Monster Hunter Wilds

Monster Hunter Wilds

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PugSir 14 mar @ 20:32
3
1
Please buff monsters capcom
I just want harder fights man. I thought the story was pretty neat, I liked seeing my hunter aura farm whenever he could in cutscenes but in reality I'm just here to fight tough monsters and have a fun time with some challenge. I like having to think and prepare for things, not just steamroll through the entirety of high rank(which I did).

I don't want hard fights to come out later in a $40 dollar expansion with master rank, because I just paid $70 to fight tough ones right now. I'd just like to see some tweaks to current monster difficulty in high rank in like a balance patch or something, changes to tempered/frenzied monsters and stuff.

-Making high rank monsters or just monsters in general more resistant to wounds and/or wound damage would be a first choice for me.
-Another change for high rank would be the number of staggers that monsters receive, like damn. I feel like the monster is always on the ground which just leads to tons of free damage.
-Stagger combined with wounds it the main problem, just due to mostly all wounds causing the monster to just fall on it's ass. Leading to an endless cycle where the monster can't move
-Just give monsters some more damage, they need it.
-Just making them more aggressive in general would help a lot for difficulty as well, because currently I can literally just stand around and not die due how passive most monsters are. Us hunters have been given a plethora of new moves and abilities to the point where the monsters just can't keep up anymore.
-Palico needs less heals bro, he comes in clutch, more than clutch. He's just too good at healing me dude, I never feel in danger. Whenever I take slight damage he's there to heal me back to full.
-Not really difficulty related but if a monster could have multiple attributes that would be pretty sick and help with expanding difficulty without really needing to add much, think Tempered Frenzied Gore Magala or Arkveld.
-A multiplier for more the more players you have = more health/damage/stagger resist/defense would be neat too, it would prevent a monster from not being able to move when you have 4 endgame hunters going to town on its cheeks.
-Making it so you can't take a pit stop at a pop-up camp during a hunt to restock could also artificially bump the difficulty a tad, making it so you don't have practically infinite resources/heals during a fight. That is if your damn palico doesn't heal you first.

These are just things I think could be reworked/added to make the game more difficult without needing to wait a year and a half for master rank. I know the first title update is going to have a new level of difficulty but I don't think it will change much, but who knows. This is just my opinion and others might disagree but who cares, it's just a dude ranting on a steam discussion post about difficulty. If other people have other changes that they'd like to see so what, everybody has their own opinions bro.
(damn I didn't think I wrote this much)
Senast ändrad av PugSir; 14 mar @ 20:37
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Sono 14 mar @ 20:34 
Gore Magala is functionally frenzied by default, what you want is Shagaru Magala or Chaotic Gore.

Otherwise, yes I agree. Palico just needs to be overhauled completely, not only is it OP, it lacks useful utility or behavior settings, or a way to call for gadgets like in world.
Senast ändrad av Sono; 14 mar @ 20:36
if they do a buff to the monsters I hope it's something more interesting than just more HP. It would just make fights a slog and honestly wouldn't fix anything.
Ursprungligen skrivet av Lycaon1765:
if they do a buff to the monsters I hope it's something more interesting than just more HP. It would just make fights a slog and honestly wouldn't fix anything.
it would fix a lot for one we would get to see some of the monsters attacks rather then near insta killing them lol!
Lavis 14 mar @ 20:42 
Honestly the current tempered monsters feel like what regular HR should have been. Tempered monsters should have a good 30-40% more HP and damage than they currently do. Upgrading armor feels completely optional at this point.

Stun, wind pressure, roars, blights, tremor should all be more threatening because now they are at most a mild inconvenience. As it is now, I can basically button mash and get slapped around with little to no consequence, this isn't what the series is known for.

Wound system is in need of some re-balancing for sure. They don't need these grandiose animations to pop wounds (as cool as they are) and breaking wounds should provide some level of risk instead of turning you into an iframe staggering magician.

Palico should have equippable tools like World, be split into a role like previous games or be given drastically higher cooldowns/limited uses per hunt because they are completely jack-of-all-trades overtuned right now.
Ursprungligen skrivet av PugSir:
I just want harder fights man.
Use weaker weapons / armour then.

I don't want hard fights to come out later in a $40 dollar expansion with master rank, because I just paid $70 to fight tough ones right now.
Use weaker gear.

