Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
IG players feedback
So, I need your feeling on this.
I've been maining IG since MH4, and each new game felt like the gameplay was improving.
ALTHOUGH : in Wilds, I feel sooooo slow. And my well-known and most used combo have just changed.
It feels like it just doesn't work the same as before.
If I use the same input in Rise and in Wilds, I just don't get the same moves AT ALL.
For example :
- RISE : once I launched myself in the air, if I press A button (switch controller, so it's the right button, for any other controller), my hunter does the multiple hits + move forward move, allowing me to stay in the air if I hit the monster by the last hit.
- WILDS : If I do the same as in RISE (lauch myself, press the A button), my hunter does the finishing air move, the one that brings you back down.
THAT ! JUST THAT SCREWS ME SO MUCH.

It feels wrong the way IG plays in Wilds. I can't enjoy it. Muscle memory wrongs me all the time, and it's the first MH game that makes me feels that way.

So I need to know if other long time IG players feel the same ?
Last edited by Bloodonmoon; Mar 13 @ 1:49pm
< >
Showing 1-13 of 13 comments
Wren Mar 13 @ 1:37pm 
Agreed that it feels weird in this game. A lot of people have trouble with the camera, especially, with the new finisher move starting by holding B (Xbox) while hitting with Y, and moving the camera at the same time. If you use gyro, that's easily fixed, but the weapon is definitely in a weird place right now

It seems like IG controls flip-flops around with every release, and they can seem to settle on one configuration
Well, the fact that my 2 aerial moves have been swaped screws me so much...
Same with the combos. Some of the basic combos from Rise are now only doable if you enter focus mode...
Drives me crazy.
I love playing IG for it's aerial and dancing like style, but in Wilds I feel heavy, slow and the dancing-like moves have either disapered, either been hidden somewhere inside focus mode.

Not to mention the awful helicopter move when you finish mounting the monster... Why ??? T.T
Veritas Mar 13 @ 1:52pm 
cant say im an IG main but I played a fair share of it in world. it felt awful in wilds beta and only marginally better in full release, my interest in it is totally dead this time
My main problems with Wilds IG:

- Need to hold the button before using it for 3 important skills
- Time to charge doesnt affected by Focus deco
- The time to charge to full capacity is too long
*For example Strong Descending Slash has 2 stages of charge and charging it to lvl.2 is too long
- Need to have all 3 colors of extracts to earn the full moveset
- Basic attacks such as Strong Rising Slash and Strong Wide Sweep have slow animation in general

The only positive overall damage feels good.

But "actual charge to attack weapon" - Great Sword is 100 times easier to manage:mhwilds_grr:
Been an IG main since it released in 4. At first I did not like it but after some time with the weapon this is by far the best it's ever been IMO. The damage is nuts. The combos are fluid, fast, and our offset attack is ridiculously easy to land plus does big damage. The air buttons being swapped took a min to get use to but that's it. We basically lost nothing and gained a lot more dps. Being able to get buffs instantly via focus attack is also amazing. Focus mode in general benefits IG more than most weapons and you should almost always be in it. It allows you to free aim your combos on the fly which is insane on top of getting extra damage from your Kinsect. Which should be blunt so that not only can we sever but also KO. Our new finisher move does insane damage and you can basically spam it as long as you are playing well and keeping wounds on the monster. Needing all 3 colors to earn full moveset is fine because you get buffs way quicker and much easier now, in many diff ways. You do not have to hold charge. You can press it at the end of your final attack before going into SDS and it will come out fully charged just fine. It's only long to charge if you do it from a stand still. A single tornado slash or the 2nd or 3rd triangle attack in a combo as long as you start the charge the instant you press whichever ability you plan to go into SDS after it will have enough time to get off fully charged. The only issue with IG in wilds is getting use to it which should only take a couple hours at best. After that it's all improvements across the board.
BORON Apr 10 @ 11:47pm 
Its just bad all around, other weapon anything IG can do better. but it does have damage but so can other weapons do at much more fun level
so its meh
Originally posted by Bloodonmoon:
IG players feedback
So, I need your feeling on this.
I've been maining IG since MH4, and each new game felt like the gameplay was improving.
ALTHOUGH : in Wilds, I feel sooooo slow. And my well-known and most used combo have just changed.
It feels like it just doesn't work the same as before.
If I use the same input in Rise and in Wilds, I just don't get the same moves AT ALL.
For example :
- RISE : once I launched myself in the air, if I press A button (switch controller, so it's the right button, for any other controller), my hunter does the multiple hits + move forward move, allowing me to stay in the air if I hit the monster by the last hit.
- WILDS : If I do the same as in RISE (lauch myself, press the A button), my hunter does the finishing air move, the one that brings you back down.
THAT ! JUST THAT SCREWS ME SO MUCH.

