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Like, it works if you don't know anything about how forces work in reality I guess, but once you learn about how it feels to be powerful in real life, hitstop just becomes a feeling of weakness.
Spoken like a weak person. The reason hitstop felt powerful is because you felt the resistance, and your attack getting through that resistance. Without it you're swinging at air, which is what it feels like when you're weak and have never swung at anything substantial.
All it does to me is make it look like the game stuttered lol.
Personally I like Wilds much more fluid combat.
Hitstop maybe makes the monsters feel more powerful, tougher hide would be slower to chunk through, but it doesn't make the weapons feel more powerful. There is also an inconsistency because you are fast to cut through the monster with weaker attacks and it only slows down for heavy attacks.
I always felt like I was doing something wrong when I got hitstop, like I was not hitting the weak part of a monster in mh4u.
I concur. in rise if you played with any fast weapons and hit the vulnerable parts of the monster ( eg db ) it felt like a stutterfest. that's the reason why I initially disliked rise.