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Trust me, few years from now when the next game comes out we'll all be having this exact same discussion.
The only way we gonna see phial explosion playstyle relevance is if armor skills bring it back...or the inevitable expansion. Needless to say, you can ignore the white knight who has nothing to contribute to the topic.
A massive "Eeeeeh" in both directions really.
As far as I've seen, overloading phials does not increase damage. As for the dps, in World Savage Axe blew SAED out of the water in almost any scenario. There's only a handful scenarios where SAED is better than savage axe and even in those scenarios savage axe has no trouble competing. If we compare impact SAED, you get the same damage (or more) by doing S+L (morph to axe), H, AED. With elemental damage the SAED deals a little more but not by much. If the monster is too small the SAED phials don't properly hit wasting a lot of damage potential. Then there's issues with recovery, where savage axe simply has much better recovery than SAED.
I myself think the implementation of Savage Axe in world is better, not because of its balance compared to SAED. But rather because more of the weapon is used. And this is also something that more or less persists into Wilds, just not in a way that is good enough. The caveat to this however is that when people waste your time, you lose significant portions of your buffs and the Wilds implementation more or less avoids that.
I also have no clue on how this perfect guard to enter savage axe is going to work when guard 9 scenarios become common (like Iceborne monkeys). In the old games when you guarded something too strong you'd get into a stagger and you would be unable to capitalize. If they do something like this in Wilds and players are not allowed to perfect guard point into savage axe (which they are not in the beta), a strong monster would effectively seal savage axe for the player.
On the flipside, the savage axe buff is not reliant on phials, you and whip that thing out at any moment and charge phials after. It means you can use savage axe AND SAED, the problem with this is of course when and why you would want to when savage axe simply does more damage and is faster, safer and easier. I suppose that if you can figure an SAED is going to stun you can do that SAED, recharge phials and continue with savage axe. But this is basically a border case.
So all in all, I wouldn't think it's that bad compared to what world had on offer, it's going to be different and maybe it will end up working out better. Just right now the correct place to be is on the fence.
not even accounting for how frequent that was in rise.
now your actually spending your time in axe form to do damage, which is what is the intended goal of it, rather the the sword, which is the build up/defensive phase of the weapon.
So... you're telling me... the Switch Axe was one way then they changed it and then they changed it again?
Amazing that somebody can say "That's not even remotely true" and then say something that just proves my point.
The weapons are a bit different between every single title, people whine and moan about it and the cycle repeats when the next game releases.