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Is everything on the map processed simultaneously in Alan Wake 2?
If you are at point A and the sun is shining there, there can be a storm at point B or a monster fight or, or, or.
And Monster Hunter Wilds actually looks really good.
I play on 1440p with max settings and have no problems with the graphics.
Of course, you can argue about whether you like the graphics but that's another topic
And, well, MHWilds is actually good-to-great - coming from a Death Stranding, The First Descendant, Dragon's Dogma 2 player accustomed to photo-realistic environments and characters. Right now it performs worse than DD2 but as soon as I've turned on DLSS - all the problems gone, 100-120fps and the quality difference is barely noticeable (to my surprise, this is the first time I've used DLSS in games)
Whether you like it or not, it's the future, of course you can play games that would also run on a Playstation 1 or 2, but that's not the standard and especially with AAA games, current graphics are often a very important point, including the respective engine.
It's a shame that less consideration is given to players with poorer hardware or a smaller budget who don't want to or can't afford to buy a 2k+ computer.
But that doesn't make the game bad.
Apart from connection problems, I didn't have any problems.
Huh?
and at 66 at 4k
and at 90 at 1080p
I do not see the issue for good hardware.
But optimisation will be great for lower Hardware.
The materials in alan wake are some of the simplest visuals to render
he's using an rtx 4090, it would be better if the 66 fps at 4k was on a rtx 4080
Come back after you get a degree in computer science and game development, then you can talk about is and isn't complex.
Problem with people like yourself, you consider sandbox complex, which is far from the truth.
As well as have worked on my own funny little engines. Don't like dropping accolades n stuff cause it feels condescending but, you mad eit an issue point.
The sandbox aspect isnt the complex aspect tho it is definitely a bit more taxing perofrmance wise if you can do pretty much anything, VS scripted.
The more control i have over what can occur in a scene the more i can ensure good performance in those areas (and also cheat a bit)
I'm unsure if you understood what i even meant by complexity, so instead of going on about more stuff like how area sectioned games are also different from OpenSim games imma jsut ask what you actually think is more complex about alan wake 2