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This is how it's always been and how it's designed to be. Take your time and learn attack patterns of monsters so you can time your attacks. If you do that you won't be stuck in an animation when the attack comes. It takes some practice but, yes, this is how all Monster Hunter games are supposed to be played. If you can't get around that then this is not a game you will be enjoying. If you can get your head around it you will feel great when slowly getting better at reading a monsters attacks and being able to evade almost all of them while still dealing massive amounts of damage. Respectfully, don't cry about it and get better. :D
Also, if your weapon of choices feels to slow: Maybe try using another weapon. Sword & Shield is a great options for newcomers of the franchise. Fast attacks, lots of freedom when it comes to evading out of combos and a big skill sealing. "easy to learn, hard to master" as they say.
And yes, the controls can be a bit overwhelming at the start but that gets better. Give it some time. Or are you under the illusion you will be a pro at this game from day 1?
Monster hunter isn't about Easy to learn hard to master, the learning curve doesn't start at 0 it's not holding your hand all the way, it has always been a game that is fairly niche but with a loyal and dedicated fanbase, but it also has been a fairly difficult to learn game, it is infact designed that way.
The game is about hunting monsters, every monster has different behaviour, different attacks, different resistances and elements, the game is about learning that and using it against the monster. If you run in without any knowledge just bashing buttons you won't make it far. The game isn't for people that demand zero effort and hand holding all the way, never has been, never will.
Give it some time and you will find the controls to be quite easy.
They still never added the ability to freely rebind anything on gamepad (only swap certain buttons). Wilds is no different.
The controls are very alien, but once you get used to it, you'll find it's far easier to control than you initially thought.
Also it's Monster Hunter, the original "commitment" game. If you input an attack, you commit to that attack, period. Half the skill in MH is knowing when to attack. It's gotten a bit easier and faster over the generations, but this is still a core part of the game.
There's no lock-on, there's never been lock-on. You don't really need ultra precision because the enemies are all much bigger than a human. But, if you're coming into this from other character action games like God of War, DMC or even Dark Souls, well, you have to abolish that mindset.
Focus mode is, uh, well, it's a thing. A new thing. I don't like it as it seems to trivialize aiming, which was a major part of skill in the game, especially for slow weapons like Greatsword. Being able to just 180 mid combo is beyond silly.
World is one of my favorite games, and the first Monster Hunter game so many people finally got to play (myself included).
Step back, rethink and compromise; you'll find a new love in the genre. (though I'd still recommend World over Wilds)
Thats what makes some games more unique than others.
Are the controls perfect? No
Are you required to adapt to the controls? Definitely.
They are highly restrictive. I can't shift+M1 for whatever, let's say a charged attack... We get M1 or nothing. But they also clearly list the controller defaults with a three-button combo right next to the options. At least we get the option to blank inputs. Very few ports actually have reasonable M&K support anyways - one of the many reasons I stopped buying AAA games with certain exceptions. I don't think this is a big ask if somebody like Battlestate Games can have a multi-function layered movement system with advanced contextual features integrated.
There's also the weird slingshot stuff - Mouse3 to fire? What is this insanity? And if you're playing a ranged class it becomes obscenely disorienting, god forbid you have to sprint.
The devs could just allow for a system similar to autoexecs in Source games. That would open up a lot of options for players who want to play on M&K. But I don't expect to see this. World had all the same problems, and I foresee that they don't intend to remediate the issue. Not worth a $70 pricetag if they aren't going to properly support the machines it's supposed to be released on. It's just lazy - this is something that a junior dev could have spun up in a week.
Anyone else got a new controller/input device just for this game(series) ?
With thousands of hours invested into the franchise, I'm not changing my playstyle to manually aiming. So either IG needs to be more viable without focus mode, or I'll be a waste of space when joining quests. In general I think it functions extremely well with weapons like the Greatsword though.
Minor gripe, but I also hated not auto-sheathing whenever I went to run, due to having focus mode toggled. It was just annoying.