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Where world and rise expanded upon the weapon's kit this genuinely feels regressive. It is just World HBG with less and there's no other way to put it.
Like i'm sure they're gonna add the rise/gen u stuff when Master rank becomes a thing but the idea of waiting a whole year for one weapon to be semi usable/fun is frankly disappointing. Oh well, every monster hunter has to have that one weapon that sucks and HBG users got the shaft I guess.
Normal and spread shots are fun to use now because the shots are commitments similar to the melee weapons, but just don't have the damage to justify playing that way.
What makes HBG feel "heavy" is the firepower and movement speed, not how fast you're able to fire. Gatling guns are not light weapons. If the whole point is just to make it feel "heavy", then the gun should be built entirely around Cluster and WyvernFire, and Wyvernsnipe should have never been removed.
There is no "commitment" necessary for BASIC HBG shots because it doesn't have the same defenses as actual melee weapons. It doesn't have the maneuverability of SnS or DB. It can't block-counter everything like Lance and GL. It doesn't have easy, stand-your-ground Counter/Armor moves like SA, LS, GS, and CB. It's not buffing itself to heck n' back like HH and IG. (I don't know what Hammer users are doing.)
It's just standing and firing while relying entirely on the Seikret if it gets tapped by anything because it can otherwise barely move and has a slow sheathing animation. Remember, gunners still take a pretty massive defense nerf even if they're using an HBG. We're not exempt just because we're not gliding around the stage like unicorns like LBG and Bow.
Wilds is choosing to halfheartedly remedy HBG's lack of survivability by forcing shield attachments on everyone, but it wants to do this at the same time as significantly lengthening your vulnerability time every time you fire a shot (and making you reload more often), which defeats the point.
And Normals, oh my goodness. There is no universe in which Normals have to be commitments. No one has ever been fighting with a Normal user and thought "man, this guy is so OP, I wish his shots were slower so he would die."
Dying :P
But in all seriousness, the idea was the it was actually maneuverable, less in i-frame perfect dodge way, but more in 'just don't be there where the monster will hit you' and only move in when you have the chance.
Just like HBG, the devs then butchered its unique identity (hit/run charging weapon) and turned it into a combo weapon. Even worse, most of the kit is useless (seriously what is the point of bing bang) and majority of damage comes from one move (apparently no one learned anything from base rise IC spam), and it makes hammers immobile as hell during it. Which then exposes the issue that the hammer didn't really get any useful defensive tools to compensate, since it has probably the worst offset in the game. And insult to injury, even if you pull off the offset, hammer doesn't get any gap closers, so it whiffs most of the wild swing hits...
And the crazy thing is that one of the lead devs is a hammer main, and that hammer hasn't been a top tier weapon like HBG.
The artian HBG can get ignition mode 2, which boosts wyvernheart damage by 20%, and you can add special ammo boost to further increase the damage, but you trade that for dealing less damage with pierce shots, but if you want a pure pierce gun, you're better off using LBG.
They completely killed using sticky & cluster. It's fun blowing stuff up, even if it's not always optimal to do so, but we don't even have that option in WIlds, we at least had that option in World and Rise.
Also, they nerfed ballistics skill, it used to broadly increase the sweet spot range, short and long, but now it only expands the length of the range. It's OK for normal shot, but it doesn't really do anything to help pierce, if anything you want the pierce range to be closer than what it is.
There's also no spare shot skill and no skill to reduce recoil. If I could trade the shield for a recoil compensator to lower the recoil of spread, I would.
The bow and the LBG are amazing in wilds. The HBG is simply boring. Like mind killing boring.
The problem right now in wilds is the fact that elemantal damage is low tier trash damage. They nerved status damage too like poison, but elemental damage became so bad, it falls behind lighyears in damage compared to raw damage. There are HBG which can be played with raw on normal shot damage. I was doing that. But it is so boring, i fell nearly asleep while playing.
Furthermore a lot of people don´t know the fact you can´t trigger a lot of attack buffs on certain armors like "flayer" for example.
Flayer is for raw damage mostly, but this goes for elemntal damage support buffs too. You simply can´t trigger them with most attack. Worst way of balancing.
So the only way right now to even play bowgun is crit + raw damage. Nothing else. Like REALLY nothing else.
You clearly got WIlds mixed up with some other game, because elemental hitzones work great in WIlds.
I think you should read up how bad elemental damage is right now. Is is not about elemental damage itself. It is about how the buffs and skill work for the elemental damage. The devs bound them to certain weapon attack skills. And what they did is, they removed tthe option to trigger a lot of this skils and buffs with certain attacks. Look up reddit for that. There is a whole list for flayer for example showing how bad that skill is. Same for elemental damage support buffs.
it is not worth running elemental compare to raw + krit.
I think you should read up on the metas, because all of this has been data mined, tested and figured out already, and you're objectively wrong if you say raw is better than elemental.
You are right. I think they wanted to balance all the weapons in an way you are basically hardcapped how much damage you can do to a monster. Of course overall the runs are faster. But it was simply lazy balancing, because they lowered the monster health points for nearly all the monsters. I have nothing against faster runs, but now we are in a situation where all the weapons are nearly the samge damage wise.
There are very special builds like k.o builds for hammer or the sleeping buiild. But aside from that is is always paralyze weapon + krit+ raw damage. Because the devs overnerved every other weapon and skillset on the armor.
Then you are simply wrong. The meta is not elemental. The meta is raw + krit + paralyze. Every single time. Search for the flayer skill problem or watch a youtube video how bad elemental skills are right now. There is no reason to run elemental at all. Hell a lot of buffs don´t even apply because a weapon can not even trigger them. And this is HARDCODED into the weapon. Because of this the Ark set is completely trash right now for example.