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Báo cáo lỗi dịch thuật
don't worry to much about elemental resistances on armor the skills on each peace of armor are more important.
deodarant you can ignore only one monster in the game that does anything with it (which just enforces my opinion that it should have been a different monster.)
Burn through the "Story" as fast as you can so you can unlock High Rank, which is basically the end game content.
You can use these - the guides are made for Monster Hunter Rise, but the content is still good usable with Monster Hunter Wilds
https://steamcommunity.com/sharedfiles/filedetails/?id=2745633361
https://steamcommunity.com/sharedfiles/filedetails/?id=2834578994
Take your time enjoying the game in your own pace, is the most important advice I have for you. Enjoy your time with Monster Hunter Wilds and Happy Hunting!
Wilds makes this method a lot less conventional because unlike Rise that eventually gets Tranq bomba in their shop and most games having Tranq Ammo in those shops, Wilds is the exception where their shop has neither tranquilliser type. Shock Traps are overall better to use as they require 2 mats instead of Pitfall's 3 and deploys faster.
Older games had some monsters where materials were carve only which made killing them more desirable but Capcom has done away with this for a while now, and it was fairly rare back then. Otherwise, only one classification of monster cannot be captured and must be killed, and you'll know it when you see it.
Edit
Recipes for relevant info:
Thunderbug Capacitor + Trap Tool = Shock Trap
(Spider Web + Ivy = Net) Net + Trap Tool = Pitfall Trap
Sleep Herb + Parashroom = Tranq Bomb + Normal Ammo 1 = Tranq Ammo
Dual blades lose sharpness quickly though, and if the sharpness of your weapon is too low, you can't complete your combos. I can't remember when exactly it happens in wilds, but you will eventually have access to decorations that you can slot into weapons and armour, so you might want to use some which give boosts to sharpness, and later armour sets will also have these skills on them you can just mount your seikret and use a whetstone during fights though so it isn't that important.
You will eventually start fighting monsters that fly around a lot, this can be annoying to deal with as a dual blade user, but you can use focus mode to poke them a few hits on a flying rathalos' tail will ground it for example.
Speaking of focus mode, in your settings once your in-game you can change it to a toggle, so that you don't have to hold the button down to use it.
Later zones have weather effects like extreme cold or heat. Heat drains hp and cold lowers your stamina gauge. You can make drinks to counter these, but at the start of missions there will generally be a bug outside camp or the areas where you fight monsters which gives the same effect that you can just grab with your slinger.
You should carry nulberries on hunts, during and after the forest zone a lot of monsters will have elemental blights that the nullberry will remove those, you need an antidote to remove poison though so you should carry those too. Fireblight and blastblight can be removed by rolling 3 times, and bleeding, which nullbery won't cure, can be removed by crouching for a few seconds.
Right now deodorant is only useful for one monster, that you will encounter pretty soon. It inflicts stench, which makes you unable to use items, but in the areas you fight it there will be bugs you can use to heal instead of potions. Your palico will also have the ability to remove stench and other status effects, so if you just dodge the monster the cat will eventually cure you of the effect, so deodorant isn't really that important to carry.
Dung pods will make monsters flee. There are a few types of monsters that will hang out in groups which makes dung pods useful. During missions, if you press left on the dpad you will have access to support items. In a mission with groups of monsters you will usually be given large dung pods, so don't worry too much about collecting poop. Also, if your hunt target has an element or status effect, the support items will usually include an item to counter it, like deodorant or antidotes.
Try out different weapons through the story, best time to do so while everything is still easy, find a weapon you like.
Finally, play with others who you know! Don't play with randoms and don't join SOS until there is a fix with the cheaters! Please look for Hunting HALL discord.
Backup, Backup!
Turn off the camera auto tracking, so you have total control of the camera and its movements. As with most of the "default" settings, immediately change most of them, especially things like Seikret auto move and tracking.
Change focus mode from "hold" to "toggle" as it will save you a cramp for some weapons that really need the focus mode to perform optimally. Looking at you, bug stick.
When you make an investigation, you save a hunt to be repeated 3 times....in addition to the initial survey. This saves both the hunt AND the size of the monster. So if you find a gold crown size monster, you can share it with friends or randos.
You can use the binoculars to look at a monster before you engage it to find out if it's a crown sized monster or not. If you want gold crowns, this can save a lot of time.
The net can be used to catch fish. Do this to collect things like gold and platinum scales as well as sushi fish and whetfish scales in bulk quickly. It doesn't count for the fishing quests, so you'll still have to do those the old fashioned way.
You can fire your slinger while your weapon is unsheathed by pressing the focus mode button then pushing down on L3. Likewise pressing up and down on the D-pad allows you to select items to grab via slinger without looking directly at it if you (again) press the focus mode button first.
Your sharpness isn't just a colorful bar, it also determines how much extra damage your weapon does based on said sharpness level. White gets the highest bonus, followed by blue and green, with yellow being base damage with no bonus and red being a negative that also has the highest change to deflect or "bounce" off the monsters hide. Keep your sharpness as high as possible for a hunt to keep the highest possible damage up.
Monster Hunter calls "crit chance" "Affinity" so if you want to crit more often, add skills that boost affinity. Oddly enough crit boost increases the damage your criticals do, but isn't given some arbitrary obtuse name.
I have more, but this is getting pretty long.