Monster Hunter Wilds

Monster Hunter Wilds

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SO IS THIS ALL THERE IS?
So I've played through MH: World probably four times. Playing through main story and DLC and then restarting cuz I enjoyed the journey and the grind so much. Totaling 867 hours roughly. That includes sitting through the nonskippable end credits and cutscenes.

If we divide by 4 (the times I've restarted) it comes out to 216.7 hours. If you remove the DLC and let's be generous and say cut that remaining time in half by 50% then my total gameplay time for grinding for gear and getting through all the content was 108.3 hours of gameplay time in World.

At 46.8 hours I've completed and done everything in Wilds (except a couple optional side quests to hunt small monsters with no rewards, so let's say 48 hours). Including sitting through the skippable cutscenes, falling asleep late one night letting the game run an hour on it's own, and grinding and spending pointless time gathering resources instead of hunting.

So in conclusion. This game is far smaller than World with far less content, difficulty, or expansiveness.

My question is this. Is there more? Do I need to hunt pointless monsters for pointless loot to get to a certain HR before it unlocks more content? Is there hidden content? Or is this just it? Cuz...I feel ripped off paying more money for this than I did for World and spending less than half the same amount of time on it. Oh and they screwed up my Bowguns making them less fun and diverse, which obviously irritates the crap out of me.
最后由 MiAh The King 编辑于; 3 月 13 日 下午 3:35
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正在显示第 31 - 41 条,共 41 条留言
Mythily 3 月 14 日 上午 6:30 
引用自 Kiririn

Wilds took something like 11 days to drop under 50% peak players. World was around 35 days. There is something significantly different there. There is also a stark difference in reported completion times.

https://howlongtobeat.com/game/141854

https://howlongtobeat.com/game/52493

Main story of World is 3 times as long? Damn that gives Wilds a bad look. Definitely not worth the current asking price now that World is 30 bucks.

Good thing I didn't waste my money on slop.
最后由 Mythily 编辑于; 3 月 14 日 上午 6:30
Tentaculat 3 月 14 日 上午 6:41 
The game is shorter and easier. The fact that there are no walls, even in endgame, means you can just breeze through the whole thing and it feels pretty unfinished.
Since you don't have to grind against a wall midgame, and you don't need good armor to beat endgame, you never spend time slowly getting your gear together for a specific hunt ( i.e. need wind resistance for Kushala ) the game feels pretty unrewarding when it ends.
Hardwenzen 3 月 14 日 上午 7:13 
Capcom made this game for casual tourists that would take 5 months to beat its campaign, not people who play daily, you know, your normal playerbase that has been playing these games for years. Disgusting how they abandoned whom made them popular.
最后由 Hardwenzen 编辑于; 3 月 14 日 上午 7:13
Fraktal 3 月 14 日 上午 7:34 
引用自 Kiririn
引用自 MiAh The King
There's a lot here. In terms of the cooking alone it's less appealing than world. The hunts are far easier and far shorter than in world which is probably the biggest reason why people are finishing it so randomly and why so many people are dropping off. The game still has connection issues just like world. The multiplayer isn't streamlined or working the way we've wanted just like world. The weapons and armor are almost identical to the last game. The story is worse as well. There's a lot of reasons why this game is dropping off and i'm not surprised.

The multiplayer is a surprise to me because I was sure that given the popularity of World and the "open-world" of Wilds Capcom would have prioritized making it as seamless as possible.

Instead it seems slightly more convoluted because of the whole environmental link system. I expected the game to operate like the Guiding Lands, where I could join someone's lobby and explore and hunt seamlessly. Instead of that you have this weird system where you're in the same lobby but you need to load into a fight in a supposed "open-world". It's so poorly implemented.

