Monster Hunter Wilds

Monster Hunter Wilds

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Erica Estrelina Hill 4. nov. 2024 kl. 1.40
5
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【important】This is why MH wilds causes VRAM to overflow【reason】
With the unpacking and analysis conducted by modeling players , the following findings were made:

1. During gameplay, a major monster model contains 400,000–500,000 polygons, another major monster have 800,000 polygons , while a regular enemy has around 30,000–40,000 polygons. Even a single in-game barrel has 20,000 polygons, and these models lack an LOD (Level of Detail) system to reduce polygon count based on distance to improve performance.

2. The on-screen polygon count, including stones, objects, and so on, rivals that of Unreal Engine 5, yet lacks optimization.

3. The computers used by those unpacking the game are struggling, and there are stone pillars in the game that can be knocked down with a grapple. At the moment when one of these pillars falls, it has 810,000 polygons.

4. The entire game runs with extremely high detail and high polygon counts.

Capcom has yet to respond to the optimization issues.
Sist redigert av Erica Estrelina Hill; 4. nov. 2024 kl. 3.43
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crowman 4. nov. 2024 kl. 3.26 
Opprinnelig skrevet av Wise:
I feel like this can't be a thing. There would be massive fps spikes and dips depending how many of those monsters are on sceen. That is not the case.
Mate, that is definitely the case. On top of the game only using 1 logic core, it spikes to hell and back whenever a large pack spawns around you.
yung bruh 4. nov. 2024 kl. 3.37 
capcom is just racist against people with mid-low pcs they only cater to rich people now, refund your preorders
Smug Kot 4. nov. 2024 kl. 3.38 
This YandereDev level of dementia, 100.000 polygons for a single toothbrush.
Opprinnelig skrevet av yung bruh:
capcom is just racist against people with mid-low pcs they only cater to rich people now, refund your preorders

I’m actually more inclined to think that they lack the proper technology and skills and are just stubbornly chasing trends. After all, even with the 4090 and 4080, this game's optimization still performs poorly.
gambikules 4. nov. 2024 kl. 3.42 
400k-500k ok for UE5 with nanits but no ok for RE
Erica Estrelina Hill 4. nov. 2024 kl. 3.42 
Opprinnelig skrevet av Smug Kot:
This YandereDev level of dementia, 100.000 polygons for a single toothbrush.


In Cities: Skylines 2, they put an excessive amount of detail into things like adding 5,000 water tank models on rooftops—details that no one really cares about and aren't the focus of a city-building sim. They even gave every pedestrian a multi-layered model for their teeth, which is honestly unnecessary. These elements aren’t what city-building games should focus on, nor do players care about what each citizen is specifically doing. However, Cities: Skylines 2 still chose to do this, leading to poor optimization issues that have persisted since release.
d k'n n'd'noarf 4. nov. 2024 kl. 3.42 
People that have experieced Worst than Ps1 graphics didn't had enough Vram to load up textures and models. Even tough i had to use simulated AVX2 for my cpu on my 1080 ti i didn't had any issue with textures loading and such.

They said in a interview that the beta is an old build not well optimized.
The issue is that since Dragons Dogma 2 uses the same engine.
They still haven't fixed DD2 and made it more optimized is in some situations.

Unless they change requirments before the full release, asking for Frame Gen just to get 60fps is a sign is not optimized at all .
I hope before release they do a Demo with a build more optimized and Gpu driver support.
gambikules 4. nov. 2024 kl. 3.46 
100k per monstre = good quality models
500k = not optimized models
lolschrauber 4. nov. 2024 kl. 3.47 
Opprinnelig skrevet av Erica Estrelina Hill:
Opprinnelig skrevet av yung bruh:
capcom is just racist against people with mid-low pcs they only cater to rich people now, refund your preorders

I’m actually more inclined to think that they lack the proper technology and skills and are just stubbornly chasing trends. After all, even with the 4090 and 4080, this game's optimization still performs poorly.
Them having the technology is the issue.

They used frame gen during the testing process and said "60 is fine"
Sist redigert av lolschrauber; 4. nov. 2024 kl. 3.47
Opprinnelig skrevet av d k'n n'd'noarf:
People that have experieced Worst than Ps1 graphics didn't had enough Vram to load up textures and models. Even tough i had to use simulated AVX2 for my cpu on my 1080 ti i didn't had any issue with textures loading and such.

They said in a interview that the beta is an old build not well optimized.
The issue is that since Dragons Dogma 2 uses the same engine.
They still haven't fixed DD2 and made it more optimized is in some situations.

Unless they change requirments before the full release, asking for Frame Gen just to get 60fps is a sign is not optimized at all .
I hope before release they do a Demo with a build more optimized and Gpu driver support.

im not sure they will do this for players , because theyre capcom .
Opprinnelig skrevet av lolschrauber:
Opprinnelig skrevet av Erica Estrelina Hill:

I’m actually more inclined to think that they lack the proper technology and skills and are just stubbornly chasing trends. After all, even with the 4090 and 4080, this game's optimization still performs poorly.
Them having the technology is the issue.

They used frame gen during the testing process and said "60 is fine"

this is the capcom . :steamfacepalm:
RotGoblin 4. nov. 2024 kl. 3.49 
I'm sure they'll add non-visible polygonal culling before release.

I certainly don't want them to lower the active polygon count.
gambikules 4. nov. 2024 kl. 3.50 
"They said in a interview that the beta is an old build not well optimized."
Why testing OLD build ?
d k'n n'd'noarf 4. nov. 2024 kl. 3.51 
Opprinnelig skrevet av Erica Estrelina Hill:
Opprinnelig skrevet av d k'n n'd'noarf:
People that have experieced Worst than Ps1 graphics didn't had enough Vram to load up textures and models. Even tough i had to use simulated AVX2 for my cpu on my 1080 ti i didn't had any issue with textures loading and such.

They said in a interview that the beta is an old build not well optimized.
The issue is that since Dragons Dogma 2 uses the same engine.
They still haven't fixed DD2 and made it more optimized is in some situations.

Unless they change requirments before the full release, asking for Frame Gen just to get 60fps is a sign is not optimized at all .
I hope before release they do a Demo with a build more optimized and Gpu driver support.

im not sure they will do this for players , because theyre capcom .

They released a demo for some of their games that use Re Engine . Previous Mh games on pc got a demo too Both MH World and Rise.

Rise tough is the exception because is a Modified Re Engine otherwise it wouldn't even run on Switch.

I hope they do it, maybe their gonna drop it in Dicember or January so they can get more feedback .

I did read tough their working on optimizing the game and this build was old.

We will see.
Opprinnelig skrevet av d k'n n'd'noarf:
Opprinnelig skrevet av Erica Estrelina Hill:

im not sure they will do this for players , because theyre capcom .

They released a demo for some of their games that use Re Engine . Previous Mh games on pc got a demo too Both MH World and Rise.

Rise tough is the exception because is a Modified Re Engine otherwise it wouldn't even run on Switch.

I hope they do it, maybe their gonna drop it in Dicember or January so they can get more feedback .

I did read tough their working on optimizing the game and this build was old.

We will see.

if they really do for players , this is very good , every player wishes .
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