Monster Hunter Wilds

Monster Hunter Wilds

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KarmaKan Nov 3, 2024 @ 7:29am
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Last edited by KarmaKan; Dec 20, 2024 @ 8:06pm
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Showing 1-15 of 56 comments
eSCA Nov 3, 2024 @ 7:39am 
Nice Bait :)
Saieko Nov 3, 2024 @ 8:30am 
bait
Soren Nov 3, 2024 @ 12:38pm 
I thought gameplay wise it was perfectly fine. It's mostly the performance holding it back right now. It'd be nice if they could optimise it more before launch. But I doubt we'll see that much optimisation before the whole game comes out. Probably won't even see it until 3-6 months after the game is out.
Cadaver Nov 5, 2024 @ 6:08am 
Yeah no this is just rage bait
flat_Lander1 Nov 5, 2024 @ 6:14am 
this guy is right wilds looks 20% better than world (only at maximum settings with hi-res texture pack and the textures aren't even much better) and requires 10x the hardware due to RE engine being ♥♥♥♥
gameplay wise this is more or less the same as world
Last edited by flat_Lander1; Nov 5, 2024 @ 6:16am
Cadaver Nov 5, 2024 @ 6:17am 
Originally posted by flat_Lander1:
this guy is right wilds looks 20% better than world (only at maximum settings with hi-res texture pack) and requires 10x the hardware due to RE engine being ♥♥♥♥
gameplay wise this is more or less the same as world
The gameplay is very different from world what do you mean?
flat_Lander1 Nov 5, 2024 @ 6:23am 
Originally posted by Cadaver:
Originally posted by flat_Lander1:
this guy is right wilds looks 20% better than world (only at maximum settings with hi-res texture pack) and requires 10x the hardware due to RE engine being ♥♥♥♥
gameplay wise this is more or less the same as world
The gameplay is very different from world what do you mean?
very different in what? adding a focus mode?
Cadaver Nov 5, 2024 @ 6:26am 
Originally posted by flat_Lander1:
Originally posted by Cadaver:
The gameplay is very different from world what do you mean?
very different in what? adding a focus mode?
Focus mode for one, which also added a bunch of new moves, the insect glaive got a pretty significant rework and so did the bow. Keeping some from before but also improving on things such as adding in support for the new wounds system.

Then the fact i can just ENV link with a friend to build a hunt team and ride out, jumping a monster together to dynamically start a miission, kill it, then go camp together to resupply and then while still being linked go hunt the next monster just feels so great.

Shields now have custom animations when blocking specific monster attack as well as interactions like clashes that are unique per monster.

and thats just naming a few things
Stray Nov 5, 2024 @ 6:29am 
Average "monster hunter world was my first mh game" post. Next.
flat_Lander1 Nov 5, 2024 @ 6:32am 
Originally posted by Cadaver:
Originally posted by flat_Lander1:
very different in what? adding a focus mode?
Focus mode for one, which also added a bunch of new moves, the insect glaive got a pretty significant rework and so did the bow. Keeping some from before but also improving on things such as adding in support for the new wounds system.

Then the fact i can just ENV link with a friend to build a hunt team and ride out, jumping a monster together to dynamically start a miission, kill it, then go camp together to resupply and then while still being linked go hunt the next monster just feels so great.

Shields now have custom animations when blocking specific monster attack as well as interactions like clashes that are unique per monster.

and thats just naming a few things
zamn changing the balance of weapons, removing hitlag, adding couple of new animations (we definitely need a new game for this) are such a huge gameplay changers (they are not)
the only thing that somewhat changes gameplay is that you don't need to load into a mission because the map is open world-ish
wound system was in the world it just worked differently
Last edited by flat_Lander1; Nov 5, 2024 @ 6:34am
Cadaver Nov 5, 2024 @ 6:36am 
Originally posted by flat_Lander1:
Originally posted by Cadaver:
Focus mode for one, which also added a bunch of new moves, the insect glaive got a pretty significant rework and so did the bow. Keeping some from before but also improving on things such as adding in support for the new wounds system.

Then the fact i can just ENV link with a friend to build a hunt team and ride out, jumping a monster together to dynamically start a miission, kill it, then go camp together to resupply and then while still being linked go hunt the next monster just feels so great.

Shields now have custom animations when blocking specific monster attack as well as interactions like clashes that are unique per monster.

and thats just naming a few things
zamn changing the balance of weapons, removing hitlag, couple of new animations (we definitely need a new game for this) are such a gameplay changers (they are not)
the only thing that somewhat changes gameplay is that you don't need to load into a mission because the map is open world-ish
What?
This reads really weirdly , what do you mean by "you definitely need a new game for this" this reads like oyu htink things being similiar to world is somehow a bad thing? or should have been an update to world?

Like what are you trying to say?
The gameplay IS different, in alot of different ways, there also is stuff that is similiar because well its a new installment in the same series , so of course why reinvent the wheel.
... Nov 5, 2024 @ 6:39am 
by using the same logic, Devil May Cry 5 is the same game as Nier:Automata.
Last edited by ...; Nov 5, 2024 @ 6:39am
Zogtar Nov 5, 2024 @ 6:40am 
I just side graded my pc,
flat_Lander1 Nov 5, 2024 @ 6:40am 
Originally posted by Cadaver:
Originally posted by flat_Lander1:
zamn changing the balance of weapons, removing hitlag, couple of new animations (we definitely need a new game for this) are such a gameplay changers (they are not)
the only thing that somewhat changes gameplay is that you don't need to load into a mission because the map is open world-ish
What?
This reads really weirdly , what do you mean by "you definitely need a new game for this" this reads like oyu htink things being similiar to world is somehow a bad thing? or should have been an update to world?

Like what are you trying to say?
The gameplay IS different, in alot of different ways, there also is stuff that is similiar because well its a new installment in the same series , so of course why reinvent the wheel.
the only change you wrote that required a new game is open world-ihs maps
all of the other changes you mentioned could be fitted in an update and do not make any significant changes to gameplay
Last edited by flat_Lander1; Nov 5, 2024 @ 6:41am
Cadaver Nov 5, 2024 @ 6:45am 
Originally posted by flat_Lander1:
Originally posted by Cadaver:
What?
This reads really weirdly , what do you mean by "you definitely need a new game for this" this reads like oyu htink things being similiar to world is somehow a bad thing? or should have been an update to world?

Like what are you trying to say?
The gameplay IS different, in alot of different ways, there also is stuff that is similiar because well its a new installment in the same series , so of course why reinvent the wheel.
the only change you wrote that required a new game is open world-ihs maps
all of the other changes you mentioned could be fitted in an update and do not make any significant changes to gameplay
Why would you do that?

Like if World was in early access sure this could make sense but, why would they add this to world?

And why would they need to reinvent combat from the gorund up to justify a new game?
There a whole new setting, monsters, story etc, whats the issue with the combat in a series being similiar between games wh?

By this logic DS1 could have just been an update to demon souls and DS3 just an update to DS2, just why?
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Date Posted: Nov 3, 2024 @ 7:29am
Posts: 56