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gameplay wise this is more or less the same as world
Then the fact i can just ENV link with a friend to build a hunt team and ride out, jumping a monster together to dynamically start a miission, kill it, then go camp together to resupply and then while still being linked go hunt the next monster just feels so great.
Shields now have custom animations when blocking specific monster attack as well as interactions like clashes that are unique per monster.
and thats just naming a few things
the only thing that somewhat changes gameplay is that you don't need to load into a mission because the map is open world-ish
wound system was in the world it just worked differently
This reads really weirdly , what do you mean by "you definitely need a new game for this" this reads like oyu htink things being similiar to world is somehow a bad thing? or should have been an update to world?
Like what are you trying to say?
The gameplay IS different, in alot of different ways, there also is stuff that is similiar because well its a new installment in the same series , so of course why reinvent the wheel.
all of the other changes you mentioned could be fitted in an update and do not make any significant changes to gameplay
Like if World was in early access sure this could make sense but, why would they add this to world?
And why would they need to reinvent combat from the gorund up to justify a new game?
There a whole new setting, monsters, story etc, whats the issue with the combat in a series being similiar between games wh?
By this logic DS1 could have just been an update to demon souls and DS3 just an update to DS2, just why?