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but for a good HBG/LBG play you will need to play with mouse+KB
Also in case anyone does decide to ask: I could just play melee classes, but I do have a preference for ranged, and melee feels very slow in Monster Hunter to me. I mean, it's obviously slow compared to most games really.
Because bow has auto-aim, you fire the flare arrow at a target and all further shots home in on it until you deal a damage threshold or it expires and exploded. Meanwhile, with bowguns you need to aim to deal damage reliably, which is easier with with a mouse for someone who is not used to a controller.
But overall, it's like every 3d person arpg ever and is meant to be played with a controller, especially those that are made in Japan. You can, of course, play with KBM but that will not be a good experience considering how many buttons are involved in gameplay and that navigating through menus need multiple keys pressed at the same time. Don't punish yourself.
the default key for those actions on m&k is ALT
Anyway, that explains it. Had the same problem in Red Dead Redemption 2, where moving to mouse and keyboard meant losing the crazy auto aiming that came with.
On the other hand, I gained AHK macros and other general comforts so it worked out. Hopefully this game will be the same.
Maybe it's better in modern times. Maybe I just didn't stick with it long enough because someone reinforced my immediate negative opinion of it. I imagine newer Dark Souls titles probably work better with mouse and keyboard though.
Good to know that if I ever buy Elden Ring, I shouldn't need to switch to a controller.
With Wilds' new Focus mode, Melee can take more advantage of better camera control.
Mouse controls the camera - very precise. Raw-input has been an option since it was added shortly after World released.
Movement and Actions are fully split between hands, and no single digit needs to be responsible for more than 2 buttons, and combinations. 5-button mouse covers everything important.
Mousewheel handles the scroll menus easily (mechanical wheel-lock is nice-to-have).
Garbage radial shortcut menu is replaced with F1-F4 tabs and 1-8 wake/use selection.
Only issues are in the default keybinds and how the rebind options are grouped - usually around the "new" action (Claw, Wire, Focus).
World (Claw) was fine except for a massive conflict with weapons that already had an aiming mode.
Rise (Wire) was fine.
Wilds (Focus) is mostly fine, except one keybind covers too many actions.
It didn't even feel right on controller, but I was well-used-to the 3DS MH controls by then.
Melee keybinds are fairly decent by default, I think my key difference is swapping Guard/M5(front) with Secondary/RMB.
Very comfortable with most-used and most-combined (with Primary/LMB) actions.
Ranged takes a bit more work to get like a shoot/scope FPS, then a bit more to make sure it's consistent enough with Melee to swap between them.
If anything has keybind issues with Claw/Wire/Slinger, it's going to be Range or Glaive.
But I was wasting Slinger shots in Wilds-Beta's Focus mode since it soft-conflicted with Melee's Secondary. A 3rd thumb-key might have helped there, but it's just as easily switched from toggle to while-held.