Monster Hunter Wilds

Monster Hunter Wilds

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N00B 12 MAR a las 11:29 p. m.
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Response to: "It runs well for me"
I don't want to insult anyone. I find that that kind of aggression just hurts the discussion. However, I do have some questions for the people who do defend the game's performance by claiming "it runs well for me".

For starters, what do you define as "running well"? The few I've managed to talk to claimed it was playable, but when asked admitted it ran under 60 fps. That is distinctly not acceptable. We live in the year 2025. The standard has been 60 fps without stuttering for years. While I am aware that most Monster Hunter games were limited to 30 fps by hardware, there is no excuse to keep us from a smooth 60 fps minimum, especially on PC, who's customizability should normally allow us to surpass that threshhold entirely. If your game does not in fact reach that basic standard, I'm afraid you don't really have a stake in the discussion, as it is not about what you consider playable, but about what people have been accustomed to, as well as what they were promised in the game's own hardware requirements, which also stated "60 fps (with frame generation)", openly admitting that the game cannot reach that crucial standard.

Secondly, I would like to point out that performance is a crucial part of any game. Not only do more frequent frames allow for better visual comprehension, especially with a moving camera, but all of the "bells and whistles" designed to hide subpar performance ultimately maje ut worse. The biggest culprits being DLSS and Frame-Generation. DLSS uses A.I. to upscale a lower-res render of the game. This is problematic as the smaller details contributing to the low performance may outright disappear from the upscaled image, but will still have an undeniable impact on the game's performance, while also resulting in a nevertheless blurry image, that makes important visual information blurry and incomprehensible. Frame-Generation is similarly problematic. All of the issues regarding frame-interpolation were discussed by various animators when the technology first came out. Similar to then, Frame-Generation is not a replacement for a high fps, as all of the generated frames are simple guesses as to what the in-between frame would be, which can either create frames that serve no purpose beyond a mild transition, or create extremely blurry smear frames whenever the two frames its using a distinctly different. And in addition to not providing any benefit, Frame-Generation itself also has a substantial impact on performance, buffering frames and adding lag to the unaffected frames as well.
If you reached that 60 fps standard using DLSS and Frame-Generation, I' afraid you're only lying to yourself

Finally, if your game does however meet the standard of a consistent 60 fps, I would like to ask if you could provide the rest of us with help. Tell us what hardware you're using, what your graphics settings are and other information. If you simply claim that your version of the game "runs well" and then don't try to help others who do struggle, I must inform you that that is a very rude thing to do.

To summarise;
"Does your game actually run at a smooth 60 fps (minimum) ?"
"Was DLSS and Frame-Generation mandatory to achieve that performance?"
"Could you share your hardware and software details and help the rest of us who are struggling to reach that performance? not just your hardware specs, but also in-game and software settings that may also impact performance."

Once again I reiterate, its not about what you consider playable, but about the basic modern standard. And its not about if you can run it. But if other loyal Monster Hunter fans can run the game well enough to enjoy the aspects the devs did put effort in.

Thank you for your time.
Última edición por N00B; 18 MAR a las 1:05 a. m.
Publicado originalmente por radmuskai:
Despite the massive negative reviews that show the reality of the game, which is unoptimized, unfinished and full of game breaking bugs, it wonders me to see so many gamers that not only are content with low quality but they spend their time defending the game and going against other gamers.

Game companies don't need anyone on their side, they need game buyers, It is the only language that speaks directly to them: money.

Some of you are just fighting against better products for us all. There is no reason we should not support fellow gamers that are unhappy with unplayable games or underperforming games that ruin their fun because of their minimal quality demands.

You fear Capcom will be ruined because players are unhappy and you must garantee the franchise will survive? They sold enough already, it obviously will survive and don't need you going against the people demanding minimal quality. I hope you end up experiencing extreme dissatisfaction with other games you buy so you can understand how it feels to own a current gen console or a decent PC that has a good processor and a 3060 and that still can't run the game because it crashes or stutters or have horrible graphics and still get low FPS.
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KingOfFriedChicken 18 MAR a las 5:33 p. m. 
Publicado originalmente por Dae:
Publicado originalmente por MsterLink:
Using an RTX 5090, 64 GB 6000 MHz Ram, 9800x3d 5.2ghz:

These results are at 1080p in the Windward Plains in the main "grassy" area.
FPS Average with said settings, Frame Gen is not using 3x or 4x from the 50 series.

