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报告翻译问题
Main story of World is 3 times as long? Damn that gives Wilds a bad look. Definitely not worth the current asking price now that World is 30 bucks.
Good thing I didn't waste my money on slop.
Since you don't have to grind against a wall midgame, and you don't need good armor to beat endgame, you never spend time slowly getting your gear together for a specific hunt ( i.e. need wind resistance for Kushala ) the game feels pretty unrewarding when it ends.
Did you expect all 100 players to be able to walk freely in the same instance of Windward Plains and tag team one Rathian?
Are you so short-sighted that you can't understand general skills in a game increasing over time?
Care to try again with substance this time? Or are you just going to baby rage
If they don't add Shagaru Magala in the Summer update I will not be pleased though. You can't have Gore in the game and not have Shaggy too.
If you look at the game fundamentally it's lacking in almost every regard.
1. The immersion. In World you had quarters which could be customized as well as handler who could be customized. Collecting things and grabbing animals had a purpose then just for ♥♥♥♥♥ and giggles. Plus the eating of meals was better with a larger variety and multiple different cutscenes involving multiple different people and ingredients. Not to mention the place where you could hang out and just chill with your boys in a hotspring after a particularly ridiculously hard hunt.
2. The difficulty. Just for a laugh I went back and restarted World again. Upon facing against a Tobi-Kodachi I immediately realized how much harder the combat in World is. WHere in Wilds I could just easily blast my way through 90% of the monsters, in World I was struggling with a low level Tobi-Kodachi. He was far faster, far harder to predict, and hit me harder. Wilds was simply too damn easy with it made even more so by the fact you could just summon NPC hunters to fight for you and half the time you don't even need to do anything, they'll hunt it just fine without you. And if that wasn't enough thanks to the damn seikret, you can call him in at any point in time to help you escape from any jam. Stunned by a monster? Seikret can whisk you out of there! Even if your paralyzed.
3. The size. Overall the game is about the same size of World if not smaller. If you take all the biomes from World and combine them then you'll pretty much have the same size of map as in Wilds. There's no excuse for why that is other than laziness and not wanting to build a bigger world. But it's made to feel even smaller with the super simplistic Seikret mechanic where it zips you across the map so damn fast without any input from the player. Never used fast travel in Wilds. Cuz I never needed too.
4. The loot. The loot is a big fricken problem. I only had to grind a single monster a few times to get the armor I needed. And that was the only grind I needed to do because the monsters give you legit everything you need after one solitary hunt. The only time I ever faced something more than once was because of a quest. Never had to grind. So since I never had to grind, all I had to do to get better gear was progress through the story thus cutting it's playtime in half. And if that wasn't enough, there's nothing unique here. more than half the armor looks identical to the armor of the last game, and that goes for the weapons as well. Sure there might be a few here and there that are different but mostly its' all the same.
Now obviously I could keep going but I like to think i've made my point.