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Сообщить о проблеме с переводом
Same engine, same company, DD2 was released first, they should have fixed it first. It's been almost a year and they haven't fixed it.
Do you know why?
Because they don't know solution to fix it, If the MH Wild team knew solution to fix it, do you think they wouldn't tell the DD2 team?
That's the conclusion MH Wild has the same problem, and it seems worse than DD2 from what I've seen in the beta.
If that were the case, and I do want to stress again that this is a pretty big if, best case scenario is they update the engine with whatever fixes are necessary, and Wilds builds on top of the new version.
But that would mean that, until they fix the problems in DD2 as well, they'd need to support two versions of the engine. And that's also assuming the other games they're currently supporting don't need similar fixes.
tl;dr, It could just be that Capcom don't know why the engine doesn't work well for open world games, or they could know exactly why it doesn't work well for open world games and are working on it, but it's tricky enough that it's not quick or easy work.
Considering how much talent they let go, and their VA choices due to union issues, it is pretty clear that cost is a major motivating factor for Capcom.
I just wanted to point out that fixes to any software that does something useful, aren't necessarily straight forward to do. Whether the problems in RE engine are still there due to a lack of knowledge or a lack of time doesn't change things for the end user, but there's nuance there that I think most of the people complaining aren't aware of.
This is not a "Big what if", this is the evidence they showed us.
Just looking at the pathetic system requirements
"This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the "Medium" graphics setting."
You should know that they don't know solution to improve performance.
You're completely correct that there are still performance problems in DD2, and that they're using the same game engine, likely with very similar problems, in Wilds.
I don't think it's as clear cut as "Capcom don't know how to fix their engine" though, and I was trying to point out there are other explanation for why there are still performance problems.
I understand and I hope you are right.
It's not like SAG VA's are very good anyway, you get a few good ones and then you're forced to fill out your project with a bunch of weak VAs and people who used their body rather than talent to get into the industry.
If you want good American English VA's you need to look at theatre actors since they are actually trained in this ♥♥♥♥ most of the time, unlike most English VAs who are self-taught if taught at all. But humans are creatures of habit and all so this is unlikely to change.
Or you just use British VA agencies with far superior, actually trained talent at their disposal.
my rig i712700+4070Ti 32GB FPS is very crap. Can't do 60 FPS consistently. FPS swings 40-60 all the time in the hunting area. In the camp area it's even worse. FPS is only 25-45.
Do I have to upgrade to i914900+4090 to get 60 fps consistently?
If it has to be that much, I wish Crapcom who make games that sell to only 2% of PC Hi-End users good luck.
That's really impressive! Rx580 still hanging in there.
I'll have to tell my wife, her old R9 390 went to silicon heaven earlier this year but was still playing everything we threw at it, and the Rx580 and R9 390 were about the same performance.
Neither was the console exclusive (This was also the case with MHW and MH rise), collectors edition, so I am not sure you why're claiming this to be some kind of 'gold editon'.