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Because, other than Deco farming, Artian weapons are the current end-game.
Are you really asking why people are getting the best weapons in a game?
Ok, I'll answer another ridiculous non-argument with a question: You don't need anything other than starter stick to beat Elden Ring(and pretty much every action game out there), so why do you upgrade your gear in any game ever?
I'm not seeing them as any different from the Rampage weapons Rise had. At the point you could feasibly make one it's a decent choice, it's a country mile away from being the best weapon though, at least in the Glaive tree.
That's kind of the problem with Artian weapons. So let's say Mizutsune weapons are better - OK great, now there's one mosnter to hunt again. Or, maybe more likely, there will be on additional weapon that might have a niche and then it's still Artian weapons for everything else.
I'm not sure if this is really gonna be fixable with just title updates, I don't think until we get the DLC with Master Rank we'll finally be rid of the things and maybe have meaningful weapon variety again.
While it's true that every weapon type will only use a subset of the roster, adn often tehre's one or two standouts if the weapon isn't reliant on elemental damage, what monsters those are will vary by weapon type. So if you go to start grinding out monsters for a new weapon type, you'll find yourself hunting different monsters than you did for your main weapon.
Artian weapons, however, are completely universal, so switching weapon types won't change what you're hunting very much, outside of maybe needing some armor pieces. They take away from the game rather than add to it, which is why it's so confusing to see them in the game, mechancially they just don't belong. Hell, they don't even *look* like they belong, it's a very sci-fi look that clashes with the rest of the MH aesthetic. So I'm wondering if something had to be cut that would have made Artian weapons make much more sense in context.
They would have to implement a system where we could upgrade existing weapons in the tree to keep them in line with new monsters added down the road like grinding lands from World or augments from Rise.
If you run element, you're even more limited with the ONE water, ice and lightning weapon in most trees then 2-3 fire and dragon. I'm also kind of shocked that every weapon type doesn't have a path for each apex.
For most weapon types, you'll get more mileage out of Artian due to the 3-3-3 slots even if you aren't getting 'optimal' rolls plus they are more versatile when changing up your build.
I honestly don't know what they were thinking with Artian weapons or half of the built-in weapon tree skills and I'm surprised they didn't start off with being able to layer only Artian weapons as that was a pretty big issue with Rampage weapons with early Rise.
Artian weapons have actually been around since MH1 and are essentially the rusted weapons. They look to have followed the rusted/ancient lance design. It was a mechanical weapon made by the ancients (pretty sure to fight fatalis), which is why they look all weird and sci-fi, same with the artian armor. You could find them by mining rustshards, which would rarely appraise into a rusted weapon, which then took a ton of earth crystals to upgrade. In Gen 1 IIRC they were all broken/worn versions and Gen 2 you could mine ancient shards in G rank, which led to the complete forms.
Artian armor in older games was crafted with rusted fragments and has the same style design as Wilds artian weapons.
There's a bit of context for ya! ;)
Edit:
If you want to look them up, some of their names were:
GS: Epitaph Blade
Hammer: Breath Core hammer
Sns: Eternal Strife
Lance: Undertaker
I expected the colored lines to automatically change based on element, but nope, all the Greatswords have that ugly "blast orange" effect.