I'd just like to see some tweaks to current monster difficulty in high rank in like a balance patch or something, changes to tempered/frenzied monsters and stuff.
There are mods for that... but you might as well just use weaker gear.

-Making high rank monsters or just monsters in general more resistant to wounds and/or wound damage would be a first choice for me.
Which you could achieve by using weaker weapons.

-Another change for high rank would be the number of staggers that monsters receive, like damn. I feel like the monster is always on the ground which just leads to tons of free damage.
Wouldn't happen if you used weaker weapons.

-Just give monsters some more damage, they need it.
Using weaker armour would solve that.

-Just making them more aggressive in general would help a lot for difficulty as well, because currently I can literally just stand around and not die due how passive most monsters are. Us hunters have been given a plethora of new moves and abilities to the point where the monsters just can't keep up anymore.
So don't use mantles nor gem for evasion or whatever. Honestly I'd like bigger movesets too though.

-Palico needs less heals bro, he comes in clutch, more than clutch. He's just too good at healing me dude, I never feel in danger. Whenever I take slight damage he's there to heal me back to full.
Leave him at camp then?

-A multiplier for more the more players you have = more health/damage/stagger resist/defense would be neat too, it would prevent a monster from not being able to move when you have 4 endgame hunters going to town on its cheeks.
That is already a thing...

-Making it so you can't take a pit stop at a pop-up camp during a hunt to restock could also artificially bump the difficulty a tad, making it so you don't have practically infinite resources/heals during a fight. That is if your damn palico doesn't heal you first.
I agree with that, but then most randoms don't use pop-up camps anyway.... so it isn't like you could simply drop by the nearest one anyway.

These are just things I think could be reworked/added to make the game more difficult without needing to wait a year and a half for master rank.
Like I said... use weaker gear.
Difficulty is relative. Besides the movesets, Low Rank Gear against Low Rank Monster isn't much different to High Rank Gear vs High Rank Monster. So try Low Rank Gear vs High Rank Monster.
The folks who play FromSoft games understand this already. That is why there are so many people doing naked challenges in Dark Souls and Elden Ring. For that matter earlier Monster Hunter games used to sometimes have event quests you had to do naked. It really is something worth trying once in a while if you want things more difficult.
Senast ändrad av The Debauchery; 14 mar @ 20:49
Go play PVP games for a real challenge and just enjoy hunting.. you are battling against dumb AI in any monster hunter game. Your gear is what makes it easy.. take off gear and go for a challenge if you want
I had to mod mine to buff them myself since Capcom obviously did this intentionally and won't be fixing it. Its ridiculous. But enjoying it now, it saved the game for me. Vanilla feels like abusing a wounded dog I start to feel bad lol
renfa 14 mar @ 20:54 
get rid the wound system, it'll fix a lot of things, and also nerf the hunter, way too many tool while the monster don't have more tools to kill the hunter
Lavis 14 mar @ 21:23 
Ursprungligen skrivet av The Debauchery:
Ursprungligen skrivet av PugSir:
I just want harder fights man.
Use weaker weapons / armour then.

I don't want hard fights to come out later in a $40 dollar expansion with master rank, because I just paid $70 to fight tough ones right now.
Use weaker gear.

I'd just like to see some tweaks to current monster difficulty in high rank in like a balance patch or something, changes to tempered/frenzied monsters and stuff.
There are mods for that... but you might as well just use weaker gear.

-Making high rank monsters or just monsters in general more resistant to wounds and/or wound damage would be a first choice for me.
Which you could achieve by using weaker weapons.

-Another change for high rank would be the number of staggers that monsters receive, like damn. I feel like the monster is always on the ground which just leads to tons of free damage.
Wouldn't happen if you used weaker weapons.

-Just give monsters some more damage, they need it.
Using weaker armour would solve that.

-Just making them more aggressive in general would help a lot for difficulty as well, because currently I can literally just stand around and not die due how passive most monsters are. Us hunters have been given a plethora of new moves and abilities to the point where the monsters just can't keep up anymore.
So don't use mantles nor gem for evasion or whatever. Honestly I'd like bigger movesets too though.

-Palico needs less heals bro, he comes in clutch, more than clutch. He's just too good at healing me dude, I never feel in danger. Whenever I take slight damage he's there to heal me back to full.
Leave him at camp then?

