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Sort of.
Sometimes I could be looking at a model and it'd unload it's texture right as I'm staring at it, the load in high-res texture, then unload it again. Constantly doing that.
CPU: Ryzen 5600
RAM: 32GB DDR4
Asus B550-A
recently updated from Nvidia 1080 to AMD 9070XT.
I use DDU for Nvidia Drivers but was having the same problem as you explained.
BIOS: After put Above 4G Decoding Enabled and Resizable BAR on Auto as you suggested everything work perfectly.
Ty SO MUCH!!!
Try turning the mesh quality to medium I just did some testing the mesh setting is the source of most of the games pop in for me at least. Also turning the upscaling to disable for some reason these two effect the it the most
Gonna update it as a potential fix or at least a good first step for people to perform who are having issues like this. Thank you for confirming.
Enabling Resizeable BAR seemed to have alleviated pretty much all of these issues.
I'll try the Mesh quality lowering to see if it makes things load a bit faster.
But as the other person reported, seems like the Resizeable BAR might be a big factor here.
P.s. yes using the high resolution texture pack, the 9070 is more than capable of handling it and the 16GB VRAM are plenty sufficient.
9070XT here and enabling ReBar did not fix this for me. Really thinking it's a driver issue for the 9070/XT in general.
https://www.nexusmods.com/monsterhunterwilds/mods/853
however this should only help with texture pop-ins i dont think it helps with low poly mesh issue unless they are somehow related, ive only see low poly mesh problem pop up like once, no idea wots going on.
the exact same set of issues. with the nvidia card i could barely turn because of the insane stuttering, but the textures loaded fine
the amd card theres no stuttering at all but im playing a damn ps2 game. even the enviroment looks like melted legos half the time and it takes sometimes the entire hunt for just the monsters model to load in