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Rapporter et oversættelsesproblem
Fun is relative, I had fun tracking monsters in world. Why? Because it's the only MH game that felt like hunting a monster.
think of it this way, like a truck driving simulator simulates the fun part aka the driving and theres also the unfun parts like parking, all of which are essential to the experience. of cuz it needs to not be a pita that it forces u to not engage with the actual fun part which i think the previous game handled it well enough, like in world.
part of the identity of the game is lost when you extract these away, and if you take away enough of these, what you have is just a boss killing game on repeat.
"Back in my day" we had to load 5-6 different maps consecutively through nonsensical transition screens to get 5 minutes of fighting something and then have to trudge around again if we weren't fast enough since the weather balloon only worked once per hunt. A fight only lasts like 3-5 minutes if you're geared properly. What? You wanted to spend 10 minutes running around like a headless chicken for a 2 minute fight, oldhead? Nah dude, stop lying just to throw out words like "casualised" and "streamlined" derogatorily.
For the record, World did not have "tracking" and by no means was it a "fun and engaging experience" nor was there any "skill" to it because scoutflies exist. World maps were convoluted and stupid, the scoutflies only needed like 2 tracks to find the monster, and then you just had to navigate there through annoying terrain. People will say ♥♥♥♥ like this and then complain that their time is being wasted anyway.
People like this will always glorify and romanticise the "old thing" even if it was actually awful. "Previous thing" did it better, I hate "new thing" that has a different take on it. The biggest sin this game commits is giving you the entire map and monster location but forcing you to deal with Scoutflies anyway.
That's what these games are to the majority of people who bother to stick around past the hype stage. The people still playing World, Rise, Generations or even Freedom Unite aren't wasting their time looking for bright neon tracks and spit.
I loved the old MH games, where I needed to learn where my monster would flee, or where he would go to sleep. The more I played, the more I gain experienced and started knowing the map by heart, and know where to look for the monster when he fled.
Now I barely know the maps, cause you follow scout flies, and some areas are not even reachable if you don't use your sekreit, and I just feel like it's pointless to even have a map to follow a monster at this point.
We'd rather just slay monsters in the arena, since hunting doesn't exist anymore. It's boring to follow the monster because you have no efforts to do at all, but yet have to run after it. It's the worst of both.
Having to hunt : tedious, takes time, punish mistakes (painball runing out or forgeting to pick up the map), but SO SATISFYING once you mastered a monster's movements on map.
Not having to hunt : no effort to put in the actual hunt phase, just auto pilot when monster runs away; less tedious.
Please no, that was so exceedingly boring and sucked the life right out of me.
It was high time they added some QOL stuff. The inventory management is still crap and time-wasting, so I guess you at least have that going for your taste.
I get why new players don't like the idea of wandering maps looking for the monster they want to fight or having to use a consumable to find the monster, and then possibly losing track of it again if they don't use a different consumable or it wears off. I get it. I don't agree with it, but I get it. It was fun to build the knowledge of where monsters usually start and where they move to from area to area. It felt good to not need a map or paintballs or psychoserum anymore. You could feel the growth of a player and your knowledge.
World having monster marks and such that the monster leaves behind as a trail that can be gathered until it fills a bar that gives you a strong track and reveals them on the map was a good system, it was just ruined by the scoutflies being overly aggressive in ripping your head off in directions of the monster.
It's bizarre that they included the paint pod, an infinite paintball, but it only really pings what's shot instead of acting like an old paintball. The big interconnected maps seem good for using a paintball for tracking, but most monsters you can just keep up with as they leave because your Seikret is so fast and the monster has to physically travel from area to area.
This is just a small thing with essentially fanfic bolted onto it, but I really hate the way hunting assistants like Gemma and Werner are implemented in the game. They only show up at certain times of day in very specific areas that might not even be relevant to the monster you're fighting unless you drag them over with a luring pod, and Gemma literally just gives you a pitfall trap. I wish you could like "equip" a hunting assistant for hunts that means you could call them in to your area during fights and they'd deploy their equipment. If this was a thing, you could just make one of the hunting assistants a dedicated scout that tracks the monsters location, if you went back to old MonHun or World-style tracking. Knowing the monster's location at all times would be something you could put on if you need it and take off after you built the knowledge base.
Do you see it yet?
yeah i felt this was a good balance. throwing a paintball for every fight was tedious in previous installments. having to do so when you first encounter them, then studying them to the point you could predict their behavior and no longer need to paintball them was intuitive. unfortunately this trend of simplifying gameplay to cater to a larger audience has proven too successful over the years and has become the standard. people used to defend them as QOL, but i see that argument less and less now. instead it's replaced by acceptance of the inevitable.
for people who want a challenge i suggest Nioh 1 and 2. i replayed them not long ago and those games are fun but still challenging. there are plenty of others, however for w/e reason very few people have actually played Nioh, which is a shame if you're a souls/sekiro fan.
If i sold arepas, and they were my best selling item. Why would I change the ingredients.