Did you expect all 100 players to be able to walk freely in the same instance of Windward Plains and tag team one Rathian?
Merry 3 月 14 日 上午 9:51 
引用自 GrimAtrament
Monster hunter world had 30 creatures at launch,
monster hunter wild has 29 creatures at launch,

the main problem is most the optional quests don't have rewards.
What a lot of these kinds of posts omit is when they bought Worlds (or Rise). A ton of comments can be found sprinkled through all of these posts by people who have played both titles from day 1 saying that both games were similar at launch and evolved over time through TU and expansions. While I disagree with the content drip, if it has happened to the last 2 titles, it will most likely happen to this one.
ComposedJam 3 月 14 日 上午 9:53 
引用自 MiAh The King
So I've played through MH: World probably four times. Playing through main story and DLC and then restarting cuz I enjoyed the journey and the grind so much. Totaling 867 hours roughly. That includes sitting through the nonskippable end credits and cutscenes.

If we divide by 4 (the times I've restarted) it comes out to 216.7 hours. If you remove the DLC and let's be generous and say cut that remaining time in half by 50% then my total gameplay time for grinding for gear and getting through all the content was 108.3 hours of gameplay time in World.

At 46.8 hours I've completed and done everything in Wilds (except a couple optional side quests to hunt small monsters with no rewards, so let's say 48 hours). Including sitting through the skippable cutscenes, falling asleep late one night letting the game run an hour on it's own, and grinding and spending pointless time gathering resources instead of hunting.

So in conclusion. This game is far smaller than World with far less content, difficulty, or expansiveness.

My question is this. Is there more? Do I need to hunt pointless monsters for pointless loot to get to a certain HR before it unlocks more content? Is there hidden content? Or is this just it? Cuz...I feel ripped off paying more money for this than I did for World and spending less than half the same amount of time on it. Oh and they screwed up my Bowguns making them less fun and diverse, which obviously irritates the crap out of me.
You're surprised you beat Wilds sooner after going through almost 1000 hours of world alone?
Unknownsurfin 3 月 14 日 上午 9:54 
引用自 ReaperDragonG
引用自 Tygo

Speed is irrelevant when there is little substance.
sure bud whatever you say ive seen your post history aint got time for ppl posting rage bait adios
Your rage bait failed. Posting Opinions on a game is not rage bait abusing consumers who dont agree with your opinion is.
Unknownsurfin 3 月 14 日 上午 9:54 
引用自 ComposedJam
引用自 MiAh The King
So I've played through MH: World probably four times. Playing through main story and DLC and then restarting cuz I enjoyed the journey and the grind so much. Totaling 867 hours roughly. That includes sitting through the nonskippable end credits and cutscenes.

If we divide by 4 (the times I've restarted) it comes out to 216.7 hours. If you remove the DLC and let's be generous and say cut that remaining time in half by 50% then my total gameplay time for grinding for gear and getting through all the content was 108.3 hours of gameplay time in World.

At 46.8 hours I've completed and done everything in Wilds (except a couple optional side quests to hunt small monsters with no rewards, so let's say 48 hours). Including sitting through the skippable cutscenes, falling asleep late one night letting the game run an hour on it's own, and grinding and spending pointless time gathering resources instead of hunting.

So in conclusion. This game is far smaller than World with far less content, difficulty, or expansiveness.

My question is this. Is there more? Do I need to hunt pointless monsters for pointless loot to get to a certain HR before it unlocks more content? Is there hidden content? Or is this just it? Cuz...I feel ripped off paying more money for this than I did for World and spending less than half the same amount of time on it. Oh and they screwed up my Bowguns making them less fun and diverse, which obviously irritates the crap out of me.
You're surprised you beat Wilds sooner after going through almost 1000 hours of world alone?
Strawman
ComposedJam 3 月 14 日 上午 9:57 
引用自 Unknownsurfin
引用自 ComposedJam
You're surprised you beat Wilds sooner after going through almost 1000 hours of world alone?
Strawman
Incorrect.

Are you so short-sighted that you can't understand general skills in a game increasing over time?

