Monster Hunter Wilds
The fact people are defending the public build of the beta is ridiculous
Im actually debating not getting a mh game at launch for once the ps5 and Xbox versions run bad pc is even worse if the later build is better than make that the public build if this is the build they want to show the public that's a scary sign a company wants to show as close to the product as possible and sell the product this clearly does the opposite and the fact they don't say the latest build isn't definitely stable also worrying too capcom has been lazy with recent games and this looks like to be one of them I'm hoping I'm wrong but until I can be proven wrong that launch build even on console will run stable i refuse to purchase it. And again a lot of cool stuff here just feels off too hit detection wise as well. Hope it all gets fixed btw I play on ps5 made post on pc to see their views since they have it worst
Отредактировано RunnyElephant44; 5 ноя. 2024 г. в 10:06
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Сообщения 4660 из 109
Автор сообщения: Cadaver
Автор сообщения: Smug Kot

So we are going to ignore dragon dogma 2? okey...
DD2 is not relevant its not even made by the same development team, as i said, you can quote me on this when the game releases.

I am that confident on this.

Same engine, same company, DD2 was released first, they should have fixed it first. It's been almost a year and they haven't fixed it.

Do you know why?

Because they don't know solution to fix it, If the MH Wild team knew solution to fix it, do you think they wouldn't tell the DD2 team?

That's the conclusion MH Wild has the same problem, and it seems worse than DD2 from what I've seen in the beta.
Отредактировано SoftpilLoW; 22 ноя. 2024 г. в 8:20
Автор сообщения: ಠ_ಠ
Автор сообщения: Cadaver
DD2 is not relevant its not even made by the same development team, as i said, you can quote me on this when the game releases.

I am that confident on this.

Same engine, same company, DD2 was released first, they should have fixed it first. It's been almost a year and they haven't fixed it.

Do you know why?

Because they don't know solution to fix it, If the MH Wild team knew solution to fix it, do you think they wouldn't tell the DD2 team?

That's the conclusion MH Wild has the same problem, and it seems worse than DD2 from what I've seen in the beta.
This is a big "what if", but assuming the performance problems with the engine are known, there's the possibility that a non-trivial part of the DD2 code relies on whatever parts of the engine have performance problems, in such a way that fixing the performance problems would mean breaking functionality in DD2.

If that were the case, and I do want to stress again that this is a pretty big if, best case scenario is they update the engine with whatever fixes are necessary, and Wilds builds on top of the new version.
But that would mean that, until they fix the problems in DD2 as well, they'd need to support two versions of the engine. And that's also assuming the other games they're currently supporting don't need similar fixes.


tl;dr, It could just be that Capcom don't know why the engine doesn't work well for open world games, or they could know exactly why it doesn't work well for open world games and are working on it, but it's tricky enough that it's not quick or easy work.
Отредактировано KoboldMage; 22 ноя. 2024 г. в 8:44
Автор сообщения: KoboldMage
Автор сообщения: ಠ_ಠ

Same engine, same company, DD2 was released first, they should have fixed it first. It's been almost a year and they haven't fixed it.

Do you know why?

Because they don't know solution to fix it, If the MH Wild team knew solution to fix it, do you think they wouldn't tell the DD2 team?

That's the conclusion MH Wild has the same problem, and it seems worse than DD2 from what I've seen in the beta.
This is a big "what if", but assuming the performance problems with the engine are known, there's the possibility that a non-trivial part of the DD2 code relies on whatever parts of the engine have performance problems, in such a way that fixing the performance problems would mean breaking functionality in DD2.

If that were the case, and I do want to stress again that this is a pretty big if, best case scenario is they update the engine with whatever fixes are necessary, and Wilds builds on top of the new version.
But that would mean that, until they fix the problems in DD2 as well, they'd need to support two versions of the engine. And that's also assuming the other games they're currently supporting don't need similar fixes.


tl;dr, It could just be that Capcom don't know why the engine doesn't work well for open world games, or they could know exactly why it doesn't work well for open world games and are working on it, but it's tricky enough that it's not quick or easy work.
You are reaching way too hard. The answer is almost certainly that they just don't have a solution, but Capcom is mandating that they use that engine anyway, just to save money.

Considering how much talent they let go, and their VA choices due to union issues, it is pretty clear that cost is a major motivating factor for Capcom.
Автор сообщения: D. Flame
Автор сообщения: KoboldMage
This is a big "what if", but assuming the performance problems with the engine are known, there's the possibility that a non-trivial part of the DD2 code relies on whatever parts of the engine have performance problems, in such a way that fixing the performance problems would mean breaking functionality in DD2.

If that were the case, and I do want to stress again that this is a pretty big if, best case scenario is they update the engine with whatever fixes are necessary, and Wilds builds on top of the new version.
But that would mean that, until they fix the problems in DD2 as well, they'd need to support two versions of the engine. And that's also assuming the other games they're currently supporting don't need similar fixes.


tl;dr, It could just be that Capcom don't know why the engine doesn't work well for open world games, or they could know exactly why it doesn't work well for open world games and are working on it, but it's tricky enough that it's not quick or easy work.
You are reaching way too hard. The answer is almost certainly that they just don't have a solution, but Capcom is mandating that they use that engine anyway, just to save money.

Considering how much talent they let go, and their VA choices due to union issues, it is pretty clear that cost is a major motivating factor for Capcom.
Yeah, like I said, it's a big if.

I just wanted to point out that fixes to any software that does something useful, aren't necessarily straight forward to do. Whether the problems in RE engine are still there due to a lack of knowledge or a lack of time doesn't change things for the end user, but there's nuance there that I think most of the people complaining aren't aware of.
Автор сообщения: KoboldMage
Автор сообщения: ಠ_ಠ

Same engine, same company, DD2 was released first, they should have fixed it first. It's been almost a year and they haven't fixed it.

