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Rapporter et oversættelsesproblem
Idk, just Google a bit on this and someone somewhere said something about Gen14 or 13 going to be outdated soon or something? (Planning to get a new gaming laptop)
Aaaaaa
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
:D
Immaterial. It's a demo -- exposing issues manifesting on the myriad rig set-ups on the market, is what the primarily purpose of the playtest was.
Bugs:
As above.
Monster relocation:
A good thing:
- the larger map needs to be utilised
- the Sekrit has to have a purpose (the steed in 'Rise' was almost redundant)
- every fight being the same, repetitive, rote process of a damage threshold triggering relocation to the same areas, was boring and not worth replaying -- a formula that would feel even worse for the new game's layout
Map size:
As long as they populate it with lots of activity and exploration opportunities, it will be seen as good move. Elden Ring's open-world's biggest bane is that it hasn't much in it to do but traversal. The gripe I personally have is with the rather linear nature of traversing the maps, especially in light of the free grappling system that was in 'Rise', and the open style map that does not really need the invisible walls and exploration limitations which the small scope of the previous games' did.
Focus attack:
Didn't used it (HBG), and with the exception of the lightning dragon, the monsters in the demo were easy enough to not even require it. Seems to me to be a take it or leave it mechanic, just like the monster grapple that was with 'Iceborne'.
And, yeah, the open world design has the same problem as most open world games, which is that most of the map is pointless empty space. I'd rather have smaller, denser maps that are worth exploring on foot instead of an ugly wasteland that requires a mount just to skip past it all on the way to the objective.