Care to try again with substance this time? Or are you just going to baby rage
Kinshorin 3 月 14 日 上午 10:00 
Honestly not THAT different from World at launch. Only thing that sucks is there are no Elder Dragons, with the closest being Gore (since he is listed as a Demi-Elder since he's young Shaggy Maggy) and Zho Shia, but only one of those two is actually able to be fought more then once. I suspect the first TU will make Zho Shia available in HR along with Mizu though.

If they don't add Shagaru Magala in the Summer update I will not be pleased though. You can't have Gore in the game and not have Shaggy too.
MiAh The King 3 月 14 日 上午 10:59 
引用自 ComposedJam
引用自 MiAh The King
So I've played through MH: World probably four times. Playing through main story and DLC and then restarting cuz I enjoyed the journey and the grind so much. Totaling 867 hours roughly. That includes sitting through the nonskippable end credits and cutscenes.

If we divide by 4 (the times I've restarted) it comes out to 216.7 hours. If you remove the DLC and let's be generous and say cut that remaining time in half by 50% then my total gameplay time for grinding for gear and getting through all the content was 108.3 hours of gameplay time in World.

At 46.8 hours I've completed and done everything in Wilds (except a couple optional side quests to hunt small monsters with no rewards, so let's say 48 hours). Including sitting through the skippable cutscenes, falling asleep late one night letting the game run an hour on it's own, and grinding and spending pointless time gathering resources instead of hunting.

So in conclusion. This game is far smaller than World with far less content, difficulty, or expansiveness.

My question is this. Is there more? Do I need to hunt pointless monsters for pointless loot to get to a certain HR before it unlocks more content? Is there hidden content? Or is this just it? Cuz...I feel ripped off paying more money for this than I did for World and spending less than half the same amount of time on it. Oh and they screwed up my Bowguns making them less fun and diverse, which obviously irritates the crap out of me.
You're surprised you beat Wilds sooner after going through almost 1000 hours of world alone?
It's not just that.

If you look at the game fundamentally it's lacking in almost every regard.

1. The immersion. In World you had quarters which could be customized as well as handler who could be customized. Collecting things and grabbing animals had a purpose then just for ♥♥♥♥♥ and giggles. Plus the eating of meals was better with a larger variety and multiple different cutscenes involving multiple different people and ingredients. Not to mention the place where you could hang out and just chill with your boys in a hotspring after a particularly ridiculously hard hunt.

2. The difficulty. Just for a laugh I went back and restarted World again. Upon facing against a Tobi-Kodachi I immediately realized how much harder the combat in World is. WHere in Wilds I could just easily blast my way through 90% of the monsters, in World I was struggling with a low level Tobi-Kodachi. He was far faster, far harder to predict, and hit me harder. Wilds was simply too damn easy with it made even more so by the fact you could just summon NPC hunters to fight for you and half the time you don't even need to do anything, they'll hunt it just fine without you. And if that wasn't enough thanks to the damn seikret, you can call him in at any point in time to help you escape from any jam. Stunned by a monster? Seikret can whisk you out of there! Even if your paralyzed.

3. The size. Overall the game is about the same size of World if not smaller. If you take all the biomes from World and combine them then you'll pretty much have the same size of map as in Wilds. There's no excuse for why that is other than laziness and not wanting to build a bigger world. But it's made to feel even smaller with the super simplistic Seikret mechanic where it zips you across the map so damn fast without any input from the player. Never used fast travel in Wilds. Cuz I never needed too.

4. The loot. The loot is a big fricken problem. I only had to grind a single monster a few times to get the armor I needed. And that was the only grind I needed to do because the monsters give you legit everything you need after one solitary hunt. The only time I ever faced something more than once was because of a quest. Never had to grind. So since I never had to grind, all I had to do to get better gear was progress through the story thus cutting it's playtime in half. And if that wasn't enough, there's nothing unique here. more than half the armor looks identical to the armor of the last game, and that goes for the weapons as well. Sure there might be a few here and there that are different but mostly its' all the same.

Now obviously I could keep going but I like to think i've made my point.
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发帖日期: 3 月 13 日 下午 3:33
回复数: 41