MAX Settings, Ray tracing Off, DLSS Off, Frame Gen OFF: 100 FPS
MAX Settings, Ray tracing Off, DLSS Quality, Frame Gen OFF: 105 FPS
MAX Settings, Ray tracing ON, DLSS OFF, Frame Gen OFF: 96 FPS
MAX Settings, Ray tracing ON, DLSS Quality, Frame Gen OFF: 100 FPS
MAX Settings, Ray tracing ON, DLSS Quality, Frame Gen ON: 172 FPS

LOWEST Settings, Ray tracing Off, DLSS Off, Frame Gen OFF: 106 FPS
LOWEST Settings, Ray tracing Off, DLSS Quality, Frame Gen OFF: 108 FPS
LOWEST Settings, Ray tracing Off, DLSS Quality, Frame Gen ON: 212 FPS

This games performance makes no sense to me and I don't understand how anybody below these ridiculous specs are able to run this game.

Basically RE Engine should've never been used outside of corridor or 2d fighting games, Dragons Dogma 2 was the early sign that it was going to run bad. Rise was the exception but there is not as much going on in that as this. Also, there are a lot of people coping, too fanatical about the franchise, or just outright dealing with it while stating it's "fine for them", lower standards and all that.

Idk I disagree for something "RE engine can't do" 100 fps is pretty solid, however the engine itself seems to have an implemented Frame limit according to my friend who actually has college education and knows this stuff well better then me lol which basically means if you're at a certain point say 100fps bump your Settings till it falls a little and that's the best to run it at, cuz it ain't getting higher without frame gen. Low settings or ultra it's a hard limit they put in place.

So if you are still the cap at 1080p max settings then go 1440p night as well.
This PC (Bloqueado) 18 MAR a las 5:34 p. m. 
Publicado originalmente por Khergit Horse Archer:
well idk if its subjective but this game runs as bad as cyberprank with path tracing has got to be a roast and rightfully so, maybe the trees and animols, fog and wot not really are high fidelity or some crud lulul

volumetric fog is actually fairly heavy to render :P
Thanks for demonstrating your technical illeteracy, "game dev" :P

Fidelity is a subjective measure, your definition of fidelity seems to be pretty lights, I enjoy the finer things. ;D
Última edición por This PC; 18 MAR a las 5:35 p. m.
Khergit Horse Archer 18 MAR a las 5:35 p. m. 
Publicado originalmente por This PC:
Publicado originalmente por Khergit Horse Archer:
well idk if its subjective but this game runs as bad as cyberprank with path tracing has got to be a roast and rightfully so, maybe the trees and animols, fog and wot not really are high fidelity or some crud lulul

volumetric fog is actually fairly heavy to render :P
Thanks for demonstrating your technical illeteracy, "game dev" :P
yeah volumetric fog as heavy as path tracing, prolly also need specialized hardware to do it properly as well lulululu

also didnt world had volumetric fog? somehow runs on steam deck prolly on hopes and dreams lol
Última edición por Khergit Horse Archer; 18 MAR a las 5:35 p. m.
This PC (Bloqueado) 18 MAR a las 5:36 p. m. 
Publicado originalmente por Khergit Horse Archer:
yeah volumetric fog as heavy as path tracing, prolly also need specialized hardware to do it properly as well lulululu

.... lol indeed :P
Buy a console friendo, it's right up your alley
This PC (Bloqueado) 18 MAR a las 5:36 p. m. 
Publicado originalmente por Khergit Horse Archer:
also didnt world had volumetric fog? somehow runs on steam deck prolly on hopes and dreams lol
Yes, and it was quite problematic on release, people's hardware caught up by now. :P
World, similarily to cyberpunk, is a 5 years old game, designed on standards at the time.
Última edición por This PC; 18 MAR a las 5:37 p. m.
Khergit Horse Archer 18 MAR a las 5:38 p. m. 
Publicado originalmente por This PC:
Publicado originalmente por Khergit Horse Archer:
also didnt world had volumetric fog? somehow runs on steam deck prolly on hopes and dreams lol
Yes, and it was quite problematic on release, people's hardware caught up by now. :P
steam deck's specs are at least half as worst than recommended for world at launch for gpu, for cpu it's roughly equal in single core and just a tiny bit faster in multicore

