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dalamadur being added at the same time makes me think that they intended at one point for snake-like features to be relegated to a specific body type/style of movement, but i think after the fact they realized that's kind of needlessly restrictive and abandoned it.
I'm also surprised the first addition is Mizu of all things, especially since it isn't a particularly difficult. I was hoping to see an older monster return, not something from literally the last game.
Hopefully his armor is decent and doesn't have that crap bubble dance skill again.
It wouldn't be so bad if armor sets actually had skills to justify building fun mixed sets, but like 95% of them are defensive or utility skills so we don't even have that. Heck I think even the guard skills are exclusive to weapons/weapon decos now too.
The monster doesn't do the exact same sequence of attacks and spacing every single time. You have to memorize movesets yes, but you can't really memorize every element, it's not choreographed like some fights in MMOs or other games. Depends on the game. RNG helps fights feel a bit more organic in nature.
It's simply not true. The new games do not require any mastery at all. They are far too lenient and forgiving. You can be lazy. It's designed for entry level players.
I went back to Gen U last week and been carting. It's a different game period.
Even in GU though. Mizutsune has a problem of folding once you get one break on him, as he has a double head break and a double claw break on each claw. The claws cause flinches and breaking the head causes a full on knockdown stagger. They need to do something about that if they want him to be a harder fight. Soulseer gets away with this due to having higher part health from general Deviant health bloat, alongside a deadlier moveset making head breaks harder, but what chance will base Mizu have? We can't exactly slap Soulseer's 2x speed Zinogre flip into high rank, you know?