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Circling back, MHWilds improved nothing over world despite taking 8 years to release. It somehow has a worse UI and overall less user friendly experience. I could write a dissertation on the 200-500% menu actions required to complete the most basic of tasks in the game
• the absurd targeting overlay/lack of mouse support for the map
• the map that you can't open because the world is constantly giving you popups
• the destructible camp system thats nothing but screenspam and no one cares
• numerous separate menus 3-4 buttons apart for managing gear/lack of box
• lack of actual mouseover support for decorations with stupid 2-3 button waste
• inability to change name for crafted gear so your box is full of duplicate weapon
• item pickup to stash prompts that block your screen for 3 actions
• radial menu controls rather than real keybinds for PC
• buying items to stash while having a separate menu for buying items to character (rather than any remotely modern system that applies to char inventory then stash if full)
I can drop a bulleted list for 2 floors of scrolling or more, and that's before the dumbed down and reduced launch content.
The overall menu and action/button bloat throughout this game is the worst I've seen in 30+ years of gaming. This UI should be a term paper breakdown for college students on how NOT to design their software.
Wilds better come up with something good, soon.
You didn't actually make a point here. You some crap which isn't true and then made an accusation, which is easily not true. I installed World on day 1 and played nothing but World for 6 months.
Show me the forum where criticism should go then, superstar.
- There is only one 8 Stars monster so, If you want to farm the best weapons/gems in the game you will be hunting only arkveld over and over, which its quite boring to me even if i made builds for 4 weapons to obliterate it.
-The hunts are waaaay quicker now since we have a lot of mobility/tools to do a HUGE amount of dps with EVERY weapon. So they feel way less challenging and makes it feel even more boring.
- I remember having my fun doing secondary quests when I completed my MH World / Rise game, there was a decent amount of them and you feel how useful they were because the rewards like better cooking, better item farming and unlocking new mantles. All of that feel ereased in MH Wilds. Even if there is a few of them, It only took me a few hours to do all of them.
- The camp decoration its boring asf on this game, I LOVED to capture creatures and then placing them inside my room.
-This is not content, but the plus of being able to see the monsters you captured on the base and, from time to time, quests for hunting them in arena.
-There is NO arena on this game. Not at all. Either no frenesi attacks (which where more or less the equal on RISE)
So yeah, In comparasion to World (Which I feel its the right game to compare with) this game lacks of content in a lot of ways.
What?
Each Decoration had a different chance of dropping from different monsters. So depending on which build you were optimizing, you had to farm entirely different monster pools. So you actually had to fight all of the monsters if you wanted a variety of builds.
You have no idea what you're talking about. It's not even close to the same thing.
I love that you think I don't have a job just because I can also play games.
117.2 hours past 2 weeks
Definitely not normal!
I like hunting monsters. I just don't like hunting the monsters in Wilds because it's boring (except Arkie and Nu) but you can only hunt the same monsters so many times.
World has much better monster fights, undeniably.
This is not an argument for why Wilds is good.