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Laporkan kesalahan penerjemahan
As for spamming combo's everything comes with muscle memory and time and which HH's you end up using the most. so while yes like you said there is a cheat sheet that you can see you'll have to get used to it yourself.
2. Not much I can say on this. The more you get used to the Hunting Horn you'll get better at actually making songs while you fight rather than just doing random inputs.
2: I played HH quite a bit in Rise and it plays similarly here in Wild so I kind of know how to doot, but getting the muscle memory back is going to be a journey, I haven't played MH Seriously since I got burned out on Rise a few years ago.
What Are Some good HH's to bring as a primary since Arkveld will likely end up being my secondary once I have access to it? I'm still very early in game so I don't have access to many weapons right now.
Some common ones I've seen are Gore's for the Earplugs/Affinity, Rathian's Chordmaker for the Recovery L (Though the Attack Up buff is redundant because Arkveld's has it), or you can use Artian ones for Defense Up / Elemental Resistances / Divine Protection.
It's really up to you which buffs you would like the most. I really love Earplugs so I run Gore's and the affinity is a little bonus for the team.
Since you're still early I wouldn't worry too much about which horns have which buffs. Just find something that you like early on to get you through the game first.
step 2:hit them within your field skill
step 3: play that funky music white boy
The best part is to always have buffs for you and your party/teamate.
As far that I know, the only buff that go away when you switch the HH for another weapon is the self-improvement.
This weapon is pretty solid on this game, although Capcom never go wrong with this beauty.