Do you know why?

Because they don't know solution to fix it, If the MH Wild team knew solution to fix it, do you think they wouldn't tell the DD2 team?

That's the conclusion MH Wild has the same problem, and it seems worse than DD2 from what I've seen in the beta.
This is a big "what if", but assuming the performance problems with the engine are known, there's the possibility that a non-trivial part of the DD2 code relies on whatever parts of the engine have performance problems, in such a way that fixing the performance problems would mean breaking functionality in DD2.

If that were the case, and I do want to stress again that this is a pretty big if, best case scenario is they update the engine with whatever fixes are necessary, and Wilds builds on top of the new version.
But that would mean that, until they fix the problems in DD2 as well, they'd need to support two versions of the engine. And that's also assuming the other games they're currently supporting don't need similar fixes.


tl;dr, It could just be that Capcom don't know why the engine doesn't work well for open world games, or they could know exactly why it doesn't work well for open world games and are working on it, but it's tricky enough that it's not quick or easy work.

This is not a "Big what if", this is the evidence they showed us.
Just looking at the pathetic system requirements

"This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the "Medium" graphics setting."

You should know that they don't know solution to improve performance.
Автор сообщения: ಠ_ಠ
Автор сообщения: KoboldMage
This is a big "what if", but assuming the performance problems with the engine are known, there's the possibility that a non-trivial part of the DD2 code relies on whatever parts of the engine have performance problems, in such a way that fixing the performance problems would mean breaking functionality in DD2.

If that were the case, and I do want to stress again that this is a pretty big if, best case scenario is they update the engine with whatever fixes are necessary, and Wilds builds on top of the new version.
But that would mean that, until they fix the problems in DD2 as well, they'd need to support two versions of the engine. And that's also assuming the other games they're currently supporting don't need similar fixes.


tl;dr, It could just be that Capcom don't know why the engine doesn't work well for open world games, or they could know exactly why it doesn't work well for open world games and are working on it, but it's tricky enough that it's not quick or easy work.

This is not a "Big what if", this is the evidence they showed us.
Just looking at the pathetic system requirements

"This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the "Medium" graphics setting."

You should know that they don't know solution to improve performance.
I think you misunderstood. I wasn't saying your post was a big if, I meant the scenario I was describing was a big if.

You're completely correct that there are still performance problems in DD2, and that they're using the same game engine, likely with very similar problems, in Wilds.

I don't think it's as clear cut as "Capcom don't know how to fix their engine" though, and I was trying to point out there are other explanation for why there are still performance problems.
Автор сообщения: KoboldMage
Автор сообщения: ಠ_ಠ

This is not a "Big what if", this is the evidence they showed us.
Just looking at the pathetic system requirements

"This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the "Medium" graphics setting."

You should know that they don't know solution to improve performance.
I think you misunderstood. I wasn't saying your post was a big if, I meant the scenario I was describing was a big if.

You're completely correct that there are still performance problems in DD2, and that they're using the same game engine, likely with very similar problems, in Wilds.

I don't think it's as clear cut as "Capcom don't know how to fix their engine" though, and I was trying to point out there are other explanation for why there are still performance problems.

I understand and I hope you are right.
Автор сообщения: D. Flame
...and their VA choices due to union issues...

It's not like SAG VA's are very good anyway, you get a few good ones and then you're forced to fill out your project with a bunch of weak VAs and people who used their body rather than talent to get into the industry.

If you want good American English VA's you need to look at theatre actors since they are actually trained in this ♥♥♥♥ most of the time, unlike most English VAs who are self-taught if taught at all. But humans are creatures of habit and all so this is unlikely to change.
Or you just use British VA agencies with far superior, actually trained talent at their disposal.
Отредактировано Toyosatomimi no Miko; 22 ноя. 2024 г. в 10:38
FPS aside, the pop-in was horrendous. This went from a day 1 buy to a "wait and see". I hope it turns out great, but damn, the beta was a massive disappointment.
Monster Hunter fanboys will defend anything unfortunately, Capcom has had them defending 200$ worth of microtransactions for years now, what's a little unoptimization mean to them? Game doesn't even look better than world (which was already pretty ugly), it actually looks significantly worse with the grainy, smudgy filter it puts on everything. Can't even look good while running like crap. It's only going to run worse at launch too because Denuvo will eat up that much more VRAM.
Отредактировано Soji; 22 ноя. 2024 г. в 21:36
Had no problem playing the demo, upgrade your machine.
Автор сообщения: Tenz
Had no problem playing the demo, upgrade your machine.

my rig i712700+4070Ti 32GB FPS is very crap. Can't do 60 FPS consistently. FPS swings 40-60 all the time in the hunting area. In the camp area it's even worse. FPS is only 25-45.

Do I have to upgrade to i914900+4090 to get 60 fps consistently?
If it has to be that much, I wish Crapcom who make games that sell to only 2% of PC Hi-End users good luck.
Had zero problems getting 40 fps with rx 580.
Автор сообщения: Tenz
Had zero problems getting 40 fps with rx 580.

That's really impressive! Rx580 still hanging in there.

I'll have to tell my wife, her old R9 390 went to silicon heaven earlier this year but was still playing everything we threw at it, and the Rx580 and R9 390 were about the same performance.
Автор сообщения: RunnyElephant44
Автор сообщения: GamingWithSilvertail
Do you even know what a definitive edition is?

My goodness. Its not a definitive editions, its just a collectors edition....
Supposed definitive
This was never supposed definitive.

Neither was the console exclusive (This was also the case with MHW and MH rise), collectors edition, so I am not sure you why're claiming this to be some kind of 'gold editon'.
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Дата создания: 5 ноя. 2024 г. в 8:23
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