhunterwilds/mods/689?tab=files
There is a mod nuking every single lag frame, essentially turning the LS back to rise performance, in sacrifice of some misinput.

If that works, that's great.

Modders doing the job of Capcom once again.
Treyen Mar 14 @ 11:35pm 
you should actually like the like 90000% damage mod so they just one shot it. fixes all skill issues like the op clearly has
LossyBytes Mar 14 @ 11:46pm 
Originally posted by Treyen:
you should actually like the like 90000% damage mod so they just one shot it. fixes all skill issues like the op clearly has

If you want one shot, you can just write a lua mod to ask the monster die immediately, damage mods are skill issue. :kek: Not something I personally would do though.:steammocking:
Last edited by LossyBytes; Mar 14 @ 11:47pm
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Date Posted: Mar 14 @ 10:18pm
Posts: 14