It feels wrong the way IG plays in Wilds. I can't enjoy it. Muscle memory wrongs me all the time, and it's the first MH game that makes me feels that way.

So I need to know if other long time IG players feel the same ?

Sounds more like a settings issue.

Insect Glaive feels must faster in Wilds, and thanks to the offset attack it seems more powerful even.
Hanzo Apr 11 @ 12:38am 
Originally posted by BORON:
Its just bad all around, other weapon anything IG can do better. but it does have damage but so can other weapons do at much more fun level
so its meh
Depends on why you use IG. I'm using it because it could do pretty much everything. You can cut, you can stun, you can shoot, you can jump, you can charge, you can heal, you have buffs, you get offset attack. The only thing that you don't have is block/power clash
You get used to it after prolonged use. Its definitely the most powerful IG in any monster hunter yet. I was also getting frustrated with it at first but keep at it, pick up another weapon in between and then go back to it.
Originally posted by Hanzo:
Originally posted by BORON:
Its just bad all around, other weapon anything IG can do better. but it does have damage but so can other weapons do at much more fun level
so its meh
Depends on why you use IG. I'm using it because it could do pretty much everything. You can cut, you can stun, you can shoot, you can jump, you can charge, you can heal, you have buffs, you get offset attack. The only thing that you don't have is block/power clash
100%
konn Apr 11 @ 1:09am 
Originally posted by Tebza Ngwana:
You get used to it after prolonged use. Its definitely the most powerful IG in any monster hunter yet. I was also getting frustrated with it at first but keep at it, pick up another weapon in between and then go back to it.
yea, the flying mechanic is ezpz. first time trying it i thought it was teh shts but now i float like a butterfly and sting like a bee! most of my attacks are now aerial-based cuz its fun and relaxing to fight that way
Originally posted by konn:
Originally posted by Tebza Ngwana:
You get used to it after prolonged use. Its definitely the most powerful IG in any monster hunter yet. I was also getting frustrated with it at first but keep at it, pick up another weapon in between and then go back to it.
yea, the flying mechanic is ezpz. first time trying it i thought it was teh shts but now i float like a butterfly and sting like a bee! most of my attacks are now aerial-based cuz its fun and relaxing to fight that way
yea, aerial has been buffed nicely here, but i prefer to be on the ground coz i like the stylish movement combos XD. but whats weird is that backwards Dodge Slash doesn't have i-frames which is super disappointing.
konn Apr 11 @ 1:23am 
Originally posted by Tebza Ngwana:
Originally posted by konn:
yea, the flying mechanic is ezpz. first time trying it i thought it was teh shts but now i float like a butterfly and sting like a bee! most of my attacks are now aerial-based cuz its fun and relaxing to fight that way
yea, aerial has been buffed nicely here, but i prefer to be on the ground coz i like the stylish movement combos XD. but whats weird is that backwards Dodge Slash doesn't have i-frames which is super disappointing.
oh i'm new to monhun series and still practising proper fighting on the ground tbh :lunar2019laughingpig:
< >
Showing 1-13 of 13 comments
Per page: 1530 50