Monster Hunter Wilds

Monster Hunter Wilds

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Ankanator 14. mar. kl. 21:14
What happened to actually tracking the monster?
I have only played MH worlds before this one, and I don't know if other MH did this, but I really miss the part of checking for monster scratches and foot prints to actually get the fireflies to start tracking the monster's location. Going straight to the monster felt good at the beginning, but after some time of playing, it makes things feel monotonous. The tracking was part of the hunt, and without it, this game is only "Monster Whacker". Or am I miss remembering how things were?

Capturing a monster is also lame compared to worlds.

Edit: So the comments say that the tracking happens only the first time as a mission, not always, and after some time, you always know the location. So not a perfect system either, but I kind of wish there was an option to track the monster, maybe an event mission.
Sidst redigeret af Ankanator; 15. mar. kl. 8:33
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Josh 15. mar. kl. 8:51 
I found it refreshing in Rise. The tracking portion in World got tedious. There was no skill to it. It was just a time sink. I wouldn't have minded in the beginning finding tracks and I think Wilds had a little but of that. But at some point, tracking isn't really fun.
Dagný 15. mar. kl. 8:58 
Oprindeligt skrevet af Josh:
I found it refreshing in Rise. The tracking portion in World got tedious. There was no skill to it. It was just a time sink. I wouldn't have minded in the beginning finding tracks and I think Wilds had a little but of that. But at some point, tracking isn't really fun.

Fun is relative, I had fun tracking monsters in world. Why? Because it's the only MH game that felt like hunting a monster.
Oprindeligt skrevet af Josh:
I found it refreshing in Rise. The tracking portion in World got tedious. There was no skill to it. It was just a time sink. I wouldn't have minded in the beginning finding tracks and I think Wilds had a little but of that. But at some point, tracking isn't really fun.
sure it maybe unfun for some and tedious when you have to mass grind but its part of the experience that adds flavor and realism to it.

think of it this way, like a truck driving simulator simulates the fun part aka the driving and theres also the unfun parts like parking, all of which are essential to the experience. of cuz it needs to not be a pita that it forces u to not engage with the actual fun part which i think the previous game handled it well enough, like in world.

part of the identity of the game is lost when you extract these away, and if you take away enough of these, what you have is just a boss killing game on repeat.
Sidst redigeret af Khergit Horse Archer; 15. mar. kl. 9:07
Cumbusted 15. mar. kl. 9:16 
As someone who's been playing MH since the PSP (Unite) this is a hilarious thread of old people going "dang kids these days" through rose-tinted glasses and delusion.

"Back in my day" we had to load 5-6 different maps consecutively through nonsensical transition screens to get 5 minutes of fighting something and then have to trudge around again if we weren't fast enough since the weather balloon only worked once per hunt. A fight only lasts like 3-5 minutes if you're geared properly. What? You wanted to spend 10 minutes running around like a headless chicken for a 2 minute fight, oldhead? Nah dude, stop lying just to throw out words like "casualised" and "streamlined" derogatorily.

For the record, World did not have "tracking" and by no means was it a "fun and engaging experience" nor was there any "skill" to it because scoutflies exist. World maps were convoluted and stupid, the scoutflies only needed like 2 tracks to find the monster, and then you just had to navigate there through annoying terrain. People will say ♥♥♥♥ like this and then complain that their time is being wasted anyway.

People like this will always glorify and romanticise the "old thing" even if it was actually awful. "Previous thing" did it better, I hate "new thing" that has a different take on it. The biggest sin this game commits is giving you the entire map and monster location but forcing you to deal with Scoutflies anyway.

Oprindeligt skrevet af Khergit Horse Archer:
part of the identity of the game is lost when you extract these away, and if you take away enough of these, what you have is just a boss killing game on repeat.
That's what these games are to the majority of people who bother to stick around past the hype stage. The people still playing World, Rise, Generations or even Freedom Unite aren't wasting their time looking for bright neon tracks and spit.
Sidst redigeret af Cumbusted; 15. mar. kl. 9:18
Bloodonmoon 15. mar. kl. 9:18 
I don't know, but I think it's because Capcom wants the game to be more opened to casual gamers.

I loved the old MH games, where I needed to learn where my monster would flee, or where he would go to sleep. The more I played, the more I gain experienced and started knowing the map by heart, and know where to look for the monster when he fled.

Now I barely know the maps, cause you follow scout flies, and some areas are not even reachable if you don't use your sekreit, and I just feel like it's pointless to even have a map to follow a monster at this point.

We'd rather just slay monsters in the arena, since hunting doesn't exist anymore. It's boring to follow the monster because you have no efforts to do at all, but yet have to run after it. It's the worst of both.
Having to hunt : tedious, takes time, punish mistakes (painball runing out or forgeting to pick up the map), but SO SATISFYING once you mastered a monster's movements on map.
Not having to hunt : no effort to put in the actual hunt phase, just auto pilot when monster runs away; less tedious.
Dailao 15. mar. kl. 9:22 
Oprindeligt skrevet af Ankanator:
I have only played MH worlds before this one, and I don't know if other MH did this, but I really miss the part of checking for monster scratches and foot prints to actually get the fireflies to start tracking the monster's location.

