Monster Hunter Wilds

Monster Hunter Wilds

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For those who played Base World and Rise at or around launch, compare and contrast with Wilds
Just curious of people's opinions. This would be before Title Updates -

Difficultly - which one is the easiest? I still sorta standby the Rise is the easiest as nothing in the entire game felt threatening. Wilds isn't too too much better, but the tempered Monster strength system gives it the edge. I don't think World is harder, per say - but Tempered Kirin gave a lot of people fits initially.

Story - which one is the best? Rise for me simply because it didn't get in my way as much as World and Wilds. I like Wilds story fine enough - nothing great but too many times I didn't want to go straight into story stuff and was forced to. HR however did an excellent job of fixing this. World is whatever - its more like Wilds than Rise and I probably like Wilds story more.

Gameplay - which plays the best to you? No question for me. Its Wilds. It is just fun to play and I think a lot of the weapons feel really good. As an IG main, I am glad the weapon actually does something now instead of trending towards the bottom. RSS might be over-tuned.

QoL/stability - Wilds isn't winning this one for sure. I feel there are some key features missing (Gathering Hub - which I can understand from a story standpoint maybe why it isn't here but still and item boxes outside your home. Plus there are a lot of bugs and performance isn't good. World or Rise did these things better IMO.

Endgame - Considering World was just Deco farming and Rise didn't really have one - Wilds is the best so far since its the same as Worlds but with more (Artian Weapons) but I wouldn't call it great. For a HR only game.. its fine I think.

Please don't attack each other over these things - its just a fun topic to see where people view these items. There really is no right or wrong answer as its all subjective.
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Showing 1-15 of 46 comments
Mythily Mar 13 @ 12:26pm 
3
Since I refunded the game I only have to say the following from my 1.5 hour experience

Story - even with the little time I've played, I could see the dogwater quality of this story. No MH story is good, I guess Sunbreak's story was the best for me. Stories games are decent too. Wild's story is on the same level as Rise's story (vanilla) for me.

QoL/stability - Wilds loses this easily - speaks for itself. Typical triple A slop. My reason to ever buy this again will rely on this being patched. I hate the UI. It is borderline acceptable for me. Definitely will mod it out once I buy the game again.

Gameplay - I don't like focus mode. It's especially bad in multiplayer. It is unbalanced in its current state.
Hard to say which game did it better. I didn't like counters in Rise much and the clutch claw is annoying to use for some weapons.
I think focus mode will win out IF they balance it properly.

I can wait. There are other games to play.
Last edited by Mythily; Mar 13 @ 12:40pm
mhw bodies mhw in every aspect
Azyle Mar 13 @ 12:27pm 
Originally posted by c*um inside everytime:
mhw bodies mhw in every aspect
wait.
zero Mar 13 @ 12:30pm 
difficulty:rise feels like the answer for me, enemies were easy and silkbinds were safe

story: probably wilds, its nothing special but they never are, but having alva follow us around to do her job added fun RP, actually felt like it was a job rather then me being there for no reason

gameplay: savage axe is the way to go, best pc gameplay yet

QoL: this game has a lot of good UX features, but its performance leaves much to be desired, i will give it up to probably rise for this one

endgame: its all the same, fight for decos and gear
Last edited by zero; Mar 13 @ 12:31pm
Originally posted by Azyle:
JFor those who played Base World and Rise at or around launch, compare and contrast with Wilds
ust curious of people's opinions. This would be before Title Updates -

Difficultly - which one is the easiest? I still sorta standby the Rise is the easiest as nothing in the entire game felt threatening. Wilds isn't too too much better, but the tempered Monster strength system gives it the edge. I don't think World is harder, per say - but Tempered Kirin gave a lot of people fits initially.

Story - which one is the best? Rise for me simply because it didn't get in my way as much as World and Wilds. I like Wilds story fine enough - nothing great but too many times I didn't want to go straight into story stuff and was forced to. HR however did an excellent job of fixing this. World is whatever - its more like Wilds than Rise and I probably like Wilds story more.

Gameplay - which plays the best to you? No question for me. Its Wilds. It is just fun to play and I think a lot of the weapons feel really good. As an IG main, I am glad the weapon actually does something now instead of trending towards the bottom. RSS might be over-tuned.

QoL/stability - Wilds isn't winning this one for sure. I feel there are some key features missing (Gathering Hub - which I can understand from a story standpoint maybe why it isn't here but still and item boxes outside your home. Plus there are a lot of bugs and performance isn't good. World or Rise did these things better IMO.

Endgame - Considering World was just Deco farming and Rise didn't really have one - Wilds is the best so far since its the same as Worlds but with more (Artian Weapons) but I wouldn't call it great. For a HR only game.. its fine I think.

Please don't attack each other over these things - its just a fun topic to see where people view these items. There really is no right or wrong answer as its all subjective.

