Monster Hunter Wilds

Monster Hunter Wilds

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goob 14 de mar. às 17:42
any advice for making good builds?
I'm in late game wilds and I struggle to make anything with more than two good dps skills: usually only have room to fill up flayer and partbreaker or flayer and another skill since wounds appear to be the best source of damage atm (with flayer). I want to add mushroom mancer but I feel like there isn't much better than a mixed G.Ark/Gore set due to their armor set skills and skills that come with the armor. Does anyone have any advice on how they go about building in this game with the new strict rules? Thanks in advance!
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Ame-kun 14 de mar. às 17:45 
this is just kind of a general tip, but if you build 20 of an elemental resist, you become immune to the associated status (fire for fireblight, etc). though I'm not sure exactly what happens at 10 resist and whether that works on frostblight (the status that makes you effectively stunned)
defnotj4 14 de mar. às 17:56 
depends. flayer is kind of bait but having a point or two isn't the worst thing. for most weapons you want to try and max out crit regardless.

fulgar anjaneth 2 piece set bonus makes maximum might uptime very easy. rey dau's set bonus can make latent power more useful, and overcoming the frenzy from gore's 2 piece helps crit as well.

arkveld/guardian arkveld is more a "cozy" set than a high damage set
Última alteração por defnotj4; 14 de mar. às 17:56
chima 14 de mar. às 18:00 
Is flayer even good? I think the "meta" sets right now are using the Gore Magala set with Antivirus to take advantage of frenzy cleansing. Agitator and WEX both seem good. And burst 1 to my knowledge is good on everything.
assuming ur really skilled id assume the set where u run low hp skill -> moar dmg is the best
Silyon 14 de mar. às 18:11 
I've had good results with Foray and a Rathian weapon, because Poison lasts a lot longer and comes on better weapons than Paralysis. Burst is great on any weapon that attacks quickly or strikes multiple times, notably Longsword and Dual Blades. Focus and Power Prolonger is mandatory for anything looking to build a bar of some kind, Charge up is mandatory for anything with a charge-hit (Hammers and Greatswords especially). Longsword gets extra mileage out of Quick Sheath and any Draw-abilities thanks entirely to the Iai-slash.

More generally, Always bring an Element or Status resist for whatever you're fighting at the time, because it makes a huge difference in the damage you take. Evade window is a crutch, but evade extender can help weapons without a Guard to avoid getting clipped and to get out of inconveniant positions.
Última alteração por Silyon; 14 de mar. às 18:12
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Postado a: 14 de mar. às 17:42
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