Monster Hunter Wilds
Please buff Elemental Hitzones/general damage
I've noticed hunting a LOT of Arkveld, I've noticed NO difference between my bows which had:

RAW 195, Aff 35%, Dragon elem 343 (poor rolls)

RAW 195, Aff 25% Elem 444

Armour skills: Dragon 3, Charge Master 3, Burst 5, WEX 5, all the stam things and no crit element so this is just the flat elemental damage increase. I'm talking crits cause that's maxed out raw damage so it's easiest to remove variation.

My damage on Arkveld has NOT changed. Each power shot before did 25 per arrow on a crit, and is doing the exact same with the bottom bow, despite 1/3 more elemental damage.

What I've noticed about the hitzones is I actually DO deal increased damage on a WOUND specifically. Power shots before did 50 on a crit per arrow and now do 52. 100 more element gave 10 damage on a power shot.

Either the hitzones are just THAT bad that we need wounds to even see a whole number increase, or the general scaling of elemental damage is so unbelievably low it might as well not exist. You've introduced loads of fun elemental skills and they're just dead rn.

I don't care if they're "working normally, the damage numbers are just low" the damage numbers should NEVER be this low when they've given us so many ways to build around it. It's just a trap by having intentionally awful skills and damage types
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Сообщения 1622 из 22
Автор сообщения: The Debauchery
Hey now... the Kiranico page is kinda telling.
I was wondering what the stars actually correspond to... so I checked...
https://mhwilds.kiranico.com/data/monsters/arkveld

Oh... and the Dragon Element really does do more damage but significantly only on wounds. All elements are equal on most unwounded hitzones.

So... advice seems to be: Attack the Head or the Chains. Maybe the Tail. Wings if you're desperate. NEVER attack the legs or torso since they're resistant to everything.


I've been avoiding the chains as much as possible outside of rare cases they've included a mostly-safe zone in the double-chain swings that lets you avoid getting clipped by the lingering hitboxes like most attacks so staying by the face is good.

If wounds turn a HZ really good for element it's very telling though that an increase of 33% in the damage type results in 1/25 increase in damage vs getting those numbers without needing wounds with raw
Автор сообщения: The Debauchery
The "State_1" and "Weak Point" hitzones are listed separately but have exactly the same values. I'm not really sure what is going on there. But I know I'll only be attacking Arsefelt from the front from now on. Forget shooting his damned torso. So much for centre of mass.

No kidding. I was wondering why elemental felt so weird in some of my hunts. Now I know. Get out your power, impact, and exhaust builds it seems.
Автор сообщения: Strongii
I've been avoiding the chains as much as possible outside of rare cases they've included a mostly-safe zone in the double-chain swings that lets you avoid getting clipped by the lingering hitboxes like most attacks so staying by the face is good.

If wounds turn a HZ really good for element it's very telling though that an increase of 33% in the damage type results in 1/25 increase in damage vs getting those numbers without needing wounds with raw
Wounds on the Chains turn the Dragon Damage from 0 to 38. Unless they've changed it in Wilds, 30 is the WEX cut-off for elemental damage, so running a Crit Element build will spike the damage up considerably.

Unfortunately it is basically gacha, and in an SOS hunt any Bow wielder like myself will be competing with all the Bladeys for the wounds. I could use Elemental when I solo him but there really isn't any point in multiplayer. I don't use Focus Mode much since I don't like to pop wounds instantly, but I've noticed most Bladeys will instantly try to pop any wounds they find like it is some sort of competition. I guess they're just weapon functions I don't personally understand since I almost exclusively use Gunner weapons.... and frankly going with a Rapid-Pierce LBG works better for me against Arsefelt. I don't even use the Focus Mode bullets when I use Bowguns as it just isn't worth the bother... so I can just continuously shred new wounds into the monsters for other players to munch on.
Отредактировано The Debauchery; 13 мар в 10:58
Автор сообщения: The Debauchery
Автор сообщения: Strongii
I've been avoiding the chains as much as possible outside of rare cases they've included a mostly-safe zone in the double-chain swings that lets you avoid getting clipped by the lingering hitboxes like most attacks so staying by the face is good.

If wounds turn a HZ really good for element it's very telling though that an increase of 33% in the damage type results in 1/25 increase in damage vs getting those numbers without needing wounds with raw
Wounds on the Chains turn the Dragon Damage from 0 to 38. Unless they've changed it in Wilds, 30 is the WEX cut-off for elemental damage, so running a Crit Element build will spike the damage up considerably.

Unfortunately it is basically gacha, and in an SOS hunt any Bow wielder like myself will be competing with all the Bladeys for the wounds. I could use Elemental when I solo him but there really isn't any point in multiplayer. I don't use Focus Mode much since I don't like to pop wounds instantly, but I've noticed most Bladeys will instantly try to pop any wounds they find like it is some sort of competition. I guess they're just weapon functions I don't personally understand since I almost exclusively use Gunner weapons.... and frankly going with a Rapid-Pierce LBG works better for me against Arsefelt. I don't even use the Focus Mode bullets when I use Bowguns as it just isn't worth the bother... so I can just continuously shred new wounds into the monsters for other players to munch on.


It could be weapon functions but I personally blame the passive on Guardian Arkveld for this behavior, people abuse it to avoid healing. That and giving dual blades their beyblade move for popping a wound was just too tempting for them to not take every single time it shows up. Makes setting up savage axe a pain when the monster won't attack you and the others won't allow the wounds to stay up for more than 1/10 of a second.
Отредактировано Draescan; 13 мар в 11:13
Автор сообщения: Draescan
It could be weapon functions but I personally blame the passive on Guardian Arkveld for this behavior, people abuse it to avoid healing. That and giving dual blades their beyblade move for popping a wound was just too tempting for them to not take every single time it shows up. Makes setting up savage axe a pain when the monster won't attack you and the others won't allow the wounds to stay up for more than 1/10 of a second.
Would have thought Gorey's armour would be the meta given the awesome set bonus. Or regular Arkveld since the general armour skills are primo. But yeah, I can see how popping wounds to heal would be appealing for players who prefer the Wolverine approach to combat and can't be arsed to dodge.
Отредактировано The Debauchery; 13 мар в 11:50
well, arkveld is a terrible example.

but as far as bow goes, capcom did a poor job with its element balance, and having close range coats is the most important feature of a bow. so much so that you don't even use dragon or thunder bow on rathian, water artian bow is better with CRC. bow is basically a raw weapon with minor element matching. but this is a bow specific thing, element is pretty good on most of the other weapons
Отредактировано Veritas; 13 мар в 12:32
Автор сообщения: The Debauchery
Автор сообщения: Draescan
It could be weapon functions but I personally blame the passive on Guardian Arkveld for this behavior, people abuse it to avoid healing. That and giving dual blades their beyblade move for popping a wound was just too tempting for them to not take every single time it shows up. Makes setting up savage axe a pain when the monster won't attack you and the others won't allow the wounds to stay up for more than 1/10 of a second.
Would have thought Gorey's armour would be the meta given the awesome set bonus. Or regular Arkveld since the general armour skills are primo. But yeah, I can see how popping wounds to heal would be appealing for players who prefer the Wolverine approach to combat and can't be arsed to dodge.

Aye, it's nergigante/vaal hazak armor all over again. Except the heal from G. Arkveld's set is genuinely insane. I've seen them go from half HP to full from a single wound pop.
Отредактировано Draescan; 13 мар в 12:36
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Дата создания: 13 мар в 5:07
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