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well, I guess the closest to an actual jump would be the vault of the insect glaive
lol
Edit: the description is "Allows you to jump by pressing O while running. Not very useful, but a whole lot of fun!"
Idk going from Elden Ring to Monster Hunter Worlds was like going back in time a whole decade in terms of feeling fluid in gameplay for me - I just can't put my thumb on the feeling, but I was just hoping that this entry would be the break-in point for me. I'll just have to wait for now - if it ain't got a jump button, it ain't for me. I may be picky, but that's just how it is lol.
Off the top of my head I can think of Ys VIII where you can launch enemies into the air and follow up with aerial attacks and can combo them back into the ground, but that's "flashy over the top anime combat" and doesn't work in the more grounded World/Wilds style.
What I mean is losing runes isn't like losing souls in the old games. If you lose runes, it's annoying, but you can just teleport to a rune farm and gain that crap back. Dark Souls on the other hand was extremely punishing for dying - losing souls hurt like a real one.
They have enemies in locations that you deliberately cannot possibly know they're in to jump out and hit you, usually near a ledge that will knock you into a previous area that takes a few minutes to get back to, or off into the void killing you instantly. Now that you know it's there, it will never get you again, it's just there to punish you because you didn't know it was there. You can't react to it, you can't predict it, you just have to spend the rest of the game with this idea of "there *will* be an enemy around every corner." even if there isn't. And often, even expecting it like this won't save you from dying/being set back, it'll just make it less frustrating because when it happens you go "yep, called it."
The more frustrated the game gets you, the harder it is. You stop thinking clearly and making dumb choices. So you have two options: accept your fate as the fool of the game’s joke and don't get mad, or just get good enough that the rest of the game doesn't phase you. Losing your exp/currency (because they're the same thing for some reason) is just icing on the cake as you die to something you knew was there on your way back to the boss because everything respawned.
Pair all of this with enemies having 0 commitment to their attacks causing them to 180 no scope you after you moved out of the way of the attack and they said "well, I'll just turn while swinging?" meaning the only way to avoid damage is to I-frame through it or block it. At least Monster Hunter gives you the option of "I'll move to the side and the monsters attack will miss and I can snipe them in the head with this True Charge Slash" because the monster doesn't goes "oh, I'm mid swing and he moved, I'll just adjust my aim." you can't outplay a Souls boss with predictions, you just have to use reactions. It's not fun.
I'm in the overwhelming minority on my views for Sous games, I know they're incredibly popular and by definition are *good* games. They're just not the game design I enjoy.
Edit: and it's not a FromSoft thing, because I *love* the Armored Core series and the difficulty in those games.
Edit 2: an analogy that popped into my head for how to describe the "surprise! Gotcha!" enemies is, they're Souls-like's version of Jump Scares. Once you know it's there, it's not scary anymore. Except these jump scares can kill you. Watch anyone play a horror game that the only horror is jump scares. It's less and less scary each time they pop up because... You're used to it. That's how those enemies are in Souls-like, it's meant to frustrate you and make the game harder because you're frustrated, but they're not actually difficult enemies and if you removed them entirely the game would be far easier. It would even be easier than Monster Hunter if they removed the Bosses being able to aim their attacks mid swing. They're not hard games if you get the joke.
You're almost certainly alone in that viewpoint.
Taking out Millicent/Melania was a pleasure for me - and that was the most punishing boss in the game at the time that I last fought her. I died like 90-ish times (with some being rough close matches), but rebuilding my character and trying different things to take her s*** out - it was rewarding as hell to defeat her. My method may have been cheesy in the end to the average buster-sword souls player, but it ended up being a fun experience overall.