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Yes. Jin Daahd, Arkveld, Gore, Gravios of all things. Usually from getting pinned in a corner and struggling to get out of it while they beat on me. If you play halfway competently, unlike me, you'll never see it.
i said it earlier in the thread, the topic creator themselves even admitted they've been stunned during the beta test, so i have no idea why they keep trying to think otherwise at this point lol
Alright, but that leads to what I assume is OP's main complaint.
Stuns are so rare to the point you have to intentionally force them or simply get locked into what's already a deathtrap.
Wilds' difficulty has been in question since it's beta. The lack of debuffs against the player is a BIG part of that.
Stuns are so rare they almost don't exist. Poison can easily be ignored. Burning does little to nothing in the 3 rolls it takes to clear. Blast blight literally does nothing with how long it takes to blow you up and how easy it is to remove. Thunder blight also isn't really an issue that Iv seen.
The only debuff that Iv seen to show real impact against players is them freezing to the ground. And there's only 2 monsters I recall who can do that. 1 a monkey who isn't much of a threat, and the other a proper boss monster you'll never fight or see outside of his dedicated arena.
That's a problem in my opinion and makes Wilds a worse MonHun game when compared to older games.
Beta thunderblight also does not count.
but also: you quoted me talking about the rathis, which is fire, not thunderblight anyway
Gatekeeping doesn't exist anymore (tourists use that word wrong either way).
Might want to take a look at your title and post Mr Kettle.
0/10 bait