but go ahead, steam deck choking on volumetric fog like path tracing lololol
Última edición por Khergit Horse Archer; 18 MAR a las 5:38 p. m.
HunterXCooL 18 MAR a las 5:38 p. m. 
well... It runs well for me...
This PC (Bloqueado) 18 MAR a las 5:39 p. m. 
Publicado originalmente por Khergit Horse Archer:
Publicado originalmente por This PC:
Yes, and it was quite problematic on release, people's hardware caught up by now. :P
steam deck's specs are worst than recommended for world at launch for gpu, for cpu it's roughly equal in single core and just a tiny bit faster in multicore

but go ahead, steam deck choking on volumetric fog like path tracing lololol

Doesn't steam deck render in 800p ? :P
Specs on PC would target 1080p @ 60fps I would guess.
Última edición por This PC; 18 MAR a las 5:40 p. m.
Khergit Horse Archer 18 MAR a las 5:41 p. m. 
Publicado originalmente por This PC:
Publicado originalmente por Khergit Horse Archer:
steam deck's specs are worst than recommended for world at launch for gpu, for cpu it's roughly equal in single core and just a tiny bit faster in multicore

but go ahead, steam deck choking on volumetric fog like path tracing lololol

Doesn't steam deck render in 800p ? :P
a steam deck's gpu is half as powerful as an rx580 which was the recommended spec, iirc a post i previously replied to have that as the card for 1080@30fps

and the deck runs much higher than that at 800p low
This PC (Bloqueado) 18 MAR a las 5:42 p. m. 
Publicado originalmente por Khergit Horse Archer:
Publicado originalmente por This PC:

Doesn't steam deck render in 800p ? :P
a steam deck's gpu is half as powerful as an rx580 which was the recommended spec, iirc a post i previously replied to have that as the card for 1080@30fps

and the deck runs much higher than that at 800p low

Volumetric fog would be disabled in both configs tho, pretty sure ;D
You wanna keep making a fool out of yourself ? :P
https://puu.sh/KqdnM/4bd1f83bbc.png
Última edición por This PC; 18 MAR a las 5:43 p. m.
Khergit Horse Archer 18 MAR a las 5:44 p. m. 
Publicado originalmente por This PC:
Publicado originalmente por Khergit Horse Archer:
a steam deck's gpu is half as powerful as an rx580 which was the recommended spec, iirc a post i previously replied to have that as the card for 1080@30fps

and the deck runs much higher than that at 800p low

Volumetric fog would be disabled in both configs tho, pretty sure ;D
https://youtu.be/vhLF9I2QhaQ 3:41 onwards
Khergit Horse Archer 18 MAR a las 5:44 p. m. 
Publicado originalmente por This PC:
You wanna keep making a fool out of yourself ? :P
https://puu.sh/KqdnM/4bd1f83bbc.png
wat i mean is much higher than 30fps but at 800p lul obviously i aint claiming 4k 30fps with a steam deck im not as obtuse as the guy claiming path tracing and volumetric fog are the same performance cost lolool
Última edición por Khergit Horse Archer; 18 MAR a las 5:45 p. m.
KingOfFriedChicken 18 MAR a las 5:44 p. m. 
I haven't tried it but I could attempt to run it in my RoG ally lol but honestly the way it runs helldivers 2 I don't expect it would be playable 🤣

However I didn't try cuz the limitations of the downloads on that thing takes a really long time to download. Nor do I expect it to function 😂
This PC (Bloqueado) 18 MAR a las 5:52 p. m. 
So, he is indeed rendering in 800p, he set volumetric fog to variable, so the game would adjust it to maintain performance. I don't even see any in the footage. What's your point ? lululul mr game dev

How long you're gonna go around trying to get your gotcha moment ? What do you want from me ? Are you gonna pay me for this work ?

You're the one that has a problem with the game, I don't, and you took this conversation SOOO far off track lol.

Like, I have nothing against you, except the fact you're trying to impose your subjective standards on me and others. Just play the games that meet your standards, leave those that don't alone, and don't judge people that are fine with them. >~>

Market will adjust things like optimization on its own and reflect the preferences of the average gamer.
Última edición por This PC; 18 MAR a las 5:59 p. m.
Khergit Horse Archer 18 MAR a las 5:58 p. m. 
Publicado originalmente por This PC:
So, he is indeed rendering in 800p, he set volumetric fog to variable, so the game would adjust it to maintain performance. I don't even see any in the footage. What's your point ?
u can use volumetric fog to variable so u gain performance in world on steam deck and we can do that in wilds but not gain much? idk man wats next ray tracing + volumetric = path tracing now?
Última edición por Khergit Horse Archer; 18 MAR a las 5:59 p. m.
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