Monster Hunter Wilds

Monster Hunter Wilds

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I skipped every cutscene and dialogue in the whole game. The most pathetic writing in years.
I usually never skip any dialogue, even less so the cutscenes, and when i watch a stream/somebody else play, and see them skip, i am almost triggered lol. But i just couldn't in Wilds. Everything is so ♥♥♥♥♥♥♥ childish and poorly written that a Teletubbies show has better writing than this, and i am almost not kidding.

How the ♥♥♥♥ can this be written by one of the biggest devs around, made for their biggest franchise? For years and years and years we've heard your average MH White Knights defending dogwater stories with the "MH was never about the story, guys", and guess what? I agreed, BUT NOT IN WILDS. You can very clearly tell that Capcom pushed the story like they haven't even approached in the past, and THIS is the result? I mean ♥♥♥♥, they have more cutscenes, set pieces, motion capture, VA, and characters than in Sony exclusives, and some are still in denial about them not laser focusing the story this time around? Even the delusional producer believes that the success of the game is its ♥♥♥♥♥♥ story, i mean, i don't know what other confirmation you want, it's pretty clear that Capcom went all in on the story telling, and its THIS bad after they tried their hardest.

They spent tens of millions on the campaign alone, and instead of giving us 30+ additional monsters that they could have easily introduced into the game, we got a campaign worse than the one in Veilguard.

Wilds story is easily in my top 5 worst story telling i have ever played since i got into gaming in the late 90s. Pathetic attempt, Capcom.
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Showing 1-15 of 24 comments
Jethro Mar 13 @ 11:37am 
Ok
Glimmer Mar 13 @ 11:40am 
Sir, this is a Wendy's the Canteen.
Hardwenzen Mar 13 @ 11:40am 
Originally posted by Jethro:
Ok
Surprised its not the "MunHun wAz Neva AboUT Teh StoRIE"
I'm actually surprised how much of the cutscenes I watched. Yea it's going to be cheesy and not super well written, but that's par for the course have you ever played MH before? I think it is perfectly serviceable, personally

I actually prefer this attempt to just skipping through walls upon walls of text. I also am not sure if I'd claim that the story took away monsters from the base game, but perhaps it did

The game sold super well, so clearly Capcom did SOMETHING right, yea?
Kiririn Mar 13 @ 11:41am 
Originally posted by Glimmer:
Sir, this is a Wendy's the Canteen.

Another thing we lost.
Jethro Mar 13 @ 11:41am 
Originally posted by Hardwenzen:
Originally posted by Jethro:
Ok
Surprised its not the "MunHun wAz Neva AboUT Teh StoRIE"
If you wanted a story you're playing the wrong game of the franchsie..

It's even in the name
Points and Monster Hunter Stories 1/2
Well I managed to sit through all the cutscenes, and I'm much dumber for it. But seriously, there are something like 8 hours of story beats in this game, nearly fully voice-acted in 8 languages, so that everyone can recommend that you skip them. If they'd put most of that time and effort instead into working more on the empty end game, maybe there'd be something that would keep players' interest for more than a week.
Last edited by MeteoImpact; Mar 13 @ 11:47am
Hardwenzen Mar 13 @ 11:54am 
Originally posted by MeteoImpact:
Well I managed to sit through all the cutscenes, and I'm much dumber for it. But seriously, there are something like 8 hours of story beats in this game, nearly fully voice-acted in 8 languages, so that everyone can recommend that you skip them. If they'd put most of that time and effort instead into working more on the empty end game, maybe there'd be something that would keep players' interest for more than a week.
Exactly. Capcom's priority are f'ed. If they released Wilds with ZERO story telling, and all it was just bounties you pick up, the game had 100 monsters and a deep and well made endgame, this title would have done as well as it did, and most important, would stay at very high number of players over a year after launch. Because right now, as i see it, many are plugged into a copium tank, telling themselves that the April patch will save the day, and haven't quit the game yet, but as soon as the patch is out, and they kill the two "new" monsters a dozen of times, its over, there's nothing to do outside of waiting for months for 1-2 new monsters, and this is where i predict the numbers playing will collapse.
ZexxCrine Mar 13 @ 11:55am 
“I didn’t watch or read anything and that’s how I know the cutscenes and dialog are bad”
Popcorn Mar 13 @ 12:05pm 
Originally posted by Hardwenzen:
Originally posted by MeteoImpact:
Well I managed to sit through all the cutscenes, and I'm much dumber for it. But seriously, there are something like 8 hours of story beats in this game, nearly fully voice-acted in 8 languages, so that everyone can recommend that you skip them. If they'd put most of that time and effort instead into working more on the empty end game, maybe there'd be something that would keep players' interest for more than a week.
Exactly. Capcom's priority are f'ed. If they released Wilds with ZERO story telling, and all it was just bounties you pick up, the game had 100 monsters and a deep and well made endgame, this title would have done as well as it did, and most important, would stay at very high number of players over a year after launch. Because right now, as i see it, many are plugged into a copium tank, telling themselves that the April patch will save the day, and haven't quit the game yet, but as soon as the patch is out, and they kill the two "new" monsters a dozen of times, its over, there's nothing to do outside of waiting for months for 1-2 new monsters, and this is where i predict the numbers playing will collapse.
Make yourselves a goal.
I got nearly 300 hours for Rise before Sunbreak came out via making all decos, armors, weapons, and layered armors.