-A multiplier for more the more players you have = more health/damage/stagger resist/defense would be neat too, it would prevent a monster from not being able to move when you have 4 endgame hunters going to town on its cheeks.
That is already a thing...

-Making it so you can't take a pit stop at a pop-up camp during a hunt to restock could also artificially bump the difficulty a tad, making it so you don't have practically infinite resources/heals during a fight. That is if your damn palico doesn't heal you first.
I agree with that, but then most randoms don't use pop-up camps anyway.... so it isn't like you could simply drop by the nearest one anyway.

These are just things I think could be reworked/added to make the game more difficult without needing to wait a year and a half for master rank.
Like I said... use weaker gear.
Difficulty is relative. Besides the movesets, Low Rank Gear against Low Rank Monster isn't much different to High Rank Gear vs High Rank Monster. So try Low Rank Gear vs High Rank Monster.
The folks who play FromSoft games understand this already. That is why there are so many people doing naked challenges in Dark Souls and Elden Ring. For that matter earlier Monster Hunter games used to sometimes have event quests you had to do naked. It really is something worth trying once in a while if you want things more difficult.

Posts like this always miss the point. The point is we want use the tools at our disposal and still feel a challenge, not to handicap ourselves with artificial difficulty. What the heck is the point of a monster hunter game if you're not going to upgrade your gear and fight harder monsters? It is literally the point of the game.

And yeah, naked runs are a thing, but I want to wear a badass set and get slaughtered while looking rad.
this is the first time monster hunter is fun, now if they reduced the hp a little it would be more fun
Nah, we should just have Capcom yoink your ID and make every monster OHKO you, you also can only faint once, 2nd time you go home.

All your consumables are poisoned so don't bother.

Tranqualize bomb will make you go to sleep, traps actually work on just you unless mission deem so you must capture something.

Rogue Palicos will now show up and steal your items, your partner Palico will only get unique Poison Wasp.

Monster can now wound you, and stagger you, also rip off your arms and legs if they break the wound on you.

Your tents are occupied by Congalala, so whenever you tried to enter, you get farted out.

Payout are all reduced by 10 times, upgrades are all increased by 10 times.
Ursprungligen skrivet av Lavis:
Posts like this always miss the point. The point is we want use the tools at our disposal and still feel a challenge, not to handicap ourselves with artificial difficulty. What the heck is the point of a monster hunter game if you're not going to upgrade your gear and fight harder monsters? It is literally the point of the game.
It doesn't miss the point at all. Weakening yourself and strengthening the monster are functionally the same thing... just as strengthening yourself and weakening the monster are functionally the same thing. It is just a matter of framing.
Y'know my personal brand of difficulty though?
After I'm done beating a Monster Hunter game with my main weapon, I switch to a weapon I'm bad at and then go back and do it again. I do the progression all over again but with something I'm crap at using, and I get a whole different experience. My 3rd character in World was made to do the entire game with a Hunting Horn. It was surreal for me, since I'm usually a Gunner. It was fun though. I learnt stuff.

In any case... the only thing that is interesting about "harder" monsters is that they have expanded movesets... but usually by that point the hunter has a fairly expanded moveset too. Everything else, and I mean EVERYTHING else is just numbers, and for numbers, weakening yourself is identical to strengthening the enemy.

And yeah, naked runs are a thing, but I want to wear a badass set and get slaughtered while looking rad.
You can use layered armour ON your skivvies.
Senast ändrad av The Debauchery; 14 mar @ 21:43
Lavis 14 mar @ 22:15 
Ursprungligen skrivet av The Debauchery:
Ursprungligen skrivet av Lavis:
Posts like this always miss the point. The point is we want use the tools at our disposal and still feel a challenge, not to handicap ourselves with artificial difficulty. What the heck is the point of a monster hunter game if you're not going to upgrade your gear and fight harder monsters? It is literally the point of the game.
It doesn't miss the point at all. Weakening yourself and strengthening the monster are functionally the same thing... just as strengthening yourself and weakening the monster are functionally the same thing. It is just a matter of framing.
Y'know my personal brand of difficulty though?
After I'm done beating a Monster Hunter game with my main weapon, I switch to a weapon I'm bad at and then go back and do it again. I do the progression all over again but with something I'm crap at using, and I get a whole different experience. My 3rd character in World was made to do the entire game with a Hunting Horn. It was surreal for me, since I'm usually a Gunner. It was fun though. I learnt stuff.

