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Ein Übersetzungsproblem melden
They have all the data in the Monster Hunter Gathering Hall discord, the meta builds are posted, along with what you should use in each matchup, the majority of matchups are elemental matchups. There's your personal preference, and then there's the actual meta, don't confuse one with the other.
Top speed runs are using elemental damage in elemental matchups.
https://youtu.be/tf0l_THxltQ
Yup. Keep in mind also that they originally planned to remove all hitstop from weapons. It was only because of the universal complaints that they added hitstop back in. Its pretty clear they saw how much "praise" Rise's combat got, and decided to make every weapon like 1.5* faster and easier than World. I'm just thankful they didn't use Rise's god awful hunting horn moveset.
For example, you don't even need to time Lance's guard anymore, you can straight up cancel any thrust into a standard guard if your counter guard isn't going to be fast enough.
Typical worldbabies blaming it all on Rise.
Heavy bowgun was MASSIVELY improved in Rise (customization returned to old-gen style, more ammo types, and outside of wirebug skills you had charge fire and crouching fire, and shoulder tackle for hyperarmor shenanigans), and weapon speed was not increased across the board in Rise either like you're trying to claim. I don't think a single base weapon moveset was sped up at all actually, and hitstop wasn't reduced that much if at all either.
The changes in this game are new, fully so, and are done this way to bring in a more casual audience alongside the western audience world brought.
Ignoring that crafting ammo now is alot easier. Good changes to ranged weapons. This is the future.
I'm going to disagree herre, rise made it so that even if I got a gun to recoil 1, I still wouldn't be able to walk (depending. On the gun) but even if the gun allowed walking, you still couldn't walk at recoil 3 and 4.
In the end, they just hurt QOL while still making it a DPS beast, also, deviation, because of how it worked with eating for tempered, it became worse to have low deviation. If your deviation was 0, it would drift randomly left or right often alternating, so oddly enough, in order to have predictable drift, you needed at least some deviation to use felyne temper.
It's clear Capcom is afraid of letting spread be good, but they never understood the problem, spread was never the problem, the problem was how strong the close range mods and special scope were, and how easy to use with spread.
Turns out, having easily accessible percent increases to damage is problematic, rise came around, and they didn't learn, LBG was dominant, as it had access to pierce up, and rapid fire up, and switch skills that also gave percent increases to damage, and because LBG was so strong.....they nerfed hitzones.
Ammo hitzones were the only ones to change in master rank, and it was meant to curb LBG, HBG and bow got caught as collateral. Did you know kushalas obly weak point for amoo was the forearms?
They tried to make pierce unusable, because it was dominant (normal has always been bad, and they nerfed spread)
So we get to wilds, and they just nerfed everything, the guns do not feel good to use.
My favorite gun in world was the zorah HBG, it had all the status ammo, recovery, sticky, and cluster, it was fun playing a tactical overwatch, and setting up teammates with heals or statuses
That's going to be impossible in wilds, they have so far made sticky, cluster wyvern and slicing all mutually exclusive of one another.
Only 1 HBG has more then 1 status ammo
Only 2 HBGs have recovery
They are boring, the customization is shallow, and the guns all feel just about identical.
Longsword player detected, put on the rocksteady or get staggered infinitely ♥♥♥♥♥
and i HATE spread ammo now. that and sticky were so much fun before. sticky isnt even a thought now with the capacity issues. but spread..even with the infinite ammo just sucks to use. recoil guts the experience super hard and i have no way to combat it.
im all for making changes from one game to the next...but the changes in this case just don't come with trade offs that make it worth using the weapon anymore.
wyvernsnipe
siege mode / crouching shot
valor sprint + slide (+ dive into wyvernsnipe)
charged shot
counter shot
setting sun
special scope
tackle (y+b, then b after perfect guard)
buttstroke (y+b without guarding, then b)
once all the cool sh!t they took out is back in and slice/sticky buffed, they can add new special ammos like:
wyvernsurge (primary) - fires a gravios laser beam while crouching, knocks back when done, high-commitment but melts monsters.
wyvernspear (secondary) - fires a harpoon that pulls down monsters depending on body part / timing / positioning.
wyvernplunge (secondary) - charges while plunging, releasing just before landing on a monster detonates a nuke that sends your hunter ragdolling, power determined by the length of the plunge.
and either make wyverncounter easier to pull off (by not tying it to ignition mode/gauge) or more rewarding, right now it's high risk & tedium / low reward / huge satisfaction.
Thats not exactly true. It was only true if you BUILT around having shieldx3 with your armor and weapon gems buffing heals on attack, regen, faster healing, guard up and stuff. If you built for damage, it was anything but a snooze fest, it was very interactive.
I will always have a soft spot for my nergy armor and big nergy hgb...
Imagine blaming options for your skill issues
#1. HBG would absolutely wreck shop and all the bladeys would get jealous.
#2. Randoms would try using HBG because they wanted to be big, powerful Gunners... and they'd get completely wrecked because nobody warned them how difficult it is.
#3. All the players who hate Gunners and all the players who wanted to be Gunners would cry in unison about it. Half of them crying for it to be nerfed and the other half crying for it to be easier.
#4. HBG would get nerfed, but Gunners would just find another way to be OP with it.
Well... now we have what all the haters wanted. Everything that made the Bowguns distinctive and fun has been killed. Everything that made them complicated has been killed.
They're the same as bladey weapons now: mindless dross. And of course now the bladeys are smug about it because they hated anyone being better than them.