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theres so many good and interesting mods that add content or add really cool cosmetics, and wouldnt surprise me if some mods or plugins help people with disabilitys aswell.
it means capcom has to hamstring what the user is capable of doing to the game making it harder for people who dont care to run the game well. basically, they would be adding the equivalent of an anti-cheat on top of an Anti-tamper, both of which use resources this game apparently desperately needs.
dont want modded players playing with you? play with friends. dont got friends? wouldn't be surprised.
It actually would be as easy as adding something that checks the files of the user and if altered wont let you join lobbies that have the setting set. But again, resource heavy as mentioned by others.
Cheats and Mods have existed for eons, even for console games back in the day. You could mod your saves etc with cheat disks etc so I guess I'm just used to dealing with it unless in an MMO.
The issue with this idea is that if someone is using a one-shot mod (as an example) you won't know they are using it until the monster is already dead.
(as an example) Monster Hunter World/Iceborne had a mod that turned the boomerang into a meteor that killed everything in the area. In Wilds I'm wondering how that would work in an open world game. Secondly, you cannot make private lobbies in Wilds (from what I saw), you can make your own hunts and I've seen people say you can private your hunts, but the lobbies themselves always have other players in them.
I mean, Capcom has already said that if people mod their games they may get banned and gave that warning to the players. And secondly, if it only affects the player using it then very few people are going to care if people mod. Now, there is the issue of never knowing if someone actually worked for their gear or how strong their character is because there have been mods in World/Iceborne where the 4 star decos got turned into 1 star decos or people using mods where people bought monster parts from the vendor. While again that only affects the players using things like that and doesn't break the game for the most part, something tells me pc players will not want to see console players constantly asking "did you actually work for that ____?" because of them not being sure.
So keep in mind, with that logic people will also be justified to kick others if they don't agree with your decoration setup, armor combination, etc.... Which will end up being very toxic and cause more problems in a game like Monster Hunter.
Meta slaves are gonna meta slave
Unless it's added into the game, it looks like we would have to leave the game to the main menu to find another lobby. (if it was in the beta i didn't see it and this can be ignored)
Funny part, I'm a top DPS'er myself (at least when I used that DPS chart). But I can't say I'd want to play with the kind of people who kick others for their build. Not unless the build is designed to grief the team or whatever.
For Wilds you can't rely just on "don't use SoS flare" because unless you take the time to give the hunt a password or limit the number of players in the hunt then other players can join your hunts whenever they want. Think of it this way, in World/Iceborne you could join a hunt that anyone put up unless they actively reduced the number of players for that hunt to 1 as long as you are in the same session as them. Wilds makes it so the sessions have 100 people in them (16 people seen at once on the screen in the hub) at all times unless you let yourself time out for being afk for too long.
I doubt you'll be forced into the 100 man lobbies with the actual game. Even if you are. You can mess with your sub-settings so none of those 99 other players can join the hunts you publish. I forget exactly where the settings were. I think you had to talk to the handler to change who can and can not join your published quests. But it's hard to say if that was the place because I didn't play the playtest religiously.
edit: Either way, it was a general setting that applied to all hunts you publish, and not something you needed to set on every single time.
But by your very same logic someone should be able to have full Fatalis gear as soon as Fatalis releases and interact with other peoples hunts without in being an issue just because "grind no fun". The entire of Monster Hunter is to grind for the body parts you need to make what you need. can it be a little tedious to do sometimes? Of coarse. But why would you buy a $70 game just to beat it in like 10 hours and never touch it again? People constantly do that in games then complain that there isn't enough content in the game, if you want more "content" maybe play the game the way it is meant to be played.
Secondly, the devs don't charge you $2-$5 for every weapon in the game, now you could argue that they charge you a little bit if you want to buy extra skins/weapons that aren't in the game naturally. But saying $2-$5 for every weapon would make the game well over $500 to buy the game itself
Thirdly, you're right that if you see someone with absurd stats you used to be able to kick them from your session but 1) in wilds it's not your session to kick them from, 2) are you really going to go to each person in the 100 person session to check their stats before playing the game? And before you say "don't use SoS flare then", people can join your hunts the same way as in World/Iceborne if they are in your sessions without asking you if you don't lower the player count for the hunt to 1 every hunt you're doing.
Overall, cheating to increase the drop chance or buy monster parts from the vendors is the reason that console players don't trust pc players on Monster Hunter and why feel that "oh, you worked hard for that armor? awesome" anymore because of how many players do it.