Please no, that was so exceedingly boring and sucked the life right out of me.
It was high time they added some QOL stuff. The inventory management is still crap and time-wasting, so I guess you at least have that going for your taste.
Sidst redigeret af Dailao; 15. mar. kl. 9:22
Hormesis 15. mar. kl. 9:25 
as others have stated, tracking ended when the paintball became obsolete in world
My ideal set up would be World tracking (with a waaaaaay less aggressive Scoutflies that yank your head around), old paintball system, and like a hunting assistant loadout that would include a dedicated scout, if you wanted.

I get why new players don't like the idea of wandering maps looking for the monster they want to fight or having to use a consumable to find the monster, and then possibly losing track of it again if they don't use a different consumable or it wears off. I get it. I don't agree with it, but I get it. It was fun to build the knowledge of where monsters usually start and where they move to from area to area. It felt good to not need a map or paintballs or psychoserum anymore. You could feel the growth of a player and your knowledge.

World having monster marks and such that the monster leaves behind as a trail that can be gathered until it fills a bar that gives you a strong track and reveals them on the map was a good system, it was just ruined by the scoutflies being overly aggressive in ripping your head off in directions of the monster.

It's bizarre that they included the paint pod, an infinite paintball, but it only really pings what's shot instead of acting like an old paintball. The big interconnected maps seem good for using a paintball for tracking, but most monsters you can just keep up with as they leave because your Seikret is so fast and the monster has to physically travel from area to area.

This is just a small thing with essentially fanfic bolted onto it, but I really hate the way hunting assistants like Gemma and Werner are implemented in the game. They only show up at certain times of day in very specific areas that might not even be relevant to the monster you're fighting unless you drag them over with a luring pod, and Gemma literally just gives you a pitfall trap. I wish you could like "equip" a hunting assistant for hunts that means you could call them in to your area during fights and they'd deploy their equipment. If this was a thing, you could just make one of the hunting assistants a dedicated scout that tracks the monsters location, if you went back to old MonHun or World-style tracking. Knowing the monster's location at all times would be something you could put on if you need it and take off after you built the knowledge base.
Siameasy 15. mar. kl. 9:31 
it was a thing in world until you had tracked a monster a few times then it worked exactly like wilds does now. (i think it was at rank 4 in the monster discovery book)
BlairiesTTV 15. mar. kl. 9:38 
Oprindeligt skrevet af chima:
I don't see how hitting a monster with a paintball which allows you to magically know wherever it is on the map at any given time is any less ridiculous.
Id believe that my sekrit can smell the paintball over it smells every monster and telepathically tells me it's exact pin pointed location or that the scoutflys are somehow attracted to it.

Do you see it yet?
Sidst redigeret af BlairiesTTV; 15. mar. kl. 9:39
Hormesis 15. mar. kl. 9:44 
Oprindeligt skrevet af Siameasy:
it was a thing in world until you had tracked a monster a few times then it worked exactly like wilds does now. (i think it was at rank 4 in the monster discovery book)

yeah i felt this was a good balance. throwing a paintball for every fight was tedious in previous installments. having to do so when you first encounter them, then studying them to the point you could predict their behavior and no longer need to paintball them was intuitive. unfortunately this trend of simplifying gameplay to cater to a larger audience has proven too successful over the years and has become the standard. people used to defend them as QOL, but i see that argument less and less now. instead it's replaced by acceptance of the inevitable.

for people who want a challenge i suggest Nioh 1 and 2. i replayed them not long ago and those games are fun but still challenging. there are plenty of others, however for w/e reason very few people have actually played Nioh, which is a shame if you're a souls/sekiro fan.
BlairiesTTV 15. mar. kl. 9:52 
Oprindeligt skrevet af Hormesis:
Oprindeligt skrevet af Siameasy:
it was a thing in world until you had tracked a monster a few times then it worked exactly like wilds does now. (i think it was at rank 4 in the monster discovery book)

yeah i felt this was a good balance. throwing a paintball for every fight was tedious in previous installments. having to do so when you first encounter them, then studying them to the point you could predict their behavior and no longer need to paintball them was intuitive. unfortunately this trend of simplifying gameplay to cater to a larger audience has proven too successful over the years and has become the standard. people used to defend them as QOL, but i see that argument less and less now. instead it's replaced by acceptance of the inevitable.

for people who want a challenge i suggest Nioh 1 and 2. i replayed them not long ago and those games are fun but still challenging. there are plenty of others, however for w/e reason very few people have actually played Nioh, which is a shame if you're a souls/sekiro fan.
Nioh 2 was a great game. A lot of people I personally knew couldn't get into it tho cause of all the mechanics it tries to cram down your throat.
JPM岩 15. mar. kl. 9:53 
World is the only game to have tracking, at it was heavily, negatively received.
Oprindeligt skrevet af JPM岩:
World is the only game to have tracking, at it was heavily, negatively received.
how do they even collect data on this and how do they quantify it unless its some sort of online poll?
BlairiesTTV 15. mar. kl. 9:58 
Oprindeligt skrevet af JPM岩:
World is the only game to have tracking, at it was heavily, negatively received.
Elaborate. Cause last I checked World was capcoms best selling Monster Hunter.

If i sold arepas, and they were my best selling item. Why would I change the ingredients.
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