And yeah, naked runs are a thing, but I want to wear a badass set and get slaughtered while looking rad.
You can use layered armour ON your skivvies.

I do the same thing except every gen I tell myself I'm going to main X weapon and then end up playing a bit of everything, make builds for them, build one of each element where feasible but wilds still feels incredibly lacking despite this. Normally at this point in the game I'd be making mixed sets and having fun with those, but armor skills are so lacking that I just don't see a fun way to build them. I've rocked current 'endgame' monsters with weapons I'm usually so-so with like gunlance and hammer with no problems or carts, and no palico - something that should have been a struggle.

I get what you're saying with nude runs and appreciate the people who do heroics nude runs and whatnot, but it's just not my style.

I've basically given up trying to enjoy Wilds for now despite the great additions to combat, restarted Rise and have been having a blast. Hopefully we see some new weapon types in the near future as it's been a looong time since Glaive/CB were added.
Ursprungligen skrivet av Lavis:
I've basically given up trying to enjoy Wilds for now despite the great additions to combat, restarted Rise and have been having a blast. Hopefully we see some new weapon types in the near future as it's been a looong time since Glaive/CB were added.
Welp... they'll add more content on and off for a while yet, and eventually they'll add Master Rank, then add more content and monsters to that.... and probably finish with bloody Fatalis again. It won't stay lacklustre and empty forever.
sidray749 14 mar @ 23:04 
Ursprungligen skrivet av The Debauchery:
Ursprungligen skrivet av PugSir:
I just want harder fights man.
Use weaker weapons / armour then.

I don't want hard fights to come out later in a $40 dollar expansion with master rank, because I just paid $70 to fight tough ones right now.
Use weaker gear.

I'd just like to see some tweaks to current monster difficulty in high rank in like a balance patch or something, changes to tempered/frenzied monsters and stuff.
There are mods for that... but you might as well just use weaker gear.

-Making high rank monsters or just monsters in general more resistant to wounds and/or wound damage would be a first choice for me.
Which you could achieve by using weaker weapons.

-Another change for high rank would be the number of staggers that monsters receive, like damn. I feel like the monster is always on the ground which just leads to tons of free damage.
Wouldn't happen if you used weaker weapons.

-Just give monsters some more damage, they need it.
Using weaker armour would solve that.

-Just making them more aggressive in general would help a lot for difficulty as well, because currently I can literally just stand around and not die due how passive most monsters are. Us hunters have been given a plethora of new moves and abilities to the point where the monsters just can't keep up anymore.
So don't use mantles nor gem for evasion or whatever. Honestly I'd like bigger movesets too though.

-Palico needs less heals bro, he comes in clutch, more than clutch. He's just too good at healing me dude, I never feel in danger. Whenever I take slight damage he's there to heal me back to full.
Leave him at camp then?

-A multiplier for more the more players you have = more health/damage/stagger resist/defense would be neat too, it would prevent a monster from not being able to move when you have 4 endgame hunters going to town on its cheeks.
That is already a thing...

-Making it so you can't take a pit stop at a pop-up camp during a hunt to restock could also artificially bump the difficulty a tad, making it so you don't have practically infinite resources/heals during a fight. That is if your damn palico doesn't heal you first.
I agree with that, but then most randoms don't use pop-up camps anyway.... so it isn't like you could simply drop by the nearest one anyway.

These are just things I think could be reworked/added to make the game more difficult without needing to wait a year and a half for master rank.
Like I said... use weaker gear.
Difficulty is relative. Besides the movesets, Low Rank Gear against Low Rank Monster isn't much different to High Rank Gear vs High Rank Monster. So try Low Rank Gear vs High Rank Monster.
The folks who play FromSoft games understand this already. That is why there are so many people doing naked challenges in Dark Souls and Elden Ring. For that matter earlier Monster Hunter games used to sometimes have event quests you had to do naked. It really is something worth trying once in a while if you want things more difficult.

This kind of person who thinks that difficulty comes from from handicapping yourself is really missing the point. I guess your ability to reason is also handicapped in real life.
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Datum skrivet: 14 mar @ 20:32
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