Wilds is easiest.

Wilds has the best storytelling.

Rise has the best combat gameplay, Wilds overall.

QoL Wilds, stability Rise, Coop Rise

Endgame Rise
StarExile Mar 13 @ 12:38pm 
Difficultly : Rise is. Coz you are ultra overpowerd as a hunter in Rise.

Story: World. I like what Nergiggante did in the end, and who he was all that time.
I like Rise story too. Twin sisters that had telepatic connection with monsters reminded
old Godzilla movies to me.
Wilds, tho..well if the capitalize on ancient wyvern civilazation somehow, it might be
good.

Gameplay: Hmm..) I like all, 3 they just different.

Rise has best combat. But Wyvern Ride...God pls No...)

World has overall great depth of gameplay with hundreds of bulds and playstyels, bat also has stupid ♥♥♥♥ like wallbangs and clutchclaw in general.

Wilds is mostly World, but thx god no stupid gimmicks, for now atleast.

QoL. Wilds took a lead. Duo wepons is a big W.

Endgame? Its always The Same - HUNTING MONSTERS :roar:
Zukabazuka Mar 13 @ 12:38pm 
Easiest was Rise and then Wilds. Both of those game boosted your damage far above what World had. Not to talk about the amount of decoration skills you could equip compared to World.

As for endgame while World did get more stuff later it actually helped they event missions that rotated on a monthly basis or something. Gave a reason to come back and check the events that was going on. Rise just gave all the mission straight away and it killed the game pretty fast due to people had little reason to return.

Then World did get Safi jiiva and Kulvetaroth later. Both different type of missions and made you play with other players. We shall see what Wilds bring with their updates.
Wren Mar 13 @ 12:43pm 
Make weapons, make armor sets, grind decos. The endgame has been the same for decades, gamers are just more sensitive these days
Veritas Mar 13 @ 12:54pm 
difficulty - all three were very easy. most of the perceived difficulty in base world came from people using trash builds. but wilds is by far the easiest, especially in multiplayer because focus strikes prevent the monster from acting most of the time and give you hyper armor when it doesn't, and often they cause topples or staggers.

story - they're all bad. hot take but it was better in World simply because it only tried as hard as was needed. Rise fell back on basically having nothing at all and Wilds went the other extreme of way too much effort just to be marginally better, then hamstrung those efforts with constant sections of loss of agency, repetitive rides where you can't wander at all, and particularly bad localization making tonal shifts that weren't intended

Gameplay - I prefer World/iceborne still, but Wilds is pretty fun. But I still feel the itch to just go back to 4U, GU and 3U since 5th and 6th gen don't really capture classic MH feel meaningfully

QoL/Stability - World hands down. Rise and Wilds are STILL missing features World had.

Endgame - Capcom has never been particularly good at this. Base World endgame was pretty awful, and Wilds and Rise basically don't have one
The Debauchery (Banned) Mar 13 @ 1:04pm 
Difficulty: World is probably easiest. Wilds makes me constantly fight the controls since the game seems so set on nannying the player that it can't let me do anything without trying to veto my actions and impose its own will on me. Rise was heavily reliant on the wirebug system, which made things difficult for me since I kept forgetting it existed at first and getting beamed from across the zone by things I was supposed to bug-jump over or whatever.

Story: They're all garbage. World has the best storytelling, except the actual story is mostly just "OMFG Isn't Nergigante so awesome and badass?!!1!" to which the only correct answer is "Nope." ... Rise's story is just "Monsters are swarming us... aaaaaand now they're not. The fanservice sisters are possessed by storm dragons... aaaand now they're not. Also there was a chuuni samurai tiger or something". .... As for Wilds, everyone has discussed that nonsense to death already. MH4 and 4U, for all their other failings, were the only generation that did Story properly.

Gameplay: Varies by weapon. For Bow at least (my main) Rise is best... then Wilds, then World. For Heavy Bowgun it would be World > Rise > Wilds... though bringing back Siege Mode is one of the few things Sunbreak did right (I basically HBG'd the entirety of Sunbreak). They're all inferior to MHGU or even base Generations in any case.

QoL: All garbage again. I'm generally of the opinion that most "quality of life" changes to the series are just pandering to casual trash with goldfish attention-spans. Take finding monsters for instance.... Wilds and Rise both just show you instantly where they are on the map, which is stupid. World made you work for it a little but it was mostly just "follow the scoutflies to footprints" followed by "follow scoutflies to monster". Gen / GU meanwhile had the old paintball system along with the amusing easter egg feature of waving to the spotting balloon to have the monster location shown. THAT was peak.

