Monster Hunter Wilds

Monster Hunter Wilds

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Cpuff_ Nov 3, 2024 @ 11:44am
This game is ugly as hell
It genuinely looks like some executive saw breaking bad's "mexico filter" and said "hey I want that, but with saaaaaaand". It's literally brown sandly slop. It looks so damn bad, like. Wow. How can anyone look at this game and say "This looks good' What kind of copium is that???

And on top of that, apparently the sand is so detailed that you need NASA specs to run it properly. Wild as hell
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Showing 46-60 of 68 comments
the new indiana game put this game to shame
Shoah Kahn Dec 18, 2024 @ 1:43am 
They only showed the sand biome, which was likely a mistake in terms of promoting the game. The forest biome looks better, and the game will have many more; which are (as far as I understand it) all contiguous.

Having said that, my issue was that the "open-world-ish" map still felt rather linear for exploration... There didn't seem to be too much to explore off the beaten track, and even small caves, holes, and culverts were all invisible walled off. Moreover, without the 'Rise' grappling mechanic (is it in?), the maps may just serve as glorified arenas 😑
NeoX Dec 18, 2024 @ 2:42am 
Originally posted by Shoah Kahn:
They only showed the sand biome, which was likely a mistake in terms of promoting the game. The forest biome looks better, and the game will have many more; which are (as far as I understand it) all contiguous.

Having said that, my issue was that the "open-world-ish" map still felt rather linear for exploration... There didn't seem to be too much to explore off the beaten track, and even small caves, holes, and culverts were all invisible walled off. Moreover, without the 'Rise' grappling mechanic (is it in?), the maps may just serve as glorified arenas 😑

i have to say it did look quite nice when the storm went over. That we got the 1st biome is mostly related to being the start of the game.

It even showed that these visuals were the quite most demanding so far:
https://www.youtube.com/watch?v=gIWjgo88_WI
Originally posted by Shoah Kahn:
They only showed the sand biome, which was likely a mistake in terms of promoting the game. The forest biome looks better, and the game will have many more; which are (as far as I understand it) all contiguous.

Having said that, my issue was that the "open-world-ish" map still felt rather linear for exploration... There didn't seem to be too much to explore off the beaten track, and even small caves, holes, and culverts were all invisible walled off. Moreover, without the 'Rise' grappling mechanic (is it in?), the maps may just serve as glorified arenas 😑
not too much to explore? are you sure about that? I remember at least 3 hidden moderately large areas that you had to crawl into / had tiny entrances, not including the tall mt. with wedge beetles and the water cave beneath the oasis (which itself diverged in multiple directions)... im curious what your definition of linear is, you mightve missed too that you can move around on paths above the cave areas that you fight chatacabra in, there is at least definitely verticality around the place

@ other random comments: people who think this game is less colourful than mhworld need to have their monitors or perhaps their eyes checked lol. did people just collectively forget the crappy white filter and super desaturation everywhere in that whole game or what? wilds already looks leagues better just by that alone, only thing that would make it even better for me would be the option to delete scoutflies from existence and preferably history entirely
Last edited by ᔑᓭ∴ᔑリ⊣; Dec 18, 2024 @ 3:15am
Originally posted by Consoomer#911420:
I really hope this is a technical issue because it looks unacceptably blurry
Thank you...
It seriously started to feel, like I was taking crazy pills.
RobeRonin Dec 18, 2024 @ 7:18pm 
my god so misinformed it hurts ! bland and ugly are different things the game is very far from ugly and has some nice rendering however the beta was in the desert and deserts have particular look seems like you dont like deserts game is not ugly !
Stimoceiver Dec 18, 2024 @ 7:36pm 
Originally posted by JPM岩:
Originally posted by Lelouch Lamperouge:
Yes. They seriously didn't have to simulate your eyes being hit with sand to a point, where you can't see anything.
>Complain Rise isnt realistic like World
>Make Wilds more realistic
>Wilds is too realistic, make less realistic like World
Time is a ♥♥♥♥♥♥♥ circle.

no one but yourself brought up rise, or even anything about making Wilds more realistic in some way. the discussion is about the color palette tone being bad, or unpleasant to see; which is not necessarily tied to making the game more 'realistic' or comparable to world
Last edited by Stimoceiver; Dec 18, 2024 @ 7:37pm
Antitonius Dec 19, 2024 @ 2:54am 
Originally posted by VIR:
It genuinely looks like some executive saw breaking bad's "mexico filter" and said "hey I want that, but with saaaaaaand". It's literally brown sandly slop. It looks so damn bad, like. Wow. How can anyone look at this game and say "This looks good' What kind of copium is that???

And on top of that, apparently the sand is so detailed that you need NASA specs to run it properly. Wild as hell

I honestly can't understand how you are so repelled by how the desert looked in the BETA.. It genuinely looked great to me. I did some blood tests yesterday, I guess I'll check them for "copium".. In the meantime, you should probably get your eyes checked- and probably your anger issues too, just to be safe.
Skelemaniac Dec 19, 2024 @ 5:24pm 
id worry about performance first , denuvo and framegen kinda sucks , can always rely on good ol modders for high res textures and other visual mods.
NeoX Dec 20, 2024 @ 3:22am 
We in the last community update they have stated they have improved performance and will even deliver a proper benchmark-feature:

https://www.youtube.com/watch?v=tWqiYSA-t8E

This should give a better way to compare the hardware that will be needed for the specific graphical modes.
Vael de Lyis Dec 20, 2024 @ 4:28am 
No, again, they will not deliver a benchmark. They are considering to deliver it.
NeoX Dec 20, 2024 @ 6:07am 
Originally posted by Vael de Lyis:
No, again, they will not deliver a benchmark. They are considering to deliver it.

how i understand it, its on their to-do list as soon the game is release ready.
Bakamyon Dec 21, 2024 @ 3:00am 
Originally posted by Laughing kookaburra:
the new indiana game put this game to shame
what do you mean? they completely different gameplay
Rahk Dec 21, 2024 @ 11:41am 
You ask for realistic graphical fidelity to be pushed and this is what you get. Eat what you ordered or maybe think next time about what you really appreciate from a game but we all know the graphic goblins won't. Games will run worse and look worse on their request and no one else's. This will keep happening and there will never be introspection, only accusations and hand-waving. Accuse yourself or forever be fed slop. I know for a fact though they will never listen to what I or anyone else say; they only want what they think is good for the industry when it's really killing it. Play Indie people.
Last edited by Rahk; Dec 21, 2024 @ 11:44am
Shoah Kahn Dec 21, 2024 @ 9:12pm 
It looked fine in the context of it being in a parched desert biome, and even a decent step up from World.

Having said that, games will no longer be making Ps2 to Ps3 jumps in visual fidelity, because they have reached the maximum polygons that the human eye can discern. The best one can hope for now are those ancillary effects which cost a crap-tonne of hardware recourses for very little discernible return, and smother frame rates.

Frankly, I hope that the long-running, hardware manufacturer / software creator collusions ends, now that they have all but hit a graphical cul-de-sac, and they instead re-focus on making the game worlds bigger, busier, and with more LoD and view distance. Currently, we're stuck with a limited "radius of activity", and even smaller radius of interactivity, that follows the player-character around like a spotlight... If they could render entire game worlds, a la some game engines kind of do (at a cost), such as Sniper Elite does, it would be far more immersive than another few polygons on top of the six gorillion per animated model that already exist. For they're now in flogging a dead horse territory, when it comes to visuals.
Last edited by Shoah Kahn; Dec 21, 2024 @ 9:15pm
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Date Posted: Nov 3, 2024 @ 11:44am
Posts: 68