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Same with Vaulting Dance (I saw they were going to make changes based on feedback, did they confirm Vaulting Dance is returning?), it's part of the weapon's kit so the only way to make it optional is to self-impose a restriction to not use it as much as possible.
No! it wouldn't!
Ultrakill gets it. Ultrakill freezes the entire game for a fraction of a moment to let you know you just landed a parry or some ♥♥♥♥.
I mean if people want to lower their DPS by making an optional visual change, that's fine?
That's been standard on a lot of FPS/3PS shooters for over a decade now.
Vaulting dance is confirmed back, and I dislike that the autobounce is not optional.
I can unfortunately confirm that it is not limited to one bounce.
(also note the extremely overly applied hitstop during Strong Jumping Advancing Slash)
https://www.reddit.com/r/MonsterHunter/comments/1h5tudi/insect_glaive_bounce_ingame_credit_thegamer_yt/
That is just excessive, they went way too far in the other direction. That makes the entire combo look sluggish as hell.
It looks like a slideshow or flickerbook animation!!
What a shame because I enjoyed the game play of the first beta minus obvious performance shortcomings. Personally I don't need the game to artificially stop me to feel "power" I don't need it in other action games nor do top tier action titles apply it in such a manner if at all.
I imagine they'll have to tweak it before launch, but I will be posting some pretty blunt feedback.
That's not very polite.