Endgame.... for base games?: Not applicable. The game isn't over until the last update to Master Rank. Monster Hunter Wilds as it is now might as well be in an open alpha test. I'm not treating it like a complete game.
Wilds has been the most fun for me. Anyone complaining about Wilds but praising World is unable to remember what it was like at launch

I also think the difficulty is good. If it is too easy for you, then solo it, or don't upgrade your armor. I never understood people who complain about it being too easy. If it is, then make yourself weaker?
All 3 games were the same difficulty to me (been playing since the original ps2 launch.). Even if we go back further to tri... tri, 4, and generations all just as easy as this game (with the same 5 min hunts till you get to later HR). This has to do with the design philosophy that every game is someones first monster hunter so they make it so new players can actually join in on the fun and THIS IS A GOOD THING.

If you thought or think any of the old games are harder than you were just bad at them and learning (which is ok) but that doesn't make the game more difficult.

Wilds is one of the top 3 stories for me overall... its a great monster hunter story and if you thought things were "getting in the way" then you aren't a fan of the monster hunter lore (which is fine) because they were dropping fanservice crumb after fan service bombshell the whole time and i had a blast with wilds story.

Gameplay it feels almost like Risebreak which is a good thing. I'm enjoying the faster hunts as the slower hunts of the old gens are honestly way to easy now adays so the faster monster movements help at least keep things engaging (i can sleep through some 3u and 4u fights as much as i love the games lol).

the performance is the same for me as world was... its not perfect but i started playing monster hunter on the ps2 so the graphics aren't the draw for me so i was fine turning some things down to get it to run well.

The base launch end game is unironically the best the series has ever had. Back in the day we didn't even have the concept of "end game systems" so the end game was really just "hunt what you want for fun". This game (and rise tried to do it to lesser success) gives you a ton rewards for having fun and hunting what you want.

And i ADORE the "settlement is having trouble with a monster" quests. They give you a reason to hunt random monsters with a great reward while also making you feel like you're a hunter actually doing the job they say we do... its actually amazing.

I'm a huge fan of the directions they took with this game. They took ALOT of good ideas from rise and folded them into the game in ways that i just agree with mostly.

So yeah with all like 20 years of monster hunting i've done considered this is a great launch that i couldn't really be much happier with.
Last edited by Wingnut Mcmoomoo; Mar 13 @ 1:12pm
Originally posted by ComposedJam:
I also think the difficulty is good. If it is too easy for you, then solo it, or don't upgrade your armor. I never understood people who complain about it being too easy. If it is, then make yourself weaker?

Let me solve this mystery for you.
"It is not enough that i succeed, all others must fail"

Thats why people complain about difficulty. They want to be able to style on challenges other people struggle with/cant beat.
Limiting yourself doesnt work with this mindset, since then other players can just call you an idiot for not wearing pants or using a banana as a weapon or w/e.
They wont see you as a superior badass who can do things they cant, they will see you as an idiot who is doing it wrong.
Its 100% a mindset thing, for alot of people just knowing they are doing something hard other people cant do is what makes it worth doing.
Originally posted by Mrrshan68:
Originally posted by ComposedJam:
I also think the difficulty is good. If it is too easy for you, then solo it, or don't upgrade your armor. I never understood people who complain about it being too easy. If it is, then make yourself weaker?

Let me solve this mystery for you.
"It is not enough that i succeed, all others must fail"

Thats why people complain about difficulty. They want to be able to style on challenges other people struggle with/cant beat.
Limiting yourself doesnt work with this mindset, since then other players can just call you an idiot for not wearing pants or using a banana as a weapon or w/e.
They wont see you as a superior badass who can do things they cant, they will see you as an idiot who is doing it wrong.
Its 100% a mindset thing, for alot of people just knowing they are doing something hard other people cant do is what makes it worth doing.

Dark souls proved the game can both be easy and people can feel superior to others for beating it. I've watched a 70 year old man whos never played a video game before learn dark souls but people still brag about it lmao.
Originally posted by Wingnut Mcmoomoo:
Originally posted by Mrrshan68:

Let me solve this mystery for you.
"It is not enough that i succeed, all others must fail"

Thats why people complain about difficulty. They want to be able to style on challenges other people struggle with/cant beat.
Limiting yourself doesnt work with this mindset, since then other players can just call you an idiot for not wearing pants or using a banana as a weapon or w/e.
They wont see you as a superior badass who can do things they cant, they will see you as an idiot who is doing it wrong.
Its 100% a mindset thing, for alot of people just knowing they are doing something hard other people cant do is what makes it worth doing.

Dark souls proved the game can both be easy and people can feel superior to others for beating it. I've watched a 70 year old man whos never played a video game before learn dark souls but people still brag about it lmao.
The only thing hard abotu Dark Souls is the walks you have to do to the fog doors off bosses. Bosses of dark souls with the etxeption of DLC's are kinda joke tbh.
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Date Posted: Mar 13 @ 12:22pm
Posts: 46