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Rapportera problem med översättningen
Otherwise, yes I agree. Palico just needs to be overhauled completely, not only is it OP, it lacks useful utility or behavior settings, or a way to call for gadgets like in world.
Stun, wind pressure, roars, blights, tremor should all be more threatening because now they are at most a mild inconvenience. As it is now, I can basically button mash and get slapped around with little to no consequence, this isn't what the series is known for.
Wound system is in need of some re-balancing for sure. They don't need these grandiose animations to pop wounds (as cool as they are) and breaking wounds should provide some level of risk instead of turning you into an iframe staggering magician.
Palico should have equippable tools like World, be split into a role like previous games or be given drastically higher cooldowns/limited uses per hunt because they are completely jack-of-all-trades overtuned right now.
Use weaker gear.
There are mods for that... but you might as well just use weaker gear.
Which you could achieve by using weaker weapons.
Wouldn't happen if you used weaker weapons.
Using weaker armour would solve that.
So don't use mantles nor gem for evasion or whatever. Honestly I'd like bigger movesets too though.
Leave him at camp then?
That is already a thing...
I agree with that, but then most randoms don't use pop-up camps anyway.... so it isn't like you could simply drop by the nearest one anyway.
Like I said... use weaker gear.
Difficulty is relative. Besides the movesets, Low Rank Gear against Low Rank Monster isn't much different to High Rank Gear vs High Rank Monster. So try Low Rank Gear vs High Rank Monster.
The folks who play FromSoft games understand this already. That is why there are so many people doing naked challenges in Dark Souls and Elden Ring. For that matter earlier Monster Hunter games used to sometimes have event quests you had to do naked. It really is something worth trying once in a while if you want things more difficult.
Posts like this always miss the point. The point is we want use the tools at our disposal and still feel a challenge, not to handicap ourselves with artificial difficulty. What the heck is the point of a monster hunter game if you're not going to upgrade your gear and fight harder monsters? It is literally the point of the game.
And yeah, naked runs are a thing, but I want to wear a badass set and get slaughtered while looking rad.
All your consumables are poisoned so don't bother.
Tranqualize bomb will make you go to sleep, traps actually work on just you unless mission deem so you must capture something.
Rogue Palicos will now show up and steal your items, your partner Palico will only get unique Poison Wasp.
Monster can now wound you, and stagger you, also rip off your arms and legs if they break the wound on you.
Your tents are occupied by Congalala, so whenever you tried to enter, you get farted out.
Payout are all reduced by 10 times, upgrades are all increased by 10 times.
Y'know my personal brand of difficulty though?
After I'm done beating a Monster Hunter game with my main weapon, I switch to a weapon I'm bad at and then go back and do it again. I do the progression all over again but with something I'm crap at using, and I get a whole different experience. My 3rd character in World was made to do the entire game with a Hunting Horn. It was surreal for me, since I'm usually a Gunner. It was fun though. I learnt stuff.
In any case... the only thing that is interesting about "harder" monsters is that they have expanded movesets... but usually by that point the hunter has a fairly expanded moveset too. Everything else, and I mean EVERYTHING else is just numbers, and for numbers, weakening yourself is identical to strengthening the enemy.
You can use layered armour ON your skivvies.
I do the same thing except every gen I tell myself I'm going to main X weapon and then end up playing a bit of everything, make builds for them, build one of each element where feasible but wilds still feels incredibly lacking despite this. Normally at this point in the game I'd be making mixed sets and having fun with those, but armor skills are so lacking that I just don't see a fun way to build them. I've rocked current 'endgame' monsters with weapons I'm usually so-so with like gunlance and hammer with no problems or carts, and no palico - something that should have been a struggle.
I get what you're saying with nude runs and appreciate the people who do heroics nude runs and whatnot, but it's just not my style.
I've basically given up trying to enjoy Wilds for now despite the great additions to combat, restarted Rise and have been having a blast. Hopefully we see some new weapon types in the near future as it's been a looong time since Glaive/CB were added.
This kind of person who thinks that difficulty comes from from handicapping yourself is really missing the point. I guess your ability to reason is also handicapped in real life.