Monster Hunter Wilds

Monster Hunter Wilds

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Multiplayer monsters need MUCH more HP...
So, I usually just create online singleplayer lobby and from there I respond to SOS flares to all kinds of monster to help people and myself to collect some materials, but whenever I join somebody, the fights usually take like 5-8 minutes, even if there is that the lobby has been created 1min ago, the fight will just end within 5 minutes usually.

During some extreme cases, there are like 2/4 people in the game, the lobby was created 2min ago so I join and when I come to the monster, the monster already has the skull symbol above it so all I do is just place trap and capture it and the fight took like 4 minutes total without me doing anything.

I understand that they wanted to make it shorter because in World the hunts were crazy long, but I think that the HP of the monster should increase DRAMATICALLY during multiplayer games because it's just not even fun. The elder dragons and the apex predators are a bit more fun because the HP is much higher, but pretty much every single other monster is just too short.

For anyone who is going to say "just play solo", it's boring bro, I want to play with people because it's more fun, especially if you meet someone with no hands who are able to cart twice within 3 minutes.
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Showing 16-23 of 23 comments
Originally posted by Imrayzo:
I totally agree, problem its aswell that all the people just go full crit with artian weapons (u wont see a single player using the artian armor and its a good all around armor) and paralisis and its not fun at all , theres so many armors and weapons i personally loving the armors that u get with the trade material like the kunafa and azuz, with these armors and rarity 6 or 7 weapons i get mi 10/15 min hunts, way funnier to play this way, the monster actually gets to fight back.
For example i got a build that uses kunafa armor only and divine blessing of the winds talisman with a bone 6 glaive and the doshaguma 6 Hunting horn i get two or one shotted by tempered doshaguma if i dont keep up defense L and sonic barrier i got another build with the azuz armor only so 3 pieces of armor only but its comes with heroics and maximum might with these armor its really easy to activate heroics and its a fun challenge.
The thing is that you WANT to have the strongest build possible in a game like this, I use Arkveld armor set (the more deco one) with Gore's LS and Lala Barina's LS with paralysis as the secondary (but I don't use it anymore). I have pretty much everything I need on maximum, but that doesn't really change the fact that the game should have been more endgame'ish in the endgame, you basically farm few Gores and you have the best weapon in the game.
I feel like that they have basically buffed all the weapons with crazy new moves that do a lot of damage and also nerfed the HP of monsters so you just bully everything now.

I think the wounds are the main culprit, I don't think that destroying the wounds should do that much damage and stun the monster as well. The wounds should have been just purely material collection related thing and when destroying them, it should ONLY stagger the monster for a second so you have time to recover from the focus attack and fight again.
Last edited by Deathwing1306; Mar 14 @ 7:39pm
Originally posted by Imrayzo:
I totally agree, problem its aswell that all the people just go full crit with artian weapons (u wont see a single player using the artian armor and its a good all around armor) and paralisis and its not fun at all , theres so many armors and weapons i personally loving the armors that u get with the trade material like the kunafa and azuz, with these armors and rarity 6 or 7 weapons i get mi 10/15 min hunts, way funnier to play this way, the monster actually gets to fight back.
For example i got a build that uses kunafa armor only and divine blessing of the winds talisman with a bone 6 glaive and the doshaguma 6 Hunting horn i get two or one shotted by tempered doshaguma if i dont keep up defense L and sonic barrier i got another build with the azuz armor only so 3 pieces of armor only but its comes with heroics and maximum might with these armor its really easy to activate heroics and its a fun challenge.

To be fair more people might be using artian armor but you just dont know it because they have it layered because honestly artian armor looks like complete butt (except the helmet which looks OK)
Mikebeez Mar 14 @ 7:44pm 
I spend more time trying to get in to an SoS with people, due to the fact that so many hunters are trying to do the same, than I do in the actual hunt. They're crazy short.
YitanFF Mar 14 @ 7:48pm 
Monsters in World did NOT take 'crazy long' to kill. Everyone who is complaining about this topic doesn't realize that they temselves improved as players, which is the real reason monsters fold like paper. I'm someone who uses HP overlays; wanna know how much HP tempered Arkveld has in solo? Somewhere around 27k-30k. Tempered Nergigante in base World (not arch-tempered, regular tempered) only had like 10k at the absolute highest of HP rolls, it usually spawned with 9k. Base World's HP pools were massively low, because the devs somehow didn't expect players to use the new mobility, attacks, and skill system they introduced to absolutely destroy monsters, so they stuck 4th gen HP values onto them, as if World was still using 4U/Gen movesets and skills. They very quickly learned their lesson, because every single arch-tempered got a massive HP buff (for example: arch-tempered nergi had 45k HP) and Iceborne monsters got HP values that matched the kind of damage output players could have. This HP adjustment was in Rise, Sunbreak, and now Wilds as well. Even if we discount overlays that show in-game data, back in base World, when I was farming Nergi for streamstones, I could kill it in 45 seconds. Wilds monsters take me 2-3 minutes with the same amount of tryharding.
You've improved, and that's why you think Wilds is easier; get over it.
Cycling back to the main point, I've found that soloing tempered monsters is comfy (they hit hard enough to put me at risk and feel like I have to work to put them down but are not massive HP sponges like World MR), and that kind of still works at 2 people, but once you go up to 4 players the monster just absolutely melts.
Makima (Banned) Mar 14 @ 7:53pm 
Originally posted by Deathwing1306:
So, I usually just create online singleplayer lobby and from there I respond to SOS flares to all kinds of monster to help people and myself to collect some materials, but whenever I join somebody, the fights usually take like 5-8 minutes, even if there is that the lobby has been created 1min ago, the fight will just end within 5 minutes usually.

During some extreme cases, there are like 2/4 people in the game, the lobby was created 2min ago so I join and when I come to the monster, the monster already has the skull symbol above it so all I do is just place trap and capture it and the fight took like 4 minutes total without me doing anything.

I understand that they wanted to make it shorter because in World the hunts were crazy long, but I think that the HP of the monster should increase DRAMATICALLY during multiplayer games because it's just not even fun. The elder dragons and the apex predators are a bit more fun because the HP is much higher, but pretty much every single other monster is just too short.

For anyone who is going to say "just play solo", it's boring bro, I want to play with people because it's more fun, especially if you meet someone with no hands who are able to cart twice within 3 minutes.
they used to scale on world, dunno what happened here
Imrayzo Mar 14 @ 8:07pm 
Originally posted by Deathwing1306:
I feel like that they have basically buffed all the weapons with crazy new moves that do a lot of damage and also nerfed the HP of monsters so you just bully everything now.

I think the wounds are the main culprit, I don't think that destroying the wounds should do that much damage and stun the monster as well. The wounds should have been just purely material collection related thing and when destroying them, it should ONLY stagger the monster for a second so you have time to recover from the focus attack and fight again.
yea wounds are busted, the only monster that punishes u for popping a wound its doshaguma, more monsters should have this tipe of move,
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Showing 16-23 of 23 comments
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Date Posted: Mar 14 @ 6:12pm
Posts: 23