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Well it wasn't in the beta and that was fine....
And if it wasn't in the beta then the game was originally balanced without it in mind...
It's comical how obvious peoples positions are.
Yup, the Wilds beta felt so smooth and flowing and I couldn't put a finger on it until the hitstop was pointed out.
Having now seen videos of it returned, i'm genuinely concerned.
Our feeling exactly.
i would simply argue that if they could add it into the newest build of the game so quickly and/or easily, it would likely be possible to make it something you could toggle as an option in the game settings and stands to reason that with a game as popular as this will be, even if most people like and/or want hitstop, there are enough people who don't that it would be worth it to allow them to disable it if they want. when your audience is in the double digits of millions of players, you can afford to cater to 2 and sometimes even more different kinds of players that a smaller game with a smaller team and audience likely wouldn't be able to and wouldn't see a reason to.
this topic reminds me of the topic of wanting to toggle invasions in Elden Ring and the Souls games and the people who for some strange reason don't want that to be an option in the game for the people who would want it. what would it hurt by them letting people toggle this as an optional feature? i understand it's in the game-i just don't understand the seemingly antagonistic viewpoint of not even wanting it to be in the game for those who want it when you know it wouldn't impact you cause you wouldn't be using it anyway. what's that about? would you be upset if they added it as an option you could toggle?