Already at 150hours for Wilds and I've got probably only 50% of the armor and only close to all of Arkveld's weapons.
Wren Mar 13 @ 12:07pm 
Originally posted by Popcorn:
Originally posted by Hardwenzen:
Exactly. Capcom's priority are f'ed. If they released Wilds with ZERO story telling, and all it was just bounties you pick up, the game had 100 monsters and a deep and well made endgame, this title would have done as well as it did, and most important, would stay at very high number of players over a year after launch. Because right now, as i see it, many are plugged into a copium tank, telling themselves that the April patch will save the day, and haven't quit the game yet, but as soon as the patch is out, and they kill the two "new" monsters a dozen of times, its over, there's nothing to do outside of waiting for months for 1-2 new monsters, and this is where i predict the numbers playing will collapse.
Make yourselves a goal.
I got nearly 300 hours for Rise before Sunbreak came out via making all decos, armors, weapons, and layered armors.

Already at 150hours for Wilds and I've got probably only 50% of the armor and only close to all of Arkveld's weapons.
squad

I'm at 6/13 solo weapon kills against T. Arkveld, 2/13 against T. Gore (14 is Longsword, which I don't use because I respect myself)

So many of the "hurr durr no content" people only play a single weapon. imagine spending $70 on a game, only to play 7% of it
zero Mar 13 @ 12:08pm 
Originally posted by Jethro:
Ok
sums it up
nobody is forcing you to watch a story if you dont want, its a video game, play it your way

its like 6 hours anyway, short one
Hardwenzen Mar 13 @ 12:10pm 
Originally posted by ZexxCrine:
“I didn’t watch or read anything and that’s how I know the cutscenes and dialog are bad”
Ohhhh! You actually have the audacity of implying that what i've skipped was great.

A new low has been reached. Thank you for content.
Hardwenzen Mar 13 @ 12:11pm 
Originally posted by zero:
Originally posted by Jethro:
Ok
sums it up
nobody is forcing you to watch a story if you dont want, its a video game, play it your way

its like 6 hours anyway, short one
No, nobody is forcing anyone, but when you spend $70, you criticize what you believe is trash, and considering how they could've invested the resources for the campaign into having a much larger roster, and a better endgame, yes, i will complain about the story, thank you very much. If you're not seeing the problem here, you simply don't want to see it, and that's your problem not mine.
Last edited by Hardwenzen; Mar 13 @ 12:13pm
Popcorn Mar 13 @ 12:12pm 
Originally posted by Wren:
Originally posted by Popcorn:
Make yourselves a goal.
I got nearly 300 hours for Rise before Sunbreak came out via making all decos, armors, weapons, and layered armors.

Already at 150hours for Wilds and I've got probably only 50% of the armor and only close to all of Arkveld's weapons.
squad

I'm at 6/13 solo weapon kills against T. Arkveld, 2/13 against T. Gore (14 is Longsword, which I don't use because I respect myself)

So many of the "hurr durr no content" people only play a single weapon. imagine spending $70 on a game, only to play 7% of it
Indeed.
We got 29 monsters minus 2 due to their one time only, meaning we got 27 armor sets x4 meaning 108 armor sets and then the weapons.

People are here saying "you can make the full sets in just one hunt" and here i am, 150hours with around 20-30 Arkvelds for the full 8 sets and 14 (28 in making the first form) weapons
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Date Posted: Mar 13 @ 11:37am
Posts: 24