Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also you should tag this as spoilers.
I mean if we were limited ONLY to dialogue options like most RPGs and otherwise silent it would be fine... but this is the first game that has our Hunter blather on with everyone else throughout the entire story.... and I disagree with almost everything she says.
Wilds is effectively the first Monster Hunter that has made me feel like the Hunter I'm playing isn't even my own character because she walks on her own, talks on her own, and they forced a personality on her completely opposed to my own intentions.
The absolute worst was at the end of the Oilwell Basin segment where she chastised Werner, who did absolutely nothing wrong. It was ridiculous. I wanted to smack my own Hunter for being a stupid, judgemental b!tch the ONE time it wasn't warranted.
The "ugly crying" wihtout tears, the forced "dramatic" pauses in EVERY sentence they do, they all just sound like someone read a script cause there're no emotions in these voices.
Main Cast
Nata, Mia Khalifa (Alma), Werner and all the other useless NPC's.
Hunt Permission
"We have no permission to Hunt this Monster, lets look for something else" - excuse me WHAT TH F!?
If i see a Uth Duna in the Wild and i want to hunt it why am i not permitted to Hunt this Monster? - obvious hardlock for story reasons. (Armors too)
Even now - every Alpha Doshaguma is a Big Gold Crown, i had so far 5 tiny crowns in a pack with an Alpha but was only allowed to hunt the Alpha and even after the Hunt i had no permission.
♥♥♥♥♥♥♥♥♥ that was so cringe. That and the artificial life make me hate the story very much.
I'll have to rewatch it when I get back to it on my second character.
Do it anyway. That is what I did.
Alma complaining that she couldn't authorise a quest was all the motivation I needed to hunt and capture monsters above my HR.
Sure, I couldn't make armour for them, but that has always been a thing in the series. Like every Monster Hunter game that lets you hunt any monster earlier than intended has particular items needed for the armour that exclusively come from the quest rewards of that monster's quest.
Sounds like you're skipping half the story and then being surprised, why the other half doesn't make sense anymore.
When Arkveld attacked Rey Dau the hunter guild wanted to observe what happens, but Nata was angry at them for not acting and went emotional, trying to revenge his village on himself, only getting stopped by the player.
Overall it's pretty much the most important part of Natas development, since it marks the turning point from only wanting revenge to actually starting to be interested in why it's happening. Though i can see how people won't get this detail when they've already decided to hate Nata.
Look, I blame the writing itself for this... but there are separate incidents between Guardian Arkveld and Rey Dau in Low Rank (where Rey Dau gets resurrected by lightning and we have our first hunt against him) and between regular Arkveld and Rey Dau in High Rank (where Rey Dau gets completely murdered and we fight Arkveld proper).
I have seen both, but I've got a notoriously bad memory for events and I've only just got past the Low Rank encounter on my second playthrough. The one where Nata tries to run into the middle of the fight but doesn't even get a step before our hunter holds him back and subdues him while he throws a mini-tantrum.
I only vaguely recall the second encounter right at the end of High Rank... but I can't remember what Nata did then. I vaguely recall that he was told he couldn't just come and watch but that he had to participate... but he just watched anyway.
The jewel Nata has and is shown to be pretty significant early on ultimately does nothing in the plot, which is... A choice. Little would have changed without it; all it did was add stakes to a very obvious solution: "just hunt what's in the thing". The Guardian subspecies are a pretty cool concept though.
Otherwise, Wilds has the same flaws as World and the story is the same ol' big monster causing a problem within the ecosystem or human settlements and yooooou gotta kill it.
Also "wyvern milk".
I agree and vastly preferred it when the hunter was limited to body gestures and facial expressions. It can come off as stilted and a bit awkward, but I like to interpret their own dialogue in my head.