Monster Hunter Wilds

Monster Hunter Wilds

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kukukachu Nov 9, 2024 @ 2:06pm
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Insect Glaive is a BIG problem, and I don't think Capcom is going to fix it
I shouldn't have to play any game with a claw grip, and controls should be intuitive. These controls are completely clunky, and they feel bad, but that's not the only problem. You also have the fact that IG relies HEAVILY on wounds and hitting those wounds in order to replenish your buffs. This become as REALLY big problem when you're playing multiplayer...If all the other players are taking the wounds, there's no way to easily replenish those buffs after using your special attack. Capcom has made the new IG's focus around the importance of those wounds, yet has created a problem, where the IG cannot get a guarantee on them...And lastly, they got rid of the helicopter, maybe. I've heard rumor that there could be an item that you can get later that allows you to extend the amounts you can vault, but that's just rumor. From what I've played, there needs to be at least 1 more vault after the initial one so that the IG player can reposition better.

Right now, within this beta, it feels like they didn't thoroughly playtest the IG, not even close. Quite the oversight on many aspects of it. Disappointing. I'm hoping these issues are remedied before release, because if they're not, this is yet another Monster Hunter that is a No for me.
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Showing 76-90 of 123 comments
Fraktal Nov 18, 2024 @ 5:57am 
Originally posted by JPM岩:
Originally posted by kukukachu:
You mistake chunkiness for impact hitstops, but I appreciate you throwing your hat in the ring. Honestly, I'm more interested in what a Rise fan or Rise only player thinks about Wilds.
In the case of Switch Axe, going from Rise to wilds felt like a complete downgrade, they removed all flow from the weapon. Feels like I'm playing MH4 Switch Axe, but worse.

What’s your opinion on swax going from world-> Wilds?
kukukachu Nov 18, 2024 @ 6:04am 
Originally posted by Goblin:
Originally posted by kukukachu:
Hmm, I guess what I'd ask, is how biased are you against World? I take it that World probably already isn't one of your favorite MH in the series.

You'd be well off, World is actually my favourite in the series.

I think Iceborne improved it significantly, but Wilds is just a step above in.. well, every single metric.
okay. I can respect that opinion, but I doubt it's true for all weapons. I've heard people complain about some of the weapons being too buffed and others losing parts about them that made them fun, like the helicopter and the insect glaive for instance. I can definitely see potential for Wilds, but it didn't sell me with what I played in the beta.
Fraktal Nov 18, 2024 @ 6:06am 
Originally posted by kukukachu:
Originally posted by Goblin:
I've just gone back specifically to try Insect Glaive again in World.

Oh.. my god.. Wilds is so much better. The moveset, improved. The Kinsect controls, improved. The UI for Kinsect extract gathering, improved. The fluidity of the combat, night and day better.

Genuinely I think you folks need to go back and retry Worlds because.. this was a HUGE step up.
Hmm, I guess what I'd ask, is how biased are you against World? I take it that World probably already isn't one of your favorite MH in the series.

I loved World, and still feel Wilds Glaive blows it away.

Kinsect charge and focus mode make gathering extracts easy, same with wound popping

Kinsect focus attacks means you can surgically aim for KOs easier with blunt bugs

Charged descending slash and descending thrust are $$$$$$

Being able to use focus mode to preview which body part gives what essence
RotGoblin Nov 18, 2024 @ 6:13am 
Originally posted by kukukachu:
Originally posted by Goblin:

You'd be well off, World is actually my favourite in the series.

I think Iceborne improved it significantly, but Wilds is just a step above in.. well, every single metric.
okay. I can respect that opinion, but I doubt it's true for all weapons. I've heard people complain about some of the weapons being too buffed and others losing parts about them that made them fun, like the helicopter and the insect glaive for instance. I can definitely see potential for Wilds, but it didn't sell me with what I played in the beta.

So in World I mained IG, and sided SnS and Bow.

And dabbled in Charge Blade and Dual Blades.

I would say IG, SnS and Bow are all huge improvements. So much more flow, more moves also make it less repetitive. Glaive is now so much more reactive, and SnS is much more exploitative of openings.

Charge Blade I only tried for one quest in Wilds and struggled with it a bit trying (and failing) to get into Savage Axe mode. Found out later I was meant to go into it from a perfect block or wound. So that's just a change I wasn't used to. Will try it again in demo/release because savage axe looks NUTS now.

Gunlance was unplayable for me in World, just unbelievably slow and clunky, whereas in Wilds it has flown and just slaps frankly.

And that's the thing with Wilds, it DOES just have so much more flow. Everything just rolls into each other better. It feels so much more fluid and responsive.

And I thought World looked quite good graphically, I have the HD texture pack on and I was genuinely surprised at how 'aged' it seems now after playing Wilds.

I still love World, I'm still going to play it.. but only until February 28th because.. just.. yeah
RotGoblin Nov 18, 2024 @ 6:15am 
Originally posted by Fraktal:
Originally posted by JPM岩:
In the case of Switch Axe, going from Rise to wilds felt like a complete downgrade, they removed all flow from the weapon. Feels like I'm playing MH4 Switch Axe, but worse.

What’s your opinion on swax going from world-> Wilds?

I'm no SwAxe main, hell frankly I'm bad at it.

But I found axe mode to be a big improvement in Wilds, but Sword mode I felt more exposed to mistakes.

I liked it though.

(I know I'm not who you asked)
PhantomΩ Nov 18, 2024 @ 7:47am 
Originally posted by Goblin:
Originally posted by Fraktal:

What’s your opinion on swax going from world-> Wilds?

I'm no SwAxe main, hell frankly I'm bad at it.

But I found axe mode to be a big improvement in Wilds, but Sword mode I felt more exposed to mistakes.

I liked it though.

(I know I'm not who you asked)
From worlds to wilds it's probably best, from rise to wilds i've seen more complaints than anything, and understandably. I picked up the weapon recently on worlds and i quite enjoy it but i'm not nearly as good with it as the people who played it a lot. Really loved how it played on rise.
The sword counter felt like one of the bigger problems (along with the fact that phial doesn't regen anymore if you're just walking in axe mode, and no morph at zero.)
Could be just a matter of getting used to them, maybe some new skills will help with these, remains to be seen. I think i like the ''use your axe to build up phial for the sword'' though
Scipo0419 Nov 18, 2024 @ 7:57am 
Originally posted by PhantomΩ:
Originally posted by Goblin:

I'm no SwAxe main, hell frankly I'm bad at it.

But I found axe mode to be a big improvement in Wilds, but Sword mode I felt more exposed to mistakes.

I liked it though.

(I know I'm not who you asked)
From worlds to wilds it's probably best, from rise to wilds i've seen more complaints than anything, and understandably. I picked up the weapon recently on worlds and i quite enjoy it but i'm not nearly as good with it as the people who played it a lot. Really loved how it played on rise.
The sword counter felt like one of the bigger problems (along with the fact that phial doesn't regen anymore if you're just walking in axe mode, and no morph at zero.)
Could be just a matter of getting used to them, maybe some new skills will help with these, remains to be seen. I think i like the ''use your axe to build up phial for the sword'' though
I think this is going to be a common thread. Rise is the Gen 5 equivalent to GU from 4th Gen. GU had crazy hunter arts and styles that made the combat flashy as ♥♥♥♥. I'm sure you've seen the "bring back oils" complaint for SnS, that was a GU thing they took away in World and kind of brought back in Sunbreak with the one Silkbind Attack. Lots of Hunter Arts from GU were removed in World but brought back in Rise, Blast Dash is an example for Gunlance, I believe the Sakura Slash or Critical Juncture Art were added to Rise's Longsword and the Valor Longsword GP Counter was worked into World's kit with the Sheath counter. Worked differently, but same idea.

Some Rise attacks were incorporated into the weapons kit for Wilds but we'll likely see more over-the-top anime combat in the next Gen 6 game after Wilds.

Edit: and how could I forget Valor Hammer being re-introduced in Rise with the Brave Charging. So much fun!
Last edited by Scipo0419; Nov 18, 2024 @ 7:59am
RotGoblin Nov 18, 2024 @ 8:30am 
I think people forget that every second MH game is meant to be less serious and fun and include much more crazy attacks.

Rise was always going to be faster and flashier than World and Wilds.

And whatever comes after Wilds will be faster and flashier than Wilds.

That doesn't make World and Wilds worse, they are just more serious and traditional, by design.
PhantomΩ Nov 18, 2024 @ 9:32am 
Originally posted by Goblin:
I think people forget that every second MH game is meant to be less serious and fun and include much more crazy attacks.

Rise was always going to be faster and flashier than World and Wilds.

And whatever comes after Wilds will be faster and flashier than Wilds.

That doesn't make World and Wilds worse, they are just more serious and traditional, by design.
Fair statement, my first one was world so that's good to know
Scipo0419 Nov 18, 2024 @ 10:05am 
Originally posted by PhantomΩ:
Originally posted by Goblin:
I think people forget that every second MH game is meant to be less serious and fun and include much more crazy attacks.

Rise was always going to be faster and flashier than World and Wilds.

And whatever comes after Wilds will be faster and flashier than Wilds.

That doesn't make World and Wilds worse, they are just more serious and traditional, by design.
Fair statement, my first one was world so that's good to know
So you're going through your first Generational Hop. It's definitely a comfort shock. I started in 4th Gen so I experienced it with the hop to Gen 5. There's definitely some things I like that changed (namely the weapon controls), but there are things that I hate (the tracking system and access to item box in your hunts are the big two). There are things I dislike about Wilds too, like bringing two weapons is pointless to me. I will never use that feature. But I also never used the ability to change gear and restock items at base camp in World either. I came prepared or I gathered what I forgot.
Fraktal Nov 18, 2024 @ 10:29am 
Originally posted by Scipo0419:
Originally posted by PhantomΩ:
Fair statement, my first one was world so that's good to know
So you're going through your first Generational Hop. It's definitely a comfort shock. I started in 4th Gen so I experienced it with the hop to Gen 5. There's definitely some things I like that changed (namely the weapon controls), but there are things that I hate (the tracking system and access to item box in your hunts are the big two). There are things I dislike about Wilds too, like bringing two weapons is pointless to me. I will never use that feature. But I also never used the ability to change gear and restock items at base camp in World either. I came prepared or I gathered what I forgot.

To elemental players, or gunners the ability to switch weapons is huge.

Try being a DB player hunting monsters with differing weaknesses.

Or a gunner that is hunting a monster that spread is best for, and another pierce.
PhantomΩ Nov 18, 2024 @ 10:32am 
Originally posted by Scipo0419:
Originally posted by PhantomΩ:
Fair statement, my first one was world so that's good to know
So you're going through your first Generational Hop. It's definitely a comfort shock. I started in 4th Gen so I experienced it with the hop to Gen 5. There's definitely some things I like that changed (namely the weapon controls), but there are things that I hate (the tracking system and access to item box in your hunts are the big two). There are things I dislike about Wilds too, like bringing two weapons is pointless to me. I will never use that feature. But I also never used the ability to change gear and restock items at base camp in World either. I came prepared or I gathered what I forgot.
I like having the option of taking a second weapon, but yeah i'll most likely never use it lol
Scipo0419 Nov 18, 2024 @ 10:59am 
Originally posted by Fraktal:
Originally posted by Scipo0419:
So you're going through your first Generational Hop. It's definitely a comfort shock. I started in 4th Gen so I experienced it with the hop to Gen 5. There's definitely some things I like that changed (namely the weapon controls), but there are things that I hate (the tracking system and access to item box in your hunts are the big two). There are things I dislike about Wilds too, like bringing two weapons is pointless to me. I will never use that feature. But I also never used the ability to change gear and restock items at base camp in World either. I came prepared or I gathered what I forgot.

To elemental players, or gunners the ability to switch weapons is huge.

Try being a DB player hunting monsters with differing weaknesses.

Or a gunner that is hunting a monster that spread is best for, and another pierce.
I mean, I've played elemental SnS and DB since Gen 4, and it's never been an issue where I had to consider "man, if only I brought X Element instead." same with Bowguns, you either brought what you need for that hunt or dealt with what you brought and made it work.

I'm happy the feature is there for people who will use it, but I will likely never use it.
Fraktal Nov 18, 2024 @ 11:15am 
Originally posted by Scipo0419:
Originally posted by Fraktal:

To elemental players, or gunners the ability to switch weapons is huge.

Try being a DB player hunting monsters with differing weaknesses.

Or a gunner that is hunting a monster that spread is best for, and another pierce.
I mean, I've played elemental SnS and DB since Gen 4, and it's never been an issue where I had to consider "man, if only I brought X Element instead." same with Bowguns, you either brought what you need for that hunt or dealt with what you brought and made it work.

I'm happy the feature is there for people who will use it, but I will likely never use it.

Are you being obtuse on purpose or just forgetting hunts that are for 2-3-4 monsters?
Last edited by Fraktal; Nov 18, 2024 @ 11:15am
Scipo0419 Nov 18, 2024 @ 11:43am 
Originally posted by Fraktal:
Originally posted by Scipo0419:
I mean, I've played elemental SnS and DB since Gen 4, and it's never been an issue where I had to consider "man, if only I brought X Element instead." same with Bowguns, you either brought what you need for that hunt or dealt with what you brought and made it work.

I'm happy the feature is there for people who will use it, but I will likely never use it.

Are you being obtuse on purpose or just forgetting hunts that are for 2-3-4 monsters?
I'm not being obtuse or forgetting. It's literally never been a big enough issue that I wished I could have brought two weapons.

For example (using MHGU because you are literally locked in until the quest is over.)
MHGU: Quest of Friendshio
Hunt All Large Monsters:
Royal Ludroth: Fire > Thunder > Ice
Nargacuga: Thunder > Fire > Dragon
Lagiacrus: Fire > Ice = Dragon

So I'd bring Fire as the best element for all 3. Let's do another because that could just be coincidence.

Pinnacle Problems
Hunt All Large Monsters
Hyper Basarios: Dragon > Water > Fire/Ice/Thunder
Hyper Zinogre: Ice > Water > Fire
Hyper Astalos: Ice > Water > Fire

So I'd bring Water. It's not the best for any of them but it's the best option that covers all 3. I could bring Ice for Zinogre and Astalos and do slightly worse on Basarios as well.

Literally, no reason to bring more than one weapon. I could keep going but the process is the same, compare the weaknesses, bring the one that covers the most weaknesses.

Edit: the only major exception to this rule is Alatreon. In GU I'd bring Water as he's always weak to it no matter what form he's in. In World I'd bring Water or Thunder because he's always weak to both regardless of form he's in.
Last edited by Scipo0419; Nov 18, 